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Thread: Nexus Character Directory

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    Ettin in the Playground
     
    BlueKnightGuy

    Join Date
    Feb 2007
    Location
    Land of Stone and Stars

    Default Re: Nexus Character Directory

    Faceless J

    Varies: Jax, Jericho, Juri, Just Cause


    Alias: Known by its personas. Currently: Jax, Jericho, Juri, and Just Cause
    Gender: Unknown. Adopts the gender (and appearance) of the currently dominant persona.
    Race/Species: Unknown. Adopts the appearance and racial characteristics of the currently dominant persona.
    Age: Unknown. Very old, certainly. Jax (the oldest existing persona) has been present for 200 years, and he was certainly not the first.
    Alignment: Unknown. Each persona has their own alignment. When J itself makes its will known at all, it's generally benevolent.
    Class/Profession: Explorer. About the only thing about J that is known.
    Power Rating: Depends on active persona. Usually C+/B-. Treated as a whole, could be considered A- due to available pool of skills and powers.
    Description: Unknown. There is no record of J ever being seen in its natural state, only the forms it adopts as different personas take control.
    Personality: Unknown. Personas may mention "The Will of J", a subtle instinct shared between them all. Assumed to be the influence of the actual entity, The Will of J is described as being curious and empathetic, with a driving need to keep moving and exploring that grows stronger the longer it stays in one place.
    Equipment: Each persona has its own equipment that appears and disappears along with their body.
    Abilities: Able to generate personas, complete identities with their own appearance, perspective, skill set, and equipment. Each persona is aware of all other active personas, and they frequently converse in a virtual environment. When a persona dies, J does not. However, the persona is lost upon death. It is capable of interdimensional teleportation and possibly even time travel, but these abilities are not directly accessible by its personas. The closest they can manage are random hops which usually place them near interesting events, with no way of getting back to where they came from. Currently, the assembled personas favor the teleportation magic employed by Jax for transportation, which is limited but far more reliable.
    Backstory: Very little about the entity obliquely referred to as Faceless J is known, even to the personas that inhabit it. Supposedly it's quite ancient, as a now deceased persona claimed to be over a thousand years old, though the oldest persona currently active is barely over 200. It's purposes are unknown and its direction is largely determined by its personas. The personas seem to be composite identities pulling aspects from several people it has recently encountered and each one seems to be tailored to serve some need.
    Miscellaneous: Faceless J, as an entity, is pretty much a non-entity. People acquainted with it are usually familiar with a persona or two and never see the larger picture. As for the personas themselves, they aren't adverse to Faceless J's existence being revealed to trusted individuals, though they find it far too difficult to explain and prefer the simpler tactic of pretending to be distinct people. It is worth noting that all personas belonging to Faceless J use names beginning with the letter J, or at least a rough analog when using names using different alphabets.

    Spoiler: Jax
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    Name: Jax
    Gender: Male
    Race/Species: Human (Caucasian)
    Age: 214 (appears 36)
    Alignment: Chaotic Good - Happy to help in most causes, but resists too much regulation.
    Class/Profession: Magus - Arcane Scientist: decent fighter, excellent offensive spell caster.
    Power Rating: B- - Wide variety of collected spells and artifacts allow immense versatility.
    Description: Dressed in an anachronistic mashup of clothing drawn from various cultures, preferring long tailed coats to robes. Favors purples, blues, and golds in his clothing. Keeps his brown hair and beard short, more for reasons of practicality than for style.
    Personality: Jax is a consummate scholar. He has a magpie's fascination with everything and a tendency to talk about his observations whether or not people are listening or are even around. He has a sharp deductive mind and can quickly come to a number of largely accurate conclusions based on simple observation. He has a talent for improvising that takes good advantage of his diverse collection of spells and artifacts.
    Equipment: Besides his rapier, Jax boasts a collection of little magical items and artifacts he's collected throughout his travels. These can range from the Ruby Wings, a cloak that can turn into insect wings that allow him to fly, to the Wind Star, a gem that glows in the presence of fate at play.
    Abilities: Jax is a skilled battlemage and swordsman with a detective's eye and a scientist's mind, as well as armed with his artifacts.
    Backstory: The oldest surviving persona belonging to Faceless J, Jax is more or less the de facto leader of the group. He's already had a fairly long life of adventuring already, giving him a good bit of confidence and the skills and experience to back it up. As the oldest, he remembers more of the personas that have died, including a few of significant importance to him.
    Miscellaneous: Jax was born of a desire by Faceless J to understand the world around it. To that end, Jax is by far the most analytical and curious of the surviving personas.


    Spoiler: Jericho
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    Name: Jericho
    Gender: Male
    Race/Species: Argonian (reptilian humanoid from the Elder Scrolls franchise)
    Age: 91 (appears roughly 25)
    Alignment: Lawful Good - Disciplined, prone to meditation, and inclined to fight dragons for the safety of complete strangers.
    Class/Profession: Dragon Slayer/Dragoon
    Power Rating: C+ (B when fighting dragons of any type) - A skilled fighter with a very solid edge against his favored prey.
    Description: A black scaled argonian in dragonscale armor.
    Personality: By far the wisest of the existing personas, Jericho has the sort of demeanor you'd expect from someone who can spend months meditating on the purest meaning of a single word. He is patient, gracious, and slow to anger, and even when he does get angry he displays it in a careful, thought out manner.
    Equipment: Jericho does not have much to his name, beyond a suit of dragon scale armor he crafted himself, a greatsword, and a spear. None of these are magical in nature, but have been crafted and maintained with meticulous dedication, making them extremely powerful for their mundane origins.
    Abilities: Jericho has no talent for magic, but his mastery of Thu'um (a draconic mystic art that blurs the line between words and reality) is unrivaled. Spending must of his free time meditating on words and their meaning and the bond those words and their meaning have with reality has given him a flexible command of shouting that rivals his original teachers, the Gray Beards. Thu'um resembles magic, but operates on a much more primal level and still holds power even in worlds where magic doesn't exist.
    Backstory: Born during a visit to Skyrim, Jericho traveled to High Hrothgar and studied the Thu'um with the Gray Beards for almost two decades, holding dominance the entire time against the growing protests of his peers and possibly Faceless J itself - an astounding display of sheer force of will. Although dragons were not active at that time, Jericho is fascinated by them and has taken every opportunity to study both them and techniques to combat them. (Including studying with the dragoons of Final Fantasy, apparently.)
    Miscellaneous: Jericho was borne by Faceless J's fascination with the Dragonborn mythos, as none of the personas of that time (including Jax) possessed the temperment needed to master the art of the Thu'um.


    Spoiler: Juri
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    Name: Juri
    Gender: Female
    Race/Species: Human (Gypsy)
    Age: 33 (Appears 20)
    Alignment: True Neutral - She holds to her word and is loyal to her friends, but doesn't much care what she has to do in their name.
    Class/Profession: Shadow Dancer - Equal parts gypsy dancer, thief, spy, manipulator, and assassin.
    Power Rating: C - Decent at best in a straight up fight. Absolutely deadly when stealth or persuasion come into play.
    Description: An attractive young woman dressed in black.
    Personality: Always friendly and engaging, Juri maintains a strict level of professionalism that is (deeply) buried under a guise of gentle playfulness. She is a very hard person not to like, though a particularly good judge of character may notice she hides a lot under a seemingly open smile. Honestly she really is a sweet and friendly girl with a wicked sense of humor and an easy laugh, but also a very specific set of skills and talents perfect for resolving problems that she will employ without reservation to protect herself and those in her care.
    Equipment: None - Is able to construct weaponry and clothing out of conjured shadow, and prefers such equipment over anything physical.
    Abilities: Possesses an innate magical talent for conjuring and manipulating shadow. Can manufacture clothing for herself out of shadow in whatever style she likes (often dresses), clothing that is comfortable and flexible yet provides surprising protection from trauma. Fights using ribbons of shadow move to her will, and is capable of moving extremely quickly and quietly (borderline teleportation) through shadowed terrain.
    Backstory: When a visit to a world rife with political intrigue became more than Faceless J's personas could handle, Juri was born. She thinks what the others don't think of, walks where the others would dare not go, and does what the others wouldn't dream of.
    Miscellaneous: Not all problems can be solved by the very smart and the very strong. Juri solves these problems by being clever, charming, and (when necessary) absolutely ruthless.


    Spoiler: Just Cause
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    Name: Just Cause or "JC"
    Gender: Male
    Race/Species: Troll (Shadowrun)
    Age: 13 (appears 40)
    Alignment: True Neutral - Does not consider the ramifications of his actions, he does things because they make sense to him, not by any moral code.
    Class/Profession: Mechanic, Pilot, Rigger
    Power Rating: C+ (varies based on available resources) - Just Cause can create a weapon out of virtually anything, and if he can figure out how to rig it for remote operation, he can outgun an armada.
    Description: A massive guy with broad shoulders, reddish skin and bull like horns, Just Cause prefers to wear a blue and white uniform with lots of pockets for odds and ends. He has cybernetic upgrades replacing his right arm, eye, and the entirety of his nervous system. People from more primitive cultures often mistake him for a demon, which he feels is unfair but understandable.
    Personality: Sometimes the very, very smart are also really, really dumb. This is Just Cause to a T. Despite a savant's mastery of technology and invention, Just Cause barely has a child's grasp of concepts such as empathy or consequences. He just doesn't think along those terms. His intelligence can also be easy to miss, as it is purely instinctual rather than academic. He can build a walking war mech in his sleep, and it will serve you well - as long as you don't mind him using complex technical terms such as "this blue thing here" and "that whirly, glowy, humming doodad over there".
    Equipment: Besides his cyberware and clothing, Just Cause carries a shotgun with enough mass and enough kick that only something as big as a troll can handle it properly. The shotgun, which he refers to as "Last Resort", has two modes, shot and slug, and is quite powerful despite its short range. Finally, he builds and maintains a collection of remote operated weapons platforms, of which he can employ several at a given time.
    Abilities: Besides his natural size and strength, Just Cause has an innate gift for robotics and weapons design, allowing him to field a small army of remote-operated mobile weapons platforms. His talents (though not necessarily his passion) extend to most varieties of technology and he's a competent "decker" (an advanced form of computer hacker). Without machinery (or the resources to build machinery), however, he's pretty harmless.
    Backstory: Given that none of the other personas currently active within Faceless J are technologically savvy, it shouldn't be much of a surprise that Just Cause was born. He provides the muscle and technological support that no other persona is able to.
    Last edited by Calemyr; 2014-09-18 at 09:30 AM.
    Spoiler: My inventory:
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    1 Sentient Sword
    1 Jammy Dodger (I was promised tea)
    1 Godwin Point.


    Quote Originally Posted by Kairos Theodosian
    It appears someone will have to saddle my goat, for we now must ride out in glorious battle.