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Thread: [PrC] Blademistress of Karan [TCS]

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    Default Re: [PrC] Blademistress of Karan [TCS]

    Well, here's my version. Thanks to Fax for kickstarting my brain.

    Blademaster of Karan

    VD: d8

    Class Skills (4 + Int): Concentration, Heal, Intimidate, Jump, Knowledge (Religion), Knowledge (History), Perform (dance), Spellcraft, Spot, Tumble

    REQUIREMENTS
    BAB: +4
    Alignment: Chaotic Good
    Skills: Knowledge (religion) 9 ranks, Perform (dance) 4 ranks, Tumble 4 ranks
    Spells: Ability to cast 3rd level divine spells
    Feats: Dodge, Mobility
    Special: Must be a worshipper of Karan.

    {table="head"]Level|BAB|Fort|Ref|Will|Special|Spells
    1st|+1|+2|+0|+2|Dance of death 1/day, forceknife|~
    2nd|+2|+3|+0|+3|Smite evil 1/day|+1 level of spellcasting class
    3rd|+3|+3|+1|+3|Dance of death 2/day, smiting spell|+1 level of spellcasting class
    4th|+4|+4|+1|+4|~|~
    5th|+5|+4|+1|+4|Dance of death 3/day, dance of the storm|+1 level of spellcasting class
    6th|+6|+5|+2|+5|Smite evil 2/day|+1 level of spellcasting class
    7th|+7|+5|+2|+5|Dance of death 4/day|~
    8th|+8|+6|+2|+6|~|+1 level of spellcasting class
    9th|+9|+6|+3|+6|Dance of death 5/day|+1 level of spellcasting class
    10th|+10|+7|+3|+7|Smite evil 3/day, whirlwind strike|~[/table]

    Spells: At the indicated levels, levels of blademistress stack with divine casting class levels for the purposes of determining spells per day.
    Dance of Death (Ex): A blademistress can make a full attack with her forceknife and still move up to her movement. She must move at least 5 feet between each attack, though she cannot move back to a square she just left. She gains a bonus to attack and damage rolls, and a dodge bonus to AC, equal to half her blademistress level. The dance of death lasts 1 round for every 2 ranks she possesses in Perform (dance). She is still subject to attacks of opportunity while moving, but she can use the Tumble skill to avoid them. The dance of death only works if the blademistress is wearing armor no heavier than light, and the effects of the dance of death do not stack with those of rage or frenzy. After the dance of death ends, the blademistress becomes fatigued for the duration of the encounter.
    Smite Evil (Su): A blademistress can Smite Evil as a paladin, up to a number of times per day as indicated on the table.
    Forceknife (Su): As a move action, a blademistress can create a semisolid blade composed of pure force. The blade is identical in all ways (except visually) to a greatsword of a size appropriate for its wielder. The wielder of a forceknife gains the usual benefits to her attack roll and damage roll from a high Strength bonus.

    The blade can be broken (it has hardness 10 and 10 hit points); however, a blademistress can simply create another on her next move action. The moment she relinquishes her grip on her blade, it dissipates. A forceknife is considered a magic weapon for the purpose of overcoming damage reduction.

    A blademistress’ forceknife improves as the character gains higher levels, gaining an equivalent +1 bonus at each level. These +1 bonuses can be as regular enhancements or as other equivalent forms of magical enhancement. For instance, a third-level blademistress can have a flaming forceknife +2, a forceknife +3, or a shocking burst forceknife +1, as long as the total bonus of the forceknife does not exceed the blademistress' class level.

    Even in places where magic effects do not normally function (such as within an antimagic field), a blademistress can attempt to sustain her forceknife by making a DC 20 Will save. On a successful save, the blademistress maintains her forceknife for a number of rounds equal to her class level before she needs to check again. On an unsuccessful attempt, the forceknife vanishes. As a move action on her turn, the blademistress can attempt a new Will save to rematerialize her forceknife while she remains within the magic negating effect.

    A blademistress can change the enchantments on her forceknife by meditating for four hours. Interrupting the process will cause the forceknife to revert to its preexisting state.
    Smiting Spell: At 3rd level, the blademistress gains the Smiting Spell metamagic feat.
    Dance of the Storm (Su): Starting at 5th level, a blademistress adds her class level in electrical damage to all attacks made while in a dance of death.
    Whirlwind Strike (Ex): At 10th level, the blademistress gains the ability to make a full attack against every target she threatens while using the dance of death. She cannot move between attacks while using this ability, and she can only use this ability once per dance of death. At the end of a dance of death in which she uses this ability, the blademistress becomes exhausted rather than fatigued.
    Last edited by Lord Iames Osari; 2007-01-11 at 09:24 PM.