“I see that you still have some developing to do.” Imogene Brightsword, upon finding a cult.
The Karmic Accelerator knows that all souls will, with enough time to reflect, tend toward Good. Some souls need a jump start. That’s where the Accelerator comes in: souls which are freed from bodies are more able to reflect on past misdeeds.
Becoming a Karmic Accelerator
Most Karmic Accelerators start as Paladins who make a connection with the idea of reincarnation as a cleansing cycle. Other professions can also make use of the powers of rebirth, provided they are committed to Good.
Special: Either +10 BAB or 13 ranks Knowledge (Religion)
Alignment: Any Good
Special: Must have either been reincarnated or considered the cycle of death and rebirth for a solid week of mediation
Class Skills: The Karmic Accelerator’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride(Dex), and Sense Motive (Wis).
Skill points per level: 2+Int mod
Hit Die: d10
Level BAB Fort Ref Will Special 1st +1 +2 +0 +2 Rebirth Strike, Lay on Hands 2nd +2 +3 +0 +3 Remove Disease +1/week, Undead Bane 3rd +3 +3 +1 +3 Cosmic Knowledge (1 feat), Rebirth Smite 4th +4 +4 +1 +4 Undead Unraveler, Karmic Link 5th +5 +4 +1 +4 Remove Disease +2/week, Rebirth Feedback 6th +6 +5 +2 +5 Rebirth Resurgence 7th +7 +5 +2 +5 Cosmic Knowledge (2 feats), Undead Destroyer 8th +8 +6 +2 +6 Remove Disease +3/week, Purity of New Birth 9th +9 +6 +3 +6 Karmic Eavesdropping 10th +10 +7 +3 +7 Karmic Ascendance
Weapon Proficiencies: A Karmic Accelerator gains no additional weapon or armor proficiencies.
Special: The Karmic Accelerator may take additional levels in Paladin, as an exception to the general rule for multiclass paladins.
Rebirth Strike (Su): The signature ability of the Karmic Accelerator is their ability to mark Evil souls for rapid processing and reincarnation, with some chance for introspection and repentance. As a free action, the Karmic Accelerator may activate her Rebirth Strike for one round. Any Evil creature (except Outsiders) she deals weapon damage to with Rebirth Strike active is marked for rebirth. If that creature dies within one minute of being marked, its soul spends one hour contemplating its deeds and then is reincarnated (as the spell) 1d100 miles away in a random direction, in a location which is not immediately deadly. NPC's have a % chance to become Good equal to the Karmic Accelerator’s class level, and twice that chance to become Neutral unless the DM decides otherwise. The creature cannot be raised from the dead while it is contemplating its deeds, and Rebirth Strike occurs before and prevents, for example, a Contingent Revivify.
There are some instances in which Rebirth Strike does not work: if a soul has been specifically promised/sold (typically to a devil) then Rebirth Strike is ineffective (though the Karmic Accelerator’s other class features still trigger, if applicable). Liches do not ‘die’ when their bodies are destroyed, so unless the phylactery has already been destroyed they are also not affected by Karmic Strike (though you are allowed to Rebirth Strike a phylactery, which only helps if the body is currently destroyed).
A Karmic Accelerator gains a number of Rebirth Strikes per day equal to the sum of her class level and Charisma modifier.
Lay on Hands (Su): The Karmic Accelerator’s connection to life and rebirth allows her to continue and improve her ability to heal with a touch. Levels in Karmic Accelerator stack with levels in Paladin for Lay on Hands progression; in addition a Karmic Accelerator may use Lay on Hands on herself as a swift action.
Remove Disease (Sp): As the spell. Additional uses per week as described in the table.
Karmic Link (Su): Association with the guilt and sins of the unrighteous dead makes the Karmic Accelerator more able to see them in the living as well. A Karmic Accelerator gains an insight bonus to Sense Motive checks equal to her class level.
Cosmic Knowledge (Ex): The mass of souls waiting for rebirth holds a great deal of knowledge; the Karmic Accelerator can tap into only some of it at a time. The Karmic Accelerator gains bonus feats as indicated on the table. These bonus feats can be exchanged for a different feat after 8 hours of rest. The Karmic Accelerator must continue to qualify for all of her feats and prestige classes after exchanging feats; for example she cannot get rid of Combat Expertise if she has Improved Trip.
Rebirth Smite (Su): The Rebirth Strike is a similar idea to the paladin’s Smite. With some effort, the Karmic Accelerator can make the two nearly identical. When she uses a Rebirth Strike, the Karmic Accelerator now gains her Charisma modifier as an insight bonus to-hit. She also gains her Karmic Accelerator level as a damage bonus on her first successful hit in the round. Finally, Rebirth Strike now counts as a smite for abilities and effects which care about such things (the Awesome Smite feat, for example). All of her Smite Evil uses per day become Rebirth Strike uses instead, and damage which Smite Evil used to do stacks with damage from Rebirth Smite i.e. a Paladin 10/Karmic Accelerator 3 does +13 damage with a Rebirth Smite.
Undead Unraveler (Su): Undead are anathema to the cycle of death and rebirth. Accordingly, the Karmic Accelerator is especially effective against them. While she is using her Rebirth Strike, her weapon is treated as having the Undead Bane special property.
Rebirth Feedback (Su): As the Karmic Accelerator’s connection to death and rebirth deepens, she gains some benefit from the life shared with those she helps. When a creature affected by her Karmic Strike dies, the Karmic Accelerator regains a number of hit points equal to the creature’s hit dice.
Undead Destroyer (Su): In the hands of a veteran Karmic Accelerator, the call of death and rebirth can fully disrupt an undead creature’s existence. While she uses her Karmic Strike ability, any weapon she wields is treated as a Disrupting weapon, with the DC equal to 10+class level +Cha mod. This ability functions even if the weapon is not bludgeoning, and it even works on ranged weapons.
Rebirth Resurgence (Su): The burst of life relased when something is sent back into the cycle gives the Karmic Accelerator a burst of energy. When something the Karmic Accelerator has affected with Rebirth Strike dies, she may make a weapon attack as an immediate action at her full BAB. This ability may be used even if she made an additional attack via Haste, Snake’s Swiftness, etc. in her previous round.
Purity of New Birth (Su): The pinnacle of the rejuvenative power released by rebirth is available to only very experienced Karmic Accelerators. When something the Karmic Accelerator has affected with Rebirth Strike dies, she may remove one status effect from herself as an immediate action. This may be done even if she is normally unable to act (stunned, petrified, etc). This does not work to remove death.
Karmic Eavesdropping (Su): One of the greatest and most difficult abilities mastered by the Karmic Accelerator is the ability to join the soul in a review of its sins. The Karmic Accelerator may listen in on the hour of reflection on the past life from anyone affected by Rebirth Strike. The reflection begins immediately after death, and tends to start with the oldest memories. Listening in on this is distracting: she is flat footed while doing so. ‘Listen’ is a misnomer, she also sees visions and experiences other sensory information. She can only listen to one recollection at a time. A will save from the target DC 10+class level + Cha mod (made at its moment of death) prevents the Karmic Accelerator from listening in.
Karmic Ascendance (Ex): As her connection with the cycle of death and rebirth is fully made, the Karmic Accelerator becomes more than human. She gains the outsider type with the [native] subtype (do not change previous racial hit dice) DR 10/Evil, and her Karmic Strike ability is considered always active. She does not take penalties from aging, but still dies when her time is up as normal for her previous race.
Playing a Karmic Accelerator
The Karmic Accelerator is intended to strike down Evil wherever she finds it. This is typically done with either melee or ranged weaponry.
Combat: In general, a Karmic Accelerator should get into the thick of things, like a paladin would. Make sure to mark Evil creatures for reincarnation, as you get a number of benefits from helping them reflect on past misdeeds via killing them.
Advancement: The class starts at level 10 and is ten levels long; so advancement will be Epic. I suggest warblade because warblade, or you can do something crazy like Incarnate because BAB doesn’t matter anymore.
Resources: Similar to a paladin, the Karmic Accelerator can sometimes requisition aid from Good temples and clergy.
Karmic Accelerators in the world
Seemed like a paladin, but she was shouting something about purifying souls as she killed the orc warband. Curious.
Karmic Accelerators are a special nuicanse to Evil overlords because of the potential of turning minions to the Good side.
Daily Life: Adventure. Smite. Sometimes investigate. Then smite more.
Notables: Ferdinad the Lion is rememberd mostly for not only slaing the Dread Wizard of Bald Mountain, but also for bringing him to the side of Good. As a bugbear.
Organizations: Temples of Hieronius are the most likely organization to support Karmic Accelerators, but their philosophy also appeals to a number of elves and so Corelleon and his clergy also assist them.
Good and neutral people don’t care about the differences between Karmic Accelerators and Paladins. Evil people will take special pains not to be struck down by one.
Karmic Accelerators in the Game
Forced reincarnation is pretty much the only strange thing this class brings to the table. But it is pretty strange. DM’s should consider whether or not villains can be reformed.
Adaptation: The Karmic Accelerator requires a particular way for the afterlife to work. It would take significant effort if, for example, all Evil souls were automatically eaten by a demon.
Encounters: A troop of soldiers/paladins led by a Karmic Accelerator can lead to some interesting scenes if an Evil PC is marked for reincarnation. It may also cause some resentment.