She also answers to "Your Highness" and "who'smylittlesmookumwookums?"

Quote Originally Posted by Princess Pufflebutt
Princess Pufflebutt
CN Cheshire Cat Sorcerer 3/Mindbender 1/Nightmare Spinner 5/Shadow Adept 1/Fatespinner 4


Aw, look, a kitty!
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“And you’re sure the wizard who built this place isn’t around anymore?”

“Yeah, like I told you. It was a big deal around here when she died. She was kinda nuts, left the whole place to her cat.”

“Haha, seriously?”

“Yep. That was almost a decade ago, though, so I can’t imagine it--hang on, what was that?”

“What was what? This tower is spooky as hells, but you’re the one who keeps insisting that nobody lives here.”

“Shh! I think I saw a ghost or something. Something pale just ran through that room over there, I swear.”

“Please tell me you did not convince me to help you rob a tower with a ghost wizard in it.”

“Ahh! There it is again! That’s it, I’m out of here.”

“Hold on a sec. That looked pretty short to be a ghost. Yeah--c’mon, you big chicken. Look. It’s just a cat. Here, kitty kitty!”

“Cut that out! What if it’s a ghost cat? The wizard’s cat must’ve died years ago!”

“Well, maybe it had kittens. Did you ever think of that? Aww, hello, pretty kitty! She feels solid enough to me, Njal. Oof! Fat for a cat who lives in an abandoned tower, though. You think the wizard set up a magical cat-food dispenser or something?”

“Maybe. This place still gives me the creeps, though. Let’s try to find something valuable and then get the heck out of here.”

“Okay, fine. I still think you’re being--hey!”

“Ahh! What happened?”

“Calm down. The cat just clawed me a little bit and jumped out of my arms. I’m fine. Everything’s fine.”

“Well, good riddance. That thing gave me the creeps.”

“Hey, maybe she knows where the wizard’s treasure is. If I was a cat, I’d definitely live in the treasure room. She went over here.”

Fine. Oh, look, your stupid cat lead us to a dead end. Can we please get serious about looking now?”

“There must be a secret passage or something. She can’t’ve just disappeared… Hey, what was that?”

“What was wh—ahhh!”

“Ahh! Run!"


Ability Scores and Racial Traits
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Ability Scores Before Racial Adjustment: Str 11, Dex 10, Con 10, Int 16, Wis 13, Cha 16
Ability Scores After Racial Adjustment: Str 3, Dex 16, Con 10, Int 16, Wis 15, Cha 22
Ability Score Increases: All (levels 7, 11, 15, and 19) go to Cha.

Racial Traits
  • Fey type
  • Low-light vision
  • Controlled invisibility
  • +8 bonus on balance checks; +4 bonus on climb, jump, hide, and move silently checks. Hide bonus increases to +8 in tall grass or heavy undergrowth, and jump bonus increases to +8 for running jumps.
  • Uses Dex bonus for jump and climb checks
  • Casts spells as 3rd-level Sorcerer


Build Table
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st-6th Cheshire Cat +1 +1 +3 +3 Concentration 3, Diplomacy 6, Handle Humanoid 6, Hide 6, Intimidate 3, Move Silently 6, Sense Motive 3, Spellcraft 3 Surrogate Spellcasting, Silent Spell, Eschew Materials (Bonus), Weapon Finesse (Bonus) Racial Traits
7th Sorcerer +1 +1 +3 +5 Bluff 2, Knowledge (Arcana) 5, Spellcraft 5 Metamagic Specialist
8th Sorcerer +2 +1 +3 +6 Bluff 4, Intimidate 4, Sense Motive 4
9th Sorcerer +2 +2 +4 +6 Bluff 5, Concentration 5, Know (Arcana) 6, Spellcraft 6 Shadow Weave Magic
10th Mindbender +2 +2 +4 +8 Bluff 7, Concentration 7, Know (Arcana) 7, Spellcraft 7 Telepathy
11th Nightmare Spinner +2 +2 +4 +10 Bluff 8, Concentration 8, Intimidate 5, Know (Arcana) 8, Sense Motive 5, Spellcraft 8 Bonus Spells, Immunity to Fear, Inspire Fear
12th Nightmare Spinner +3 +2 +4 +11 Bluff 9, Diplomacy 7, Concentration 9, Intimidate 7, Sense Motive 7 Deceptive Spell Nightmare Phantasm
13th Nightmare Spinner +3 +3 +5 +11 Bluff 10, Diplomacy 9, Concentration 10, Intimidate 9, Sense Motive 9 Spirit Chill
14th Nightmare Spinner +4 +3 +5 +12 Bluff 11, Diplomacy 11, Concentration 11, Intimidate 11, Sense Motive 11
15th Nightmare Spinner +4 +3 +5 +12 Profession (Gambler) 5, Know (Arcana) 10, Sense Motive 12 Still Spell Deadly Nightmares
16th Shadow Adept +4 +3 +5 +14 Bluff 12, Concentration 12, Hide 7, Move Silently 7, Spellcraft 9 Insidious Magic (Bonus), Pernicious Magic (Bonus), Tenacious Magic (Bonus)
17th Fatespinner +4 +3 +5 +16 Bluff 13, Concentration 13, Sense Motive 13, Spellcraft 10 Spin Fate
18th Fatespiner +5 +3 +5 +17 Bluff 14, Concentration 14, Sense Motive 14, Spellcraft 11 Mindsight Fickle Finger of Fate
19th Fatespinner +5 +4 +6 +17 Bluff 15, Concentration 15, Sense Motive 15, Spellcraft 12 Spin Destiny
20th Fatespinner +6/+1 +4 +6 +18 Bluff 16, Concentration 16, Sense Motive 16, Spellcraft 13 Deny Fate, Resist Fate


Spells
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Spells per Day/Spells Known
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 5/4 3/2 - - - - - - - -
2nd 5/4 3/2 - - - - - - - -
3rd 6/5 4/2 - - - - - - - -
4th 6/5 4/2 - - - - - - - -
5th 6/5 5/3 - - - - - - - -
6th 6/5 5/3 - - - - - - - -
7th 6/6 6/3 3/1 - - - - - - -
8th 6/6 6/4 4/2 - - - - - - -
9th 6/7 6/4 4/3 3/1 - - - - - -
10th 6/7 6/5 6/3 4/2 - - - - - -
11th 6+1/7 6+1/5 6+1/3 4+1/2 - - - - - -
12th 6+1/8 6+1/5 6+1/3 5+1/2 3+1/1 - - - - -
13th 6+1/8 6+1/5 6+1/4 6+1/3 4+1/2 - - - - -
14th 6+1/9 6+1/5 6+1/4 6+1/3 5+1/2 3+1/1 - - - -
15th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/3 4+1/2 - - - -
16th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/3 5+1/2 3+1/1 - - -
17th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/4 6+1/3 4+1/2 - - -
18th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/4 6+1/3 5+1/2 3+1/1 - -
19th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/4 6+1/4 6+1/3 4+1/2 - -
20th 6+1/9 6+1/5 6+1/5 6+1/4 6+1/4 6+1/4 6+1/3 5+1/2 3+1/1 -
Note 1: Cheshire cat has no actual monster class, so I assumed alternating HD and LA.
Note 2: The extra +1 spells per day starting at level 11 indicate bonus spells from Nightmare Spinner, which can only be used for illusion spells.


Spells Known
(Taken in order)

0 Level: Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Open/Close, Caltrops, Sonic Snap, Dancing Lights, Read Magic
1st Level: Silent Image, Charm Person, Grease, Mage Armor, Ray of Clumsiness
2nd Level: Mirror Image, Scare, Detect Thoughts, Alter Self, Entice Gift
3rd Level: Major Image, Slow, Dispel Magic, Unluck
4th Level: Shadow Conjuration, Dimension Door, Celerity, Fear
5th Level: Greater Blink, Prying Eyes, Dominate Person, Shadow Evocation
6th Level: Permanent Image, Greater Dispell Magic, Acid Fog
7th Level: Greater Shadow Conjuration, Stun Ray
8th Level: Greater Shadow Evocation


Level Highlight
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Level 10
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Thanks to her racial HD and +3 LA, the princess isn’t playable below level 6. Her monster class is pretty excellent, though, because she gets full Sorcerer casting in addition to Fey skill points and at-will SU invisibility. There’s no indication that she becomes visible if she attacks or casts a spell, so at this level her best bet is probably to stay invisible as much as possible. With Metamagic Specialist, she can apply metamagic 6/day (assuming no Int-boosting items) without increasing her casting time, but if her enemies can’t see her, it’s best to just eat the full-round casting time for a metamagic’d spell and saving the Metamagic Specialist uses for when she really needs ‘em.

Surrogate Spellcasting lets her cast spells with meows and adorable paw movements--I mean, yeah, she can speak normal languages, but Surrogate Spellcasting specifies “vocalizations and gestures appropriate to your shape,” and her shape is a big ol’ kitty. If she wants to be stealthy, she can use Silent Spell and go invisible. For someone who pretends to be a dumb animal, she’s got pretty good social skills, but Bluff is obviously the most important, because acting. Oh, and Handle Humanoid is the cat version of Handle Animal, used for stuff like teaching humanoids to open doors for you or bring you food. She could use spells for that (and has to, when no one’s around), but this is funnier.

Mindbender is a pretty obvious dip, but it has almost total prereq overlap with Nightmare Spinner, and it’s better than just taking another Sorcerer level. Plus, telepathy gives her another way to mess with people, which I fully support.

Level 15
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The two feats she gets here are Deceptive Spell and Still Spell, which add to her “Nope, I’m just a cat!” shtick. At higher levels, her invisibility becomes less useful because more people will have access to special vision modes, so having spells that (a) don’t seem to be coming from her and (b) she is not visibly doing anything to cast is increasingly important.

Nightmare Spinner’s various illusion enhancements are good for haunted-tower atmosphere (particularly when they don’t seem to be coming from anywhere), but the best thing she gets from that class is a buttload of extra spell slots, which are always welcome. They’re illusion-only, but can presumably be used for metmagic-enhanced spells, as long as those spells are still illusions.

Level 20
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Shadow Adept is less well-known than Mindbender, but for easy prereqs, the princess get 3 free feats with a one-level dip, all of which are (inexplicably) categorized as metamagic: One that makes her spells harder to pierce with divination, one that makes them harder to dispel, and one that makes counterspelling them more difficult but also makes her a less effective counterspeller, all of which are dependent on enemy mages not having the Shadow Weave Magic feat. The last one is ehh (the princess doesn’t have enough Spellcraft ranks to be a really good counterspeller anyway), but the first two are excellent. None of them actually work like metamagic, though--they’re all just passive bonuses.

Fatespinner is mostly used for DC increase and forced save-rerolling, since high-Will characters are a pain in the butt for illusionists. I do think Deny Fate is pretty flavorful for a cat character, though, giving a nice “I have nine lives” feel.



Use of Secret Ingredients
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Level Adjustment: Welp, Cheshire Cat has a +3 LA. It’s also, as far as I know, the only race that completely fits Princess P’s concept: Tibbits and Hengeyokai are both shapeshifters (so they don’t appear as cats to people with True Seeing or the like), Tressym have cohort LA, and awakened cats are completely dependent on DM fiat. Princess P does have the disadvantage of being bigger than a normal cat, but that can be explained away as her being a big fatty, so it’s not too suspicious.

Metamagic Feats: Princess P has the following metamagic feats: Silent Spell, Still Spell, Deceptive Spell, Insidious Magic, Pernicious Magic, and Tenacious Magic--though as I mentioned in the level highlight section above, I suspect the latter three are miscategorized. The first three, though, have one important purpose: Making her seem like a big dumb cat.


Cat Toys
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Being cat-shaped, Princess Pufflebutt has some unique challenges when it comes to gear, particularly since she’s trying to seem like a normal cat. One mostly-flavor item I highly recommend is the Collar of Perpetual Attendance from the same article Cheshire Cat hails from. It allows at-will Unseen Servants to keep the princess all pretty-like, and it looks like a collar, so it’s not suspicious. A Ring of Undetectable Alignment (or cat jewelry of undetectable alignment, I guess) would also be beneficial so she doesn't ping as being chaotic or having intelligent thought. Cats can’t use some magic items by RAW, so she should also get Gloves of Man once she can afford them. Unfortunately, the gloves are pretty obvious (and, I imagine, creepy-looking), so she’ll have to stash ‘em somewhere when she’s not using them. Also note that Princess P cares about her Int much more than most Sorcerers, since it fuels her Metamagic Specialist ability, so it’s definitely worth boosting along with the normal Sorcerer stats.


Adaptation
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If LA buyoff is allowed in your campaign, Princess Pufflebutt gets 3 more levels to play around with. In such a case, I would have her go [Cheshire Cat 3/]Sorcerer 1/Dread Witch 5/Mindbender 1/Nightmare Spinner 5/Shadow Adept 1/Fatespinner 4. I wish I could’ve incorporated Dread Witch into the real build, because it combos well with Nightmare Spinner, but it would’ve prevented the princess from gaining 8th level spells. The LA buyoff version, though, actually gets 9th level spells.


Sources
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Cityscape: Deceptive Spell
Complete Arcane: Fatespinner, Mindbender
Complete Mage: Nightmare Spinner
Fabulous Cats!: Cheshire Cat, Handle Humanoids skill
Lords of Madness: Mindsight
Player’s Guide to Faerun: Shadow Adept, Insidious Magic, Pernicious Magic, Shadow Weave Magic, Tenacious Magic
[B]Player's Handbook II: Metamagic Specialist ACF
Savage Species: Surrogate Spellcasting

Everything not mentioned above is from core.