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    Troll in the Playground
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    Nov 2005
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    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    Mystic Eye

    Malgenea Elindale, a mystic eye initiate

    Through channeling of the world of the arcane which lies in the threads of all the universe, mystic eyes may see all which lies where none other can see. Each new level grants new more powerful abilities which allow them greater visual (or better) insight to the world.
    Adaptation: This class could very well use psionics in place of arcane magic. Seers could very well do the same job of diviners. Also, the spellcasting prerequisite could be taken away so any class that can cast these spells, say a cleric who would like to take this class.

    HD: d4

    Requirements
    Skills: Spot 4 ranks, Listen 4 ranks, Spellcraft 8 ranks
    Feats: Spell-focus (divination)
    Arcane Spellcasting: Must be able to cast three spells of the divination school, one of which must be of 3rd level or higher.

    Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Spellcraft (Int) and Spot (Wis).
    Skill-points per level: 2+Int modifier


    {table="head"]Level|BAB|Fort|Ref|Will|Special|Spellcasting
    1st|+0|+0|+0|+2|Eldritch Eye, See invisibility|--
    2nd|+1|+0|+0|+3|Arcane Sight|+1 level of spellcasting class
    3rd|+1|+1|+1|+3|Scrying|+1 level of spellcasting class
    4th|+2|+1|+1|+4|True Seeing|+1 level of spellcasting class
    5th|+2|+1|+1|+4|Great Blindsense|+1 level of spellcasting class
    [/table]


    Weapon and Armor proficiencies: Mystic Eyes recieve no additional weapon or armor proficiencies.

    Spellcasting: At every level except 5th, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Mystic eye, he must decide to which class he adds the new level for purposes of determining spells per day.

    Eldritch Eye(Su): Upon taking your first level of Mystic eye, you must perform a ritual that involves inscribing a mystical eye tattoo on your forhead and somehow permenantly blinding yourself, whether by simple means or even going so far as plucking your eyes out. Once you have been blinded the eye tattoo on your forhead activates, becoming your new ocular organ. Through this eye you use all your class features. The eye tattoo also grants a bonus to spot checks equal to your Mystic Eye level.
    This ritual uses materials and foci costing at least 1,000gp. Should the tattoo ever be covered or otherwise blinded you cannot use any of your powers gained by this class, and the same goes for if your normal vision is ever returned.

    See Invisibility (Su): At first level, when inscribing the eye tattoo into your head you gain all the benefits of a see invisibility spell. Your eye tattoo now glows with a dim purple light. The caster level is equal to the caster's caster level.

    Arcane Sight (Su): At 2nd level, you use your eye tattoo to see magical auras all around you. You gain continual use of the arcane sight spell with a caster level equal to your caster level. Your eye tattoo now glows with a light blue color.

    Scrying (Sp): At 3rd level, you gain the ability to open your eye to those not even close to you. By taking a full hour to focus your eye on the cosmos you can use scrying as a spell-like ability at will. You do not need a focus, as your eye acts as a powerful enough mystical force. When the scrying ability is in use the eye turns bright orange.

    True Seeing (Su): At 4th level the mystic eye can focus on what lies behind the world seen by normal eyes. He gains the continuous use of the true seeing spell with a caster level of his normal caster level. When this ability is gained the eye glows emerald green.

    Greater Blindsense (Su): At 5th level, a Mystic eye gains greater ability to see all around himself to a great distance. He gains blindsense out to 5*His spot modifier feet and through the blindsense he may use all the abilities gained by this class. When using scrying the blindsense of the small scrying device gains blindsense of a maximum of 50 feet. With this ability the eye tattoo glows a brilliant and pure white.
    Last edited by Krimm_Blackleaf; 2007-01-17 at 01:51 PM.
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