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    Lord Iames Osari's Avatar

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    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    Master Deceiver
    Any being with enough talent and psionic power can learn to decieve the senses of others, but the master deceiver hones this ability to its utmost heights.
    Hit Die: d4.

    Requirements
    Skills:
    Bluff 8 ranks.
    Feats: Power Endowment, Power Penetration.
    Powers: Must be able to manifest the power false sensory input.

    Class Skills:
    The master deceiver's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Knowledge (psionics) (Int), and Psicraft (Int).
    Skill Points at Each Level: 2 + Intelligence modifier.

    {table="head"]Level|BAB|Fort|Ref|Will|Special|Powers Known
    1st|+0|+0|+0|+2|Greater false sensory input|+1 level of previously existing manifesting class
    2nd|+1|+0|+0|+3|Fool the senses (2 pp)|+1 level of previously existing manifesting class
    3rd|+1|+1|+1|+3|Superior false sensory input|+1 level of previously existing manifesting class
    4th|+2|+1|+1|+4|Fool the senses (1 pp)|+1 level of previously existing manifesting class
    5th|+2|+1|+1|+4|Perfect false sensory input|+1 level of previously existing manifesting class[/table]

    Weapon and Armor Proficiency: A master deceiver gains no proficiency with any weapons or armor.

    Powers Known:
    At every level, a master deceiver gains additional power points per day and access to new powers as if he had advanced a level in whatever manifesting class he belonged to before entering the prestige class. He does not gain any other benefit that a character would have gained by advancing a level in that class. If the master deceiver had more than one manifesting class before becoming a master deceiver, he must choose to which class he adds the new level of master deceiver for the purpose of determining power points per day, powers known, and manifester level.

    Greater False Sensory Input (Ex):
    Starting at 1st level, it only costs a master deceiver 1 extra power point per additional creature affected when augmenting the false sensory input power.

    Fool the Senses (Ex):
    Starting at 2nd level, a master deceiver can use the false sensory input power to mimic the effects of any illusion spell of 3rd level or below. The effect produced is exactly as the spell mimicked, except that saving throws are as for a 3rd level spell, only creatures that false sensory input can target are affected, and true seeing does not negate the effect. By spending 2 power points, the master deceiver can increase the level of the illusion spells he can mimic by 1 and add +1 to the save DC. At 4th level, this ability improves, allowing the master deceiver to increase the level of the spells he can mimic at a rate of +1 level and +1 to the save DC for every 1 power point he spends. This ability follows all the normal rules for augmenting a power.

    Superior False Sensory Input (Ex):
    Starting at 3rd level, it costs a master deceiver no extra power points per additional creature affected when augmenting the false sensory input power. He can affect only as many creatures as he has manifester levels, however.

    Perfect False Sensory Input (Ex):
    Starting at 5th level, it costs a master deceiver no extra power points per additional creature affected when augmenting the false sensory input power, and he can affect all creatures within range.
    Last edited by Lord Iames Osari; 2007-01-21 at 09:05 PM.