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Thread: Orc/Goblinoid Resources

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    Default Re: Orc/Goblinoid Resources

    Chaos Giant

    Chaos Giant is an Acquired Template that can be applied to Titans. The origins of Chaos Giants are unknown, but many lay the blame at the feet of the Queen of Chaos or other Chaotic Evil deities. Most of the current Chaos Giants live in either Limbo or the Abyss. They often have minor physical deformities that don't really seem to hinder them, as well as forms that are always slightly shifting.

    Size and Type: Unchanged, other than gaining the Evil Subtype

    Hit Dice: Unchanged (remember to recalculate hp if Con changes).

    Speed: Usually unchanged.

    Armor Class: Usually unchanged.

    Attacks: Usually unchanged.

    Damage: Usually unchanged.

    Special Attacks: Retains all Special Attacks of the Base Creature, but has a different list of Spell-Like Abilities:

    Spell-Like Abilities (Sp): At will: Animate Dead, Bestow Curse, Create Greater Undead, Deeper Darkness, Divine Power, Fear, Greater Dispel Magic, Invisibility, Invisibility Purge, Major Creation, Persistent Image, Summon Monster VI, Touch of Idiocy.

    3/Day: Shades, Summon Monster IX, Word of Chaos.

    1/Day: Gate, Planar Perinarch, Polymorph Any Object, Storm of Vengeance.

    It also gains the following:

    Fury (Su): When it has been reduced to 50% or less of it's maximum hit points the Chaos Giant becomes the center of a Whirlwind spell that moves with him, and which he is immune to.

    Aura of Chaos (Su): Chaos Giants are surrounded by an aura of unease and shifting probability. Any creature adjacent to one takes a -2 Penalty to both Attack rolls and Armor Class. Unfortunately this also makes it difficult for them to relate to others, and Chaos Giants take a -2 Penalty on Diplomacy Checks, and a -4 Penalty to their Leadership Score if they have the Leadership Feat.

    Special Qualities: Retains all Special Qualities of the Base Creature, and gains the following:

    Madness (Ex): All Chaos Giants suffer from some form of permanent insanity due to their curse. Choose one from the following:

    Motor Tension (Jitteriness, aches, twitches, restlessness, easily startled, easily fatigued, and so on. All attack rolls, Fortitude and Reflex saves, and all checks involving Strength, Dexterity, or Constitution take a -2 penalty.)

    Expectations of Doom (Anxieties, worries, fears, and especially anticipations of misfortune. All attack rolls, saves, and checks take a -2 morale penalty.)

    Vigilance (Distraction, inability to focus, insomnia, irritability, impatience. All Will saves and checks involving Intelligence, Wisdom, or Charisma take a -4 morale penalty.)

    Phobia (A DC 40 Will check is required for a character to be able to force herself into (or remain within) the presence of the object of her phobia, and even then the character takes a -2 morale penalty as long as the object of fear remains. In severe cases, the object of the phobia is imagined to be omnipresent, perhaps hidden—thus, someone with severe acrophobia (fear of heights) might be frightened when in an enclosed room on the upper story of a building, even if there were no window or other way to see how high up the room was.)

    Shifting Form (Ex): Chaos Giants receive this ability as opposed to the Base Creatures Change Shape ability. Their form in unstable, and randomly alters itself at will, rendering them immune to Polymorph spells. They can temporarily take control over this, assuming the form of any living being their own Size Category.

    Saves: May need recalculating due to Ability Score changes.

    Abilities: A Chaos Giant has a 'pool' of 167 points to spread among it's ability scores at random. No score may be less than 3 or higher than 45. Every 24 hours these scores randomly reset, possibly necessitating hit point, saves, skill points, and other features to be recalculated.

    Skills: Unchanged.

    Feats: Feats may be rechosen.

    Environment: Any Chaotic Evil aligned Plane.

    Organization: Usually solitary.

    Challenge Rating: +0

    Treasure: Unchanged.

    Alignment: Always Chaotic Evil.

    Advancement: Unchanged.

    Level Adjustment: +0
    Last edited by Bhu; 2014-12-24 at 06:22 PM.
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