The Scentwright
"Tastes like chicken!"

Legends abound of strange and esoteric characters who play with the senses of men, weaving them like threads to suit their own intents. There are tales of illusionists who trick the eyes, monks in high mountains who can shape sound like sculpted clay and distant yogi who see without eyes, hear without ears and feel without touch. Not usually included amongst these tales are the rather more subtle (though equally legendary) scentwrights. Individuals with techniques perfected in the arts of disguising and manipulating taste and smell, these fellows can be found in all walks of life, from the kitchens of the royal household to shady back alley apothecaries. Many would scoff at the tale of the scentwright who poisoned a dragon until they bite into their goose and realise that their delicious white wine sauce is corroding away their mouths. Scentwrights are as adept at assassination as they are perfumery and as adept at perfumery as they are at being chefs, equally demanded in kitchens, alchemist's guilds and the wilds.


Hit Die: d6

The Scentwright's class skills are Alchemy, Appraise, Craft, Diplomacy, Forgery, Hide, Knowledge (all, taken individually), Listen, Move Silently, Profession, Search, Sense Motive, Spot and Wilderness Lore.

Skill points at each level: 6 + Int modifier

Alignment: Any.

This class gains no weapon or armour proficiencies.

Requirements: Profession (cook) 8 ranks or Alchemy 8 ranks.


The Scentwright
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0
|
+0
|
+2
|
+2
|Strengthen/Weaken Scent/Taste

2nd|
+1
|
+0
|
+3
|
+3
|Disguise Taste/Smell

3rd|
+2
|
+1
|
+3
|
+3
|Disguise Potion

4th|
+3
|
+1
|
+4
|
+4
|Create Perfume

5th|
+3
|
+1
|
+4
|
+4
|Falsify Scent [/table]



Strengthen/Weaken Scent/Taste (Ex): The scentwright uses alchemical methods or specialised cooking techniques to modify the scent or taste of substances, causing certain scents and flavours to become more prominent and others to fade into the background. Scentwright techniques take ten minutes per lb of material to be altered to perform. If used in conjunction with a Profession (cook) or Profession (brewer) check, this ability grants a +4 competence bonus. The ability can also be used to provide an increase (or decrease) to the DC to identify a poison equal to the scentwright's class level (the caster of detect poison is additionally forced to make a Wisdom or Alchemy check against DC 20 to detect the poison at all).

Disguise Taste/Smell (Ex): The scentwright can completely disguise the scent or taste (or both) of a substance with another, provided he has a sample of that substance on hand (it is not consumed in the process). This process takes ten minutes per lb of substance and a successful Alchemy or Profession (cook) check against DC 25 (taking 1gp per attempt, or 20gp on a take 20 attempt). Add the amount by which he succeeds to the DC of an Identify Substance check an alchemist must perform to correctly identify the substance. If the identifying alchemist fails the check but gets a result higher than 25 he comes to the conclusion that the substance is in fact the false substance you have masked it with. The appearance of substances is not changed, although to any who taste or smell it, it seems to be the false substance. Creatures with the Scent feat/ability can take a Wisdom check against DC 15 to determine the true scent or taste.

Disguise Potion (Ex): The scentwright can disguise potions as he can the taste or smell of substances. This works exactly as the above ability and a sample of the potion used as the mask must be available (but is not consumed) for the ability to work. The appearance and texture of the potion are not changed but can be altered with another successful Alchemy check against DC 25 (costing 1gp per attempt or 20gp on a take 20 attempt) to change its appearance to match the false potion's.

Create Perfume (Ex): The scentwright can produce a perfume of any scent, provided he has a sample of the object producing the scent at hand. He must make an Alchemy check against DC 20 taking 1 hour and 1gp (or 20 hours and 20gp if he takes 20). If successful, he produces an ounce of perfume that perfectly replicates the scent. He can use this in place of the object for any of his abilities requiring a scent source (including creating additional perfume). Perfumes will not mask scent completely without special treatment (see Falsify Scent) but are sometimes considered highly desirable by certain sections of the populace, selling for 3-10gp per oz on the market.

Falsify Scent (Ex): The scentwright can completely mask the natural odours of a creature and replace them with the scent of a different type of creature. A scentwright can produce a lotion that masks the scent of a specific type of creature with natural scents for a certain type of environment. A lotion that masks a human in the woods, for example, will not mask a human in tundra or a halfling in the woods. Developing such a lotion takes 1 full day and the scentwright must have both a sample of the creature to mask (skin, fur, clothing into which the smell has soaked or even an individual of the species) and samples from the environment to mask it with (rocks, leaves, soil etc). He must make an Alchemy or Profession (cook) check against DC 25 to create the basic recipe for the lotion. After this he can create as much lotion as he wishes. Each application of lotion takes 10 minutes to brew and a successful Alchemy or Profession (cook) check against DC 20. It uses up 10gp in materials and has a market price of 30gp. This lotion grants a +10 circumstance bonus to the DC of a creature tracking the wearer with the Scent ability and is not as obvious as use of powerful masking scents such as red herring. Each application lasts for 24 hours.

The scentwright can also craft a lotion that masks the scent of a creature with the scent of another creature, causing those tracking them by scent to believe they are a different kind of creature entirely. Developing the lotion takes 1 full week and the scentwright must have samples of both creatures on hand (skin, fur, clothing or individuals). He must make an Alchemy or Profession (cook) check against DC 30 to create the basic recipe for the lotion. After this he can create as much lotion as he wishes. Each application of lotion takes 10 minutes to brew and a successful Alchemy or Profession (cook) check against DC 25. It uses up 15gp in materials and has a market price of 45gp. This lotion grants a circumstance bonus to the wilderness lore check of a creature tracking by Scent equal to the amount by which the scentwright succeeds his check to brew the application. If the creature fails its check by this amount or less it believes that the creatures it is tracking are of the false creature type instead. Each application lasts for 24 hours.