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    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    Disciple of the Eyeless Way

    Sight is an important sense, but one that some view as too easily fooled, a sense that distances more than brings closer to truth. Or at least, so believe the monks of the Eyeless Way.

    The Eyeless Way is a philosophy that has forsaken normal sight in favor of a way of understanding the world that synthesizes all other senses, though primarily hearing, using the mind to create a truly composite image that surpasses mundane sight.

    As a Disciple progresses along the Eyeless Way, they first learn to supplant their sight using their other senses, then gradually exceed the limitations of normal sight as their other senses are honed to almost supernatural levels. It is said that the greatest of the Eyeless masters have broken even their reliance upon other senses, obtaining a true sight that transcends their mortal bodies.

    Most who assume the Eyeless Way are monks who have intentionally taken their own sight in order to follow the Way, though some few who have become naturally blinded find themselves drawn to the order rather than other means to restore their vision.

    Upon assuming the Eyeless Way, a Disciple vows never to see in any fashion that is not in concordance with the Way. Any restoration of natural eyesight, or attainment of magical sight or divination power causes the Disciple to lose their exceptional vision abilities as their sight clouds the path of understanding provided by the Way. Returning to natural blindness restores these abilities. No Disciple capable of sight can progress any further in the Way.

    Hit Die:D8.

    Requirements:
    Alignment: Any Lawful.
    Skills: Listen 8 ranks.
    Special: Must be permanently blinded, and have taken an oath to forsake attempts to obtain or restore sight through alternate methods.

    The Eyeless' class skills (and key ability for each skill) are Balance(Dex), Climb(Str), Concentration(Con), Escape Artist(Dex), Hide(Dex), Jump(Str), Listen(Wis), Move Silently(Dex), Perform(Cha), Profession(Wis), Search(Int), Sense Motive(Wis), Swim(Str), and Tumble(Dex).
    Skill Points at Each Level: 4 + Int Modifier.

    Disciple of the Eyeless Way
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +2
    |
    +2
    |
    +2
    |Blindsense 60', Blindsight 20', Uncanny Dodge, Blind-Fight

    2nd|
    +1
    |
    +3
    |
    +3
    |
    +3
    |Unsettling Sightlessness, Enhanced Hearing +1

    3rd|
    +2
    |
    +3
    |
    +3
    |
    +3
    |Blindsense 80', Blindsight 30'

    4th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Enhanced Hearing +2

    5th|
    +3
    |
    +4
    |
    +4
    |
    +4
    |Improved Uncanny Dodge, Blindsense 100'

    6th|
    +4
    |
    +5
    |
    +5
    |
    +5
    |Blindsight 40', Enhanced Hearing +3

    7th|
    +5
    |
    +5
    |
    +5
    |
    +5
    |Sonic Harmony, Blindsense 120'

    8th|
    +6
    |
    +6
    |
    +6
    |
    +6
    |Enhanced Hearing +4, Greater Unsettling Slightlessness

    9th|
    +6
    |
    +6
    |
    +6
    |
    +6
    |Piercing Gaze, Blindsense 150', Blindsight 50'

    10th|
    +7
    |
    +7
    |
    +7
    |
    +7
    |Transcendent Vision, Enhanced Hearing +5[/table]

    Weapon and Armor Proficiency: Disciples of the Eyeless Way gain no proficiency with any weapon or armor.

    Unsettling Sightlessness(Ex): At 2'nd level, it becomes clear to others that the Disciple sees in a way that transcends normal vision and pierces into the soul. The Disciple gains a +2 circumstance bonus to Intimidate and Sense Motive checks when engaged in face-to-face communication. At level 8, these bonuses increase to +4.

    Enhanced Hearing(Ex): At 2'nd level, the Disciple's senses grow exceptionally keen. The Disciple gains a +1 bonus to Listen checks. This bonus increases at 4'th, 6'th, 8'th, and 10'th level.

    Sonic Harmony(Ex): At 7'th level, the Disciple has mastered sound such that she has become immune to sonic attacks.

    Piercing Gaze(Su): At 9'th level, the Disciple gains the ability to see into and through solid matter in the range of her Blindsight. Piercing Gaze can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead blocks this vision.

    Transcendent Vision(Su): At 10'th level, the Disciple's ability to see without eyes becomes perfect. The Disciple's Blindsight and Blindsense are no longer dependent on any other senses, and the Disciple can use Blindsight to see color or details as if she were not blind.

    Regarding Multiclassing: A Disciple of the Eyeless Way may freely multiclass with monk levels without hindering his monk progression.
    Last edited by Indon; 2007-02-08 at 12:34 PM. Reason: Forgot to add a multiclassing note.