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    Feb 2005

    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    Cognizance Ascendant

    The Senses are the key to the truth. Through touch, taste, smell, sound, and sight one can learn the truth of what is around them. This is the Philosophy of the Cognizance Ascendants, Clerics that attempt to understand the world from what their gods gave them.
    Hit Die: d6.

    Requirements
    Skills: Concentration 13 Ranks, Heal 13 ranks, Spot 8 ranks, Listen 8 Ranks
    Feats: Skill Focus (Spot or Listen)
    Spells: Must be able to cast 4th level divine Spells

    Class Skills:
    The Cognizance Ascendant's class skills (and the key ability for each skill) are Concentration (Con), Knowledge (any; taken spreatly) (Int), Listen (Wis), Spot (Wis).
    Skill Points at Each Level: 2 + Intelligence modifier.

    Cognizance Ascendant
    {table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells

    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Return Sense|+1 level of existing spellcasting class

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    |Sense Mastery|+1 level of existing spellcasting class

    3rd|
    +2
    |
    +3
    |
    +1
    |
    +3
    |Let your Senses Guide You|+1 level of existing spellcasting class

    4th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |Sense Mastery|+1 level of existing spellcasting class

    5th|
    +3
    |
    +4
    |
    +1
    |
    +4
    |True Sense|+1 level of existing spellcasting class[/table]

    Weapon and Armor Proficiency: A Cognizance Ascendant gains no proficiency with any weapons or armor.

    Spells per Day: When a new Cognizance Ascendant level is gained after the first, the character gains new spells per day as if he had also gained a level in any one divine spellcasting class before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.

    Return Sense (Ex): Starting at first level, and every level thereafter, you choose one of the five senses. You may return that sense to any creature that is alive and once has that sense. This in effect gives them back the sense for 2 + The levels in this class rounds. This may be used once per day for each sense.

    Sense Mastery (Su): Choose a Sense that you can restore. Once per day you may use the ability listed below correlating to your chosen sense.
    • Hearing – Your Hearing sharpens, giving you a +4 on all Listen checks for the next two hours. You also take an additional 1d6 damage from sonic damage.
    • Sight – You may ignore a single creatures cover for one Encounter.
    • Smell – You gain Scent. This is constantly in effect.
    • Taste – Every potion you drink is treated as though it had Extend Spell applied.
    • Touch – You gain Uncanny Dodge


    Let Your Senses Guide You (Ex): You are allowed a save (or an additional save) on any spell that effects one or more of your senses.

    True Sense(Su): Choose one sense you have Sense Mastery with. You gain the following ability:
    • Hearing – Your Hearing sharpens further, granting you Blindsight
    • Sight – You gain the ability to cast True Sight 1/day
    • Smell – All Scent Ranges Double
    • Taste – You are immune to any Ingested Poisons, and all potions you drink are Maximized.
    • Touch – 1/day, You may Reroll any Fortitude save or attack roll, and use the better of the two.
    Last edited by Gralamin; 2007-01-17 at 01:30 AM.