Hellfire
Dark fire
Now wizard, it's your turn
I bring you
Your pyre
For your crimes you will burn!

Quote Originally Posted by Vedo D'Nigh
Vedo D'Nigh
Neutral Evil
(Vaulkrau) Illuman
Cloistered Cleric 1/Incarnate 6/Witchborn Binder 10/Incarnate +3

Spoiler: Backstory
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Vedo D'Nigh never knew his mother. She died in childbirth, leaving him to the care of those in the monestary where he was born -- the Hearth of the Burning Spellbooks. The "Burners" were an organization where members were bonded in one passion: the eradication of Arcane workings. They formed their union together on the pact that they would each do their part in seeking out that Abomination and bringing about its end. Some sought to convince users of the Arcane to turn away from their wicked ways; others simply slaughtered and slew such offenders.

Vedo spent most of his childhood days within the walls of the Hearth cataloguing the files of the monestary. He studied the writings there, learning of the ways of the divine and the creations of the 'real' gods. He discovered the natural order of life and death and found fit to use such things in the fight against that wicked Abomination. Most notably, he found the power of his own soul and worshipped the vigor of his convictions to stand tall against the Arcane, even beyond his last breath.

One day, early in his adulthood, Vedo was diligently studying the tomes and scrolls in a vault deep beneath the monestary. The Hearth above him was attacked by wizards and sorcerers angered by the Burners' aims. The Hearth, a fortress in its own right, was demolished, layed waste to nothing more than a strewn pile of rubble.

Vedo was lucky that day to have escaped with his life. He was one of the few who did. He managed to slip through the commotion and chaos, clutching to him a tome of the Way of the Sacred Burners. Thus did he carry into the world that divine mission: to oppose the Abomination wherever it may be!


Spoiler: Stats
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Str 08
Con 16
Dex 10
Int 14
Wis 12
Cha 16

Level increases to CON.


Spoiler: Build
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features Soulmelds Essentia Chakra Binds
1st Cloistered Cleric 1 +0 +2 +0 +2
  • Appraise 2 (2)
  • Decipher Script 4 (4)
  • K:Arcana 4 (4)
  • K:Religion 4 (4)
  • Listen 2 (2)
  • Search 2 (2)
  • Sense Motive 2 (2)
  • Spellcraft 4 (4)
  • Spot 2 (2)
  • Survival 2 (2)
  • Use Magic Device 2 (2)
  • Use Rope 2 (2)
1st: Able Learner; B: Extra Turning Rebuke Undead; Inquisition Domain; Undeath Domain; Knowledge Domain; Lore -- -- --
2nd Incarnate 1 +0 +4 +0 +4
  • Appraise (2)
  • Decipher Script 1 (5)
  • K:Arcana 1 (5)
  • K:Religion 1 (5)
  • Listen (2)
  • Search (2)
  • Sense Motive (2)
  • Spellcraft 1 (5)
  • Spot (2)
  • Survival (2)
  • Use Magic Device (2)
  • Use Rope (2)
-- Aura; Detect Good 2 1 0
3rd Incarnate 2 +1 +5 +0 +5
  • Appraise 1 (3)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (6)
  • Listen (2)
  • Search 1 (3)
  • Sense Motive (2)
  • Spellcraft 1 (6)
  • Spot (2)
  • Survival (2)
  • Use Magic Device (2)
  • Use Rope (2)
3rd: Alertness Chakra Bind (crown) 3 2+1 1
4th Incarnate 3 +1 +5 +1 +5
  • Appraise (3)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (7)
  • Listen (2)
  • Search (3)
  • Sense Motive (2)
  • Spellcraft 1 (7)
  • Spot 1 (3)
  • Survival (2)
  • Use Magic Device 1 (3)
  • Use Rope (2)
-- Expanded Soulmeld Capacity +1; Incarnum Radiance 1/day 3 3+1 1
5th Incarnate 4 +2 +6 +1 +6
  • Appraise (3)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (8)
  • Listen (2)
  • Search 1 (4)
  • Sense Motive (2)
  • Spellcraft 1 (8)
  • Spot 1 (4)
  • Survival (2)
  • Use Magic Device (3)
  • Use Rope (2)
-- Chakra Binds (Feet, Hands) 4 4+1 1
6th Incarnate 5 +2 +6 +1 +6
  • Appraise 1 (4)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (9)
  • Listen (2)
  • Search (4)
  • Sense Motive (2)
  • Spellcraft 1 (9)
  • Spot (4)
  • Survival (2)
  • Use Magic Device 1 (4)
  • Use Rope (2)
6th: Track Rapid Meldshaping 1/day 4 5+1 1
7th Incarnate 6 +3 +7 +2 +7
  • Appraise 1 (5)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (10)
  • Listen (2)
  • Search (4)
  • Sense Motive (2)
  • Spellcraft 1 (10)
  • Spot (4)
  • Survival (2)
  • Use Magic Device 1 (5)
  • Use Rope (2)
-- -- 4 6+1 2
8th Witchborn Binder 1 +3 +7 +2 +9
  • Appraise (5)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (11)
  • Listen (2)
  • Search (4)
  • Sense Motive (2)
  • Spellcraft 1 (11)
  • Spot (4)
  • Survival 4 (6)
  • Use Magic Device (5)
  • Use Rope (2)
-- Detect Magic; Meldshield; Royal Purse 1/level 5 7+1 2
9th Witchborn Binder 2 +4 +7 +2 +10
  • Appraise (5)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion 1 (12)
  • Listen (2)
  • Search (4)
  • Sense Motive (2)
  • Spellcraft 1 (12)
  • Spot (4)
  • Survival 1 (7)
  • Use Magic Device 1 (6)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
9th: Soultouched Spellcasting Dispelling Orb 5 7+1+1 2
10th Witchborn Binder 3 +5 +8 +3 +10
  • Appraise (5)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (4)
  • Sense Motive (2)
  • Spellcraft 1 (13)
  • Spot (4)
  • Survival 5 (12)
  • Use Magic Device (6)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- -- 5 8+1+1 2
11th Witchborn Binder 4 +6/1 +8 +3 +11
  • Appraise (5)
  • Concentration 1 (1)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search 1 (5)
  • Sense Motive (2)
  • Spellcraft 1 (14)
  • Spot (4)
  • Survival 2 (14)
  • Use Magic Device 1 (7)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- Mage Shackles 5 8+1+1 2
12th Witchborn Binder 5 +6/1 +8 +3 +11
  • Appraise (5)
  • Concentration 4 (5)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (15)
  • Spot (4)
  • Survival 1 (15)
  • Use Magic Device (7)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
12th: Divine Defiance -- 5 9+1+1 2
13th Witchborn Binder 6 +7/2 +9 +4 +12
  • Appraise (5)
  • Concentration 2 (7)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (16)
  • Spot 1 (5)
  • Survival 1 (16)
  • Use Magic Device 1 (8)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- Word of Abrogation 5 9+1+2 2
14th Witchborn Binder 7 +8/3 +9 +4 +12
  • Appraise (5)
  • Concentration 4 (11)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (17)
  • Spot (5)
  • Survival 1 (17)
  • Use Magic Device (8)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- -- 6 10+1+2 3
15th Witchborn Binder 8 +9/4 +9 +4 +13
  • Appraise (5)
  • Concentration 2 (13)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (18)
  • Spot 1 (6)
  • Survival 1 (18)
  • Use Magic Device 1 (9)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
15th: Arcane Mastery Spiritflay 6 10+1+2 3
16th Witchborn Binder 9 +9/4 +10 +5 +13
  • Appraise (5)
  • Concentration 4 (17)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (19)
  • Spot (6)
  • Survival 1 (19)
  • Use Magic Device (9)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- -- 6 11+1+2 3
17th Witchborn Binder 10 +10/5 +10 +5 +14
  • Appraise (5)
  • Concentration 2 (19)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (20)
  • Spot 1 (7)
  • Survival 1 (20)
  • Use Magic Device 1 (10)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- Grim Integument; Royal Purse 1/year 6 12+1+2 3
18th Incarnate 7 +10/5 +10 +5 +14
  • Appraise (5)
  • Concentration 2 (21)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (21)
  • Spot (7)
  • Survival 1 (21)
  • Use Magic Device (10)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
18th: Open Greater Chakra (Waist) Share Incarnum Radiance 7 13+1+2 3
19th Incarnate 8 +11/6/1 +11 +5 +15
  • Appraise (5)
  • Concentration 1 (22)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (22)
  • Spot (7)
  • Survival 1 (22)
  • Use Magic Device 1 (11)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- Incarnum Radiance 2/day 7 14+1+2 4
20th Incarnate 9 +11/6/1 +11 +6 +15
  • Appraise (5)
  • Concentration 1 (23)
  • Decipher Script (5)
  • K:Arcana (5)
  • K:Religion (12)
  • Listen (2)
  • Search (5)
  • Sense Motive (2)
  • Spellcraft 1 (23)
  • Spot 1 (8)
  • Survival 1 (23)
  • Use Magic Device (11)
  • Use Rope (2)
  • Skill Trick: Magical Appraisal
-- Chakra Binds (Arms, Brow, Shoulders) 7 16+1+2 4


Spoiler: Spells
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Vedo has spells of a 1st level cleric. Other than having the spell list available for wands, this isin't a major aspect of the build. Toss around a Cure Light Wounds early on, but otherwise don't rely on the magic.


Spoiler: Sweet Spot
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It's at 13th level that this build hits its stride. The big deal here is Word of Abrogation.
12 essentia
Divine Defiance feat (10 turn attempts/day)
Soultouched Spellcasting feat (insight bonus)
+2 Krau sigil
ML 9 + 2 (krau) + 3 insight (SS feat) + 3 (WoA) = 17

Use an immediate action (via Divine Defiance) to counterspell (using Word of Abrogation) an enemy's spell as it's being cast. With a 17 "caster level", you'll need to roll a 7 or higher (on a d20) to counter a spell of the same caster level as your character level. (You'll need that same 7 when you're level 14. At level 15, you'll need an 8, but you gain the Arcane Mastery feat, allowing you to take 10 on the check. By 18th, you can invest even more essentia into both WoA and Soultouched Spellcasting.)

And you're still free to use a move and a standard action on your turn. (Or a full-round action, if you'd prefer.) Toss off a Dispelling Orb (which also gains the benefits of Soultouched Spellcasting), slap some Mage Shackles onto a foe, or (later on) hit someone with Spiritflay or Grim Integument.


Spoiler: General Play
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Royal Purse is going to come into play for you, because you're going to need to make up a shopping list.
By going on a shopping spree, you can procure a Phylactery of Undead Turning (SRD), a Talisman of Undead Mastery (MIC) (which can, in fact, be used in the same round), a Scepter of the Netherworld (LM), and/or a Sacred Shield (or armor) (BoED). Add in a Rod of Defiance (LM) and a Lyre of the Restless Soul (LM). The result of it all (if/once you manage it all) is a Rebuke Undead level of 14 and the undead being rebuked at -8TR. Which lets you rebuke two undead of 15 HD each.
A scroll of Create Undead (usable, actually, if made by a Favored Soul) will get you the kind of meat-shield you prefer. (Mage Spectacles offers the bonus to Use Magic Device that will let you use a scroll of Create Greater Undead.)
Animate Dead is a wand-able spell that's on your cleric spell list.
Command Undead is a wand-able spell that is not on your spell list. (But that's what Use Magic Device is for!)
With some/all of that available, and Necrocarnum Crown bound to your crown chakra, you'll have plenty of meat-shields to keep your enemies off of you while you dispel everything in sight.

A 1st level Witchborn Binder also gains Detect Magic at will. Which is nice for all sorts of obvious reasons. This character also gains the Magical Appraisal skill trick, offering a once/day use that can save on the funds (which can then be used for the shopping list above) and/or can be useful (above and beyond Detect Magic and Spellcraft) when examining a shopkeeper's wares.


Spoiler: Resources
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Races of Destiny -- Illuman race; Able Learner feat
Spell Compendium -- Inquisition Domain; Undeath Domain
Magic of Incarnum -- Incarnate class; Soultouched Spellcasting feat; Open Greater Chakra feat
Complete Scoundrel -- Skill Trick: Magical Appraisal
Fiendish Codex II -- Divine Defiance feat
Complete Arcane -- Arcane Mastery feat
For anything not otherwise noted, check the SRD.