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    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    The unsensable

    While hiding is an ability every rogue has, some people take this practice to the extreme. So do the spies of the hidden acadamy. With rigorous training the students of the hidden academy learn to hide better than anyone else, they learn to obscure their smell. All this from teachers they never see, nor smell, nor hear. The only thing they ever notice about their teachers is the wisdom they gain from them, injected right into their minds. After learning the basics they are send into the world to practice. Most students just spend their time sneaking up on people or being an adventurers parties' scout. Some however join up with countries as spies and work for them. In the end, the few gifted people who finish their training almost all become spies, those few who don't become instructors of the hidden acadamy.

    Hit die: d3

    Requirements
    Skills: Hide 12 ranks, move silently 12 ranks
    Feats: Stealthy, Skill focus (Hide), Skill focus (move silently)
    Special 1: You cannot have any ability that would be supressed in an antimagic field.
    Special 2: Must have been invited into the acadamy by a teacher of the acadamy.

    Class skills: Hide, move silently, disguise, spot, listen, search, bluff, sense motive.
    Skill points at each level: 2 + int mod

    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Unsmellable, Fooling the senses

    2nd|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Protection against scrying

    3rd|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Hide in plain sight

    4th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Protection against magical detection

    5th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Trackless step

    6th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Telepathy 30'

    7th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Unhearable

    8th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Telepathy 60',

    9th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Improved trackless step

    10th|
    +0
    |
    +0
    |
    +0
    |
    +0
    |Telepathy 90', Invisible[/table]

    Unsmellable (Ex)
    You no longer have any scent, any abilities depending on your scent don't work (including, bu possibly not limited to the scent ability), this ability does not prohibit you smelling others.

    Fooling the senses (Ex)
    You gain twice your Unsensable class level as a bonus to both hide and move silently.

    Protection against scrying (Ex)
    From second level on divination spells with the scrying descriptor no longer notice you, if you would appear on any of them it shows things like you just weren't there, not even a shadow hints at you being there.

    Hide in plain sight (Ex)
    From third level on you no longer require anything to hide behind to hide.

    Protection from magical detection (Ex)
    From fourth level on no information about you can be gained through magical means which couldn't also be gained through nonmagical means at the same ease.

    Trackless step (Ex)
    From fifth level on uou no longer leave any tracks, survival tracks to track you automatically fail. Urban tracking through gather information still works.

    Telepathy (Su)
    From sixth level on you can communicate telepathically with everyone who speaks a language you speak as well, this starts at 30 feet range at sixth level and increares by 30 foot every two levels after. This ability is so potent it is not suppressed in an antimagic field.

    Unhearable (Ex)
    From seventh level on you no longer emit any sound, this means it is impossible to hear you through listen checks but it also means you can no longer speak normally.

    Improved trackless step (Ex)
    From ninth level on you can blend into crowds so easily nobody notices you unless they specifically look for you, this prevents anyone from using gather information checks to track you down.

    Invisible (Su)
    From tenth level on you are invisible, nobody can see you and as such you have total concealment towards everyone. True seeing shows you as though you were visible, this is an exception to the protection from magical detection ability. This ability is so potent it is not suppressed in an antimagic field.



    Adaptation
    This class is made to easily be fit into any campaign setting on purpose, you just have to place the hidden acadamy into your campaign and perheps change the name to fit the flavour of your campaign.

    Sample character
    Aeranya, master unsensable
    Halfling rogue 9/ unsensable 10
    small humanoid (halfling)
    HD 9d6+10d3+38 (92)
    Speed 20 ft. (4 squares)
    Init: +5
    AC 16 (+armour); touch 16; flat-footed 11 (+armour)
    (+1 size, +5 dex,+x armour)
    BAB +6/+1; Grp +3
    Attack as determined by equipment
    Full-Attack as determined by equipment
    Space 5 ft.; Reach 5 ft.
    Special Attacks sneak attack +5d6
    Special Qualities trapfinding, evasion, improved uncanny dodge, trap sense +3, unsmellable, fooling the senses, protection against scrying, hide in plain sight, protection from magical detection, improved trackless step, telepathy 90 ft., unhearable, invisible.
    Saves Fort +5 Ref +11 Will +2
    Abilities Str 12, Dex 20, Con 14, Int 12, Wis 10, Cha 8
    Skills Hide +56, move silently +54, spot +27, listen +17, disguise +11, Search +13, climb +13, Jump +13
    Feats Stealthy, Skill focus (hide), Skill focus (move silently), alertness, Skill focus (Spot), Skill focus (listen)
    Environment any
    Organization Name (Number appearing)
    Challenge Rating 19
    Treasure equipment, as given by DM, Standard 19th level NPC gold.
    Alignment LN
    Advancement by class; Favored Class rogue
    Level Adjustment +X
    Languages spoken Common, Halfling, Elven, Gnome, Dwarven, Orcish, Goblin, Kobold, Draconic
    Last edited by InaVegt; 2007-01-17 at 03:46 PM.
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