Medium Outsider (Earth, Evil, Native)
Hit Dice: 12d8+96 (150 hp)
Speed: 20 ft. (4 squares)
Armor Class: 22 (-1 Dex, +13 Natural), touch 9, flat-footed 22
Base Attack/Grapple: +12/+21
Attack: Cane +24 melee (1d8+12) or Awl Finger +21 melee (1d6+9)
Full Attack: Cane +24/+19/+14 melee (1d8+12) or Awl Finger +21 melee (1d6+9)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spellcasting, Horrible Smell, Giant
Special Qualities: Darkvision 60 ft., DR 20/-, Cane, Energy Resistance 20 (Fire, Cold), SR 21, Vulnerability, Ritual Death
Saves: Fort +16, Ref +7, Will +11
Abilities: Str 28, Dex 8, Con 26, Int 16, Wis 16, Cha 20
Skills: Concentration +18, Craft (any 3) +13, Heal +13, Knowledge (Arcana, Geography, History, Local, Nature, Religion) +14, Listen +13, Search +13, Spellcraft +13, Spot +13, Survival +13
Feats: Brew Potion, Craft Rod, Craft Wondrous Item, Greater Spell Penetration, Spell Penetration
Environment: Warm Hills or Mountains
Organization: Unique (Solitary in some stories)
Challenge Rating: 12
Treasure: Standard, see below
Alignment: Neutral Evil
Advancement: 13+ HD (Medium)
Level Adjustment: ---
Stoneclad (also called Dressed in Stone or Nunyunuwi among other names) is either a single entity or a race of entities. In some stories he is similar to the Stonecoats, and in others he is a unique monster whose death gives magic to the Cherokee people. In some stories he is also the husband or rival of Utlunta, aka Spear-Finger, a hideous witch in a stone dress. In some he is the male side of a dual entity, with Spear-Finger being the female half. He is generally regarded as a nearly invulnerable cannibalistic monster who hunts men with the aid of a magic cane that sniffs them out, before bludgeoning them to death with it and opening them up with his finger to eat them. His size varies from that of a Giant in the stories to being a normal human being.
Spellcasting: Stoneclad casts spells as a Druid whose Caster Level equals his Hit Dice. In addition he also adds the following spells to his Spell List: Doom, Bestow Curse, Blindness/Deafness, Remove Blindness/Deafness, Remove Curse, Remove Disease, Remove Paralysis. A Sample prepared spell list follows:
0: Detect Magic x2, Guidance x2, Resistance x2
1st: Charm Animal, Hide from Animals, Obscuring Mist, Pass Without Trace, Speak with Animals
2nd: Hold Animal. Lesser Restoration, Owl's Wisdom, Resist Energy
3rd: Bestow Curse, Blindness/Deafness Contagion, Meld into Stone
4th: Dispel Magic x2, Scrying
5th: Baleful Polymorph, Summon Natures Ally V x2
6th: Stone Tell, Wall of Stone
Horrible Smell (Ex): All living creatures within 30 feet of Stoneclad must succeed on a DC 24 Fortitude save or be Sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the stench for 24 hours. A Delay Poison or Neutralize Poison spell removes the effect from the Sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Giant (Su): As a Standard Action Stoneclad may also change his Size Category to Gargantuan. In Gargantuan form he has the following stats:
Armor Class: 25 (-3 Dex, -4 Size, +22 Natural), touch 3, flat-footed 25
Base Attack/Grapple: +12/+45
Attack: Cane +32 melee (2d6+24) or Awl Finger +29 melee (1d8+21)
Full Attack: Cane +32/+27/+22 melee (2d6+24) or Awl Finger +29 melee (1d8+21)
Space/Reach: 20 ft./20 ft.
Saves: Fort +22, Ref +5, Will +11
Abilities: Str 52, Dex 4, Con 38, Int 16, Wis 16, Cha 20
Horrible Smell Save DC increases to DC 30
Cane: Stoneclad carries an Adolanstvi, a cane or staff made of bright, shining rock. In addition to action as a +3 Heavy Mace, it has a handful of other abilities. Once per round as a Movement Action, the wielder can order the staff to sniff out the nearest source of food (which is any living being in the case of Stoneclad). He can specify by Type and Subtype what kind of being he is searching for, and it will give him the direction it lies in. If the subject sought is within one mile the cane will say it is "near", and over a mile is "far". If it is within 100 ft, the cane will says it is "close". Additionally, as a Standard Action the cane's wielder may drop it to form a magical stone bridge. The bridge is 10 ft. wide, and it's length varies (5 ft. per Hit Dice of the wielder). The myths mention it can be fashioned into other objects as well, but lack specifics.
Vulnerability: In the myths Stoneclad cannot stand either the sight, or in some cases the smell, or virgin women who are undergoing their menstruation. It not only makes him ill, it can conceivably kill him. When within 30 ft. of a Humanoid woman who meets these prerequisites he takes 2 points of temporary Constitution damage per round. Normally going to 0 would kill him, but if the DM is using the Ritual Death option listed below he merely loses consciousness for 1 hour.
Ritual Death: In most of the myths an elaborate ritual is required to pin down and kill Stoneclad once he has been reduced to 0 Constitution via virginal women. Once he goes to 0 Con his Damage Reduction and Energy Resistance fail, and he may be pinned to the ground with seven stakes made from sourwood (or in one case he is impaled on his own cane, in another the "seven sacred woods of our people"). Then wood is piled high over him and he is set fire to (possibly with a shaman singing an accompanying ritual chant), and he burns until dawn. In some myths he reveals magic to whoever is listening as he sings his death song, and in others his body leaves behind magical substances for use by the tribe: A large quartz crystal (which is usually snatched up by a shaman), and gobs of red paint or clay. Those who adorn themselves with this paint and sing Stoneclads song gain a one time use of the wish spell (usually for luck in something or increased skill). The crystal is his heart, and must be hidden from menstruating women to keep it's power. It is usually surrounded my magical traps or talismans. Usually it is a simple divination device, but in one version of the myth a weekly sacrifice of human blood must be made to it, or Stoneclad's spirit will become restless and manifest itself and find more direct ways to quench it's thirst. But if the proper sacrifices were made it's spirit could be consulted, among other things. In one version his body breaks up into stones that can be used to scry and foretell the future.
Combat: Despite his array of magic, Stoneclad prefers to fight physically, beating people to death with his staff. As a backup, he has one forefinger on his right hand shaped like an awl or spear that he can use if disarmed. After the battle he uses it to open up victims to procure their blood and livers.