Medium Outsider (Earth, Evil, Native, Shapeshifter)
Hit Dice: 12d8+84 (138 hp)
Speed: 30 ft. (6 squares), Climb 30 ft.
Armor Class: 23 (+13 Natural), touch 10, flat-footed 23
Base Attack/Grapple: +12/+21
Attack: Claw +22 melee touch (1d8+13/19-20) or Rock +21 ranged (3d8+9)
Full Attack: Claw +22 melee touch (1d8+13/19-20) or Rock +21 ranged (3d8+9)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-Like Abilities, Claw, Extract Liver, Frightful Presence, Rock Throwing
Special Qualities: Darkvision 60 ft., DR 20/Weak Spot, Energy Resistance 20 (Fire, Cold), SR 21, Shapeshift, Heavy Step, Hard Skinned, Meld Stone
Saves: Fort +15, Ref +8, Will +11
Abilities: Str 28, Dex 10, Con 24, Int 16, Wis 16, Cha 20
Skills: Bluff +10, Climb +17, Concentration +7, Craft (any 2) +5, Diplomacy +10, Disguise +10, Hide +8, Jump +9, Knowledge (Arcana, Geography, Nature) +5, Listen +3, Move Silently +7, Search +8, Sense Motive +8, Spellcraft +3, Spot +8, Survival +8
Feats: Brutal Throw, Improved Critical (Claw), Point Blank Shot, Power Critical (Claw), Weapon Focus (Claw)
Environment: Warm Hills or Mountains
Challenge Rating: 12
Alignment: Neutral Evil
Advancement: 13+ HD (Medium)
Level Adjustment: ---
Spearfinger, or Un'tlun'ta, is a hideous ogre witch with a stone crust covering her body, and a long finger on her right hand with a tip like a spear or awl. She inhabits the same mountain range as Stoneclad, and is said to be his rival (though in some versions they are married, or are opposite genders of one dual being). Stoneclad ate the hunters, while she used her abilities at shapeshifting to sneak into the homes of the Cherokee and eat the livers of their children. She is especially hated, as she uses her shapeshifting to impersonate her victims, and slowly eliminate entire families.
Spell-Like Abilities: At Will: Meld Into Stone, Stone Shape
3/Day: Greater Stone Shape, Wall of Stone
Claw (Ex): Attacks made with Spearfingers claw are considered melee touch attacks, and ignore DR.
Extract Liver (Su): As a Swift Action Spearfinger may stab a victim who is Flat-Footed or unaware of her presence in the back of the neck with the finger of her right hand. The victim must make a DC 25 Fortitude Save (Save DC is Str based) or Spearfinger extracts their liver. The victim is unaware that this has happened, and takes 1 point of Constitution drain every Hour unless their liver is restored via magic (Heal, Limited Wish, Miracle, Wish), or until they reach 0 Con and expire. If the Save is successful they take damage had done successfully performed a Critical hit with her Claw attack, and are perfectly aware she attacked them. This attack does not affect targets that are not living, immune to criticals, or have no discernible anatomy.
Frightful Presence (Ex): Spearfinger can unsettle foes with her mere presence. The ability takes effect automatically whenever she shifts form to reveal herself, charges, or flies overhead. Creatures within a radius of 30 feet are subject to the effect if they have fewer HD than her. A potentially affected creature that succeeds on a DC 21 Will save (Save DC is Cha based) remains immune to her Frightful Presence for 24 hours. On a failure, creatures with 4 or less HD become Panicked for 4d6 rounds and those with 5 or more HD become Shaken for 4d6 rounds.
Rock Throwing (Ex): The range increment is 120 feet for Spearfingers thrown rocks (see Monster Manual under Giant). Due to her Strength and control of stone, Spearfinger may throw the same size rocks regardless of what size she happens to be at the time.
Damage Reduction: Spearfingers heart is her vulnerable spot, and while stories vary in just exactly where it lies, it is always in her right hand. Options includes her palm, wrist, the joint where her claw finger meets her hand, or the tip of her claw. To simulate this, she has DR 20/- that does not work against confirmed Critical hits or attacks that purposefully target this weak spot. Opponents can make a DC 22 Knowledge (Arcana) check to know what Spearfinger's Weak Spot is. They may then take a -x Penalty on their attack roll to target the Weak Spot.
Shapeshift (Sp): Spearfinger may cast Polymorph on herself only at will as a Spell-Like Ability. However, she cannot be observed while doing so. Her power does not work when another living Humanoid is looking at her. She may revert to normal form at will, even if being observed. She retains the use of her Claw special attack so long as the form she is taking is humanoid in shape, so she must must take pains to hide her finger. As a Standard Action she may also change her Size Category to anything from Small to Gargantuan (see below for stats).
Heavy Step (Ex): Spearfinger may ignore the effects of Difficult Terrain, but her great weight gives her a Penalty to Reflex Saves to avoid traps or other effects set off by weight equal to her Size Penalty to Hide Checks (minimum of -2).
Hard Skinned (Ex): Non-magical weapons striking Spearfingers stony skin and doing no damage have a chance of breaking. When struck by a non-magical weapon, any damage prevented by her Damage Reduction is dealt to the weapon, interacting with Hardness normally.
Meld Stone (Su): Spearfinger may cause any two stone surfaces touching each other to adhere instantly as a Swift Action. She often combines this with her rock throwing to make bridges. The range of this ability is limited only by her throwing arm. As long as the rock she throws is on target (and the target is stone) she may use this Ability.
Combat: Spearfinger generally sticks to her home in the mountains, using the fog as cover. She only comes down into the lowlands when the Cherokee have set their massive autumn fires, or when there is fog or inclement weather. She will generally kill a lone victim, and then take their place via shapeshifting to find more victims. Once found she will trick opponents into breaking their weapons by challenging them to hit her heart, which is the only way to kill her. Obviously she doesn't mention he heart is in her hand as opposed to her chest.
Armor Class: 24 (+1 Dex, +13 Natural), touch 11, flat-footed 24
Base Attack/Grapple: +12/+15
Attack: Claw +21 melee touch (1d6+10/19-20) or Rock +20 ranged (3d8+7)
Full Attack: Claw +21 melee touch (1d6+10/19-20) or Rock +20 ranged (3d8+7)
Space/Reach: 5 ft./5 ft.
Saves: Fort +14, Ref +9, Will +11
Abilities: Str 24, Dex 12, Con 22, Int 16, Wis 16, Cha 20
Skills: Climb +15, Hide +9, Jump +7, Move Silently +8
Extract Liver Save DC changes to DC 23
Armor Class: 23 (-1 Size, -1 Dex, +15 Natural), touch 8, flat-footed 23
Base Attack/Grapple: +12/+29
Attack: Claw +25 melee touch (2d6+19/19-20) or Rock +24 ranged (3d8+13)
Full Attack: Claw +25 melee touch (2d6+19/19-20) or Rock +24 ranged (3d8+13)
Space/Reach: 10 ft./10 ft.
Saves: Fort +17, Ref +7, Will +11
Abilities: Str 36, Dex 8, Con 28, Int 16, Wis 16, Cha 20
Skills: Climb +21, Hide +3, Jump +13, Move Silently +6
Extract Liver Save DC changes to DC 29
Armor Class: 24 (-2 Size, -2 Dex, +18 Natural), touch 4, flat-footed 24
Base Attack/Grapple: +12/+37
Attack: Claw +28 melee touch (2d8+25/19-20) or Rock +27 ranged (3d8+17)
Full Attack: Claw +28 melee touch (2d8+25/19-20) or Rock +27 ranged (3d8+17)
Space/Reach: 15 ft./15 ft.
Saves: Fort +19, Ref +6, Will +11
Abilities: Str 44, Dex 6, Con 32, Int 16, Wis 16, Cha 20
Skills: Climb +25, Hide -1, Jump +17, Move Silently +6
Extract Liver Save DC changes to DC 33
Armor Class: 26 (-4 Size, -2 Dex, +22 Natural), touch 4, flat-footed 26
Base Attack/Grapple: +12/+45
Attack: Claw +30 melee touch (3d8+31/19-20) or Rock +29 ranged (3d8+21)
Full Attack: Claw +30 melee touch (3d8+31/19-20) or Rock +29 ranged (3d8+21)
Space/Reach: 20 ft./20 ft.
Saves: Fort +21, Ref +6, Will +11
Abilities: Str 52, Dex 6, Con 36, Int 16, Wis 16, Cha 20
Skills: Climb +29, Hide -5, Jump +21, Move Silently +6
Extract Liver Save DC changes to DC 37