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2015-01-03, 11:33 PM (ISO 8601)
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#2
Re: Player Class (City Guard)
City Weapon Training while the plus is good, +5 is hardly worth it.
Advanced Maneuvering Is good only for high strength guards.
Maybe just roll the above two together and do a +1 per level bonus?
Bonus Feats looks ok
Unarmed Strike I don't really see the need to toss this in. How often will a guard really punch someone?
Guardian Traits I really, really hate the ''pick from this list''. I know people think it makes a more ''versatile character'', but I think it is dumb.
And a lot of the ''cool powers'' don't help a guard at all. Like sleeping in armor? What guard needs that? The same way guards don't need to move fast.
Fearsome Guardian at 14th level? It's a waste then....this needs to come much early, like 2nd level.
And the guard is lacking some basic guard powers like:
Super Natural Sense Motive
See Though Illusions
Detect Polymorph
Dispel Magic