1. - Top - End - #3
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: GiTP Prestige Class Contest XLIX: It's Another Race Thing

    The Ametsezko
    "Shall we walk awhile, moon-mad and beautiful? Kiss the rabbit on the ears, or hold the lonely man there in our arms? She is our mother - she is ourselves - she is everything that has died and will never die."

    This world is a toxic place - ideas and violence float around like a dishonest fisherman, vomiting forth lies and rot. Everything is noise and broken glass, sharp and with a point.

    But under the light of the mother Moon, all becomes soft and innocent - there are no shadows when there is no harsh light. And truly, who wouldn't trade worry for whimsy, shame for madness? The Ametsezko, the chimerical dreamers, espouse this philosophy - calling on their own dead souls, and their souls yet to die, they reign over a broken world.

    BECOMING AN AMETSEZKO
    This class is unique to the Ilazki, though not due to a lack of trying on the part of other races - most of them simply lack the dreaming madness that is moonlight. Other races, being made of flesh and bone, simply cannot draw upon the moon as a well of souls - a well of inspiration.

    ENTRY REQUIREMENTS
    Class Features: Eldritch Blast 1d6
    Feats: Dead Moon's Souls
    Invocations: Must know at least two Invocations
    Soulmelds: Able to bind 3 Soulmelds, Able to bind a Soulmeld to a Chakra
    Race: Ilazki

    Spoiler: Dead Moon's Souls
    Show

    Dead Moon's Souls
    You know the truth - that moonlight is just dead souls streaming from the heavens.
    Prerequisites: Ilazki or Lunar Progeny, Necrocarnum Acolyte
    Benefits: Upon taking this feat, you shape soulmelds with the Necrocarnum subtype out of moonlight instead of the tortured souls of the dead, appearing as silvery gray artifacts of too-dim light. In addition, you gain a temporary point of Essentia which may only be invested in Necrocarnum soulmelds as long as you are in direct moonlight (the natural forms of Ilazki do not count.)


    Class Skills
    The Ametsezko's class skills (and the key ability for each skill) are Bluff (cha), Concentration (Con), Craft (Int), Disguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
    Skills Points at Each Level: 4 + int

    Hit Dice: d6

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Essentia Invoking
    1st
    +0
    +0
    +0
    +2
    Moon-Mad Meldshaper, Pact of the Moonchild (Least) 0 -
    2nd
    +1
    +0
    +0
    +3
    Drawing on Mother Ilazki (1, Least), Moonlit Claws 1 +1 Level of Existing Invoking Class
    3rd
    +2
    +1
    +1
    +3
    Pact of the Moonchild (Lesser), Vagaries of Moonlight 2 +1 Level of Existing Invoking Class
    4th +3 +1 +1 +4 Drawing on Mother Ilazki (2, Least), Deadman's Warping 3 +1 Level of Existing Invoking Class
    5th +3 +1 +1 +4 Pact of the Moonchild (Lesser) 3 +1 Level of Existing Invoking Class
    6th +4 +2 +2 +5 Drawing on Mother Ilazki (3, Lesser), Moonlight Body 4 -
    7th +5 +2 +2 +5 Pact of the Moonchild (Greater) 5 +1 Level of Existing Invoking Class
    8th +6 +2 +2 +6 Drawing on Mother Ilazki (4, Lesser), No Truth But Whimsy 6 +1 Level of Existing Invoking Class
    9th +6 +3 +3 +6 Pact of the Moonchild (Greater) 6 +1 Level of Existing Invoking Class
    10th +7 +3 +3 +7 Drawing on Mother Ilazki (5, Greater), Mother Ilazki's Child 7 +1 Level of Existing Invoking Class


    Weapon Proficiencies: An Ametsezko gains no new proficiencies.

    Invoking: <Standard boilerplate. I'll come back to this.>

    Moon-Mad Meldshaper (Ex): An Ilazki is born of moonlight; they may shape it like a child shapes clay in their hands. As such, their levels in this class stack with levels in one previous Meldshaping class for the purposes of determining their Meldshaper level, how many Soulmelds they may have shaped at any one time, and how many Chakra binds they have. They add the number in the "Essentia" column on the table above to their Essentia pool.

    Pact of the Moonchild (Ex): At 1st level, an Ametsezko breaks any pact they formerly drew power from, and binds their proto-soul to their mother, the Moon. As part of this transfiguration, they lose the ability to dream - the wild fancies are drawn from their heads and out into the world.

    Their Moonborn Flesh is also indelibly marked by this pact; they may select a single Necrocarnum soulmeld from any list that can be bound to any of the Least Chakras (Crown, Feet, or Hands). They gain the basic benefits of that Soulmeld, as well as the benefits of the associated Least Chakra bind, as an Invocation, meaning it becomes a spell-like ability with a Somatic component. It is considered to be a Least Invocation whose effective spell level is 2nd and whose duration is Permanent, though they may still invest Essentia into them as an Essentia receptacle - this Invocation leaves a mark on the equivalent part of their body, which is always dreamlike, associated to the proper body parts, and permanently part of their "template."

    At 3rd level, and every two levels thereafter, they may convert an additional Soulmeld into an Invocation. At 3rd level, they may also convert Soulmelds that can be bound to any of the Lesser Chakras (Arms, Brow, or Shoulders), and at 7th level they may also convert Soulmelds that can be bound to any of the Greater Chakras (Throat or Waist). Soulmelds with the benefits of Lesser Chakras are converted into 4th level Lesser Invocations, while those with the benefits of Greater Chakras are converted into 6th level Greater Invocations.

    If a single Soulmeld is converted multiple times, the multiple Invocations are condensed into one, using the highest effective level and grade; for example, if a 3rd level Ametsezko chooses the Necrocarnum Touch Soulmeld at 1st level (to gain the benefits of the Hands chakra bind), and then again at 3rd level (to gain the benefits of the Arms chakra bind), they would have one Lesser Invocation with an effective level of 4th which would include the basic benefits of the Necrocarnum Touch soulmeld as well as those of the Arms and Hands chakra binds.

    Drawing on Mother Ilazki (Ex): The Ametsezko are priests and priestesses of a non-existent goddess, the very mother of their race - the moon. It is only appropriate that they can draw energies from her, to fulfil her maddened, silent whims. At 2nd level, an Ametsezko may reduce the damage they deal with their Eldritch Blast by 1d6 for 24 hours to increase their Essentia pool by one; at 4th level, and every 2 levels thereafter, the number of dice they may trade in this way increases by 1.

    In addition, they open all of their remaining Least chakras at 2nd level, all of their Lesser chakras at 6th level, and all of their Greater chakras at 10th level.

    Finally, an Ametsezko of at least 4th level that has used this class feature to increase their Essentia pool may treat any of their Least Invocations as if they were Necrocarnum Soulmelds, increasing their save DCs and Essentia capacity (if applicable) accordingly. If their Necrocarnum Soulmelds benefit from a bonus to their Meldshaper level, their Least Invocations gain a proportionate bonus to their Caster level. At 8th level, this applies to both their Least and Lesser Invocations.

    Moonlit Claws (Ex): Paroxysms of pain and awe can sometimes be perceived through the raw moonlight; an Ametsezko of 2nd level or higher in their natural form no longer needs to supply Somatic Components when using their Invocations, and may make attacks with their Eldritch Blast or abilities granted by the Invocations they gained through Pact of the Moonchild.

    Vagaries of Moonlight (Ex): It's impossible to catch moonlight; it's foolishness to even try. An Ametsezko of 3rd level or higher permanently gains the Dreamborn subtype, granting them a permanent 20% miss chance from Concealment. In addition, the DR they gain while in their natural form improves to DR 10/Magic and Silver; only their mother's metal can truly touch them when they are free to laugh and dance.

    Deadman's Warping (Ex): Under the pale light of the moon, even corpses are beautiful. At 4th level, an Ametsezko gains access to a unique warping:
    CORPSE
    Appearance: An Ilazki using this Warping appears dead; their eyes are glassy, and they don't seem to inhale. They even seem to rot before your eyes, though no flesh ever falls from their wasted, jointless bones. Every time they move, they are accompanied with the faint tinkle of broken glass bones.
    Changes: The Ilazki heals from Negative energy damage, and takes damage from Positive energy. Additionally, they are considered to be permanently under the effects of the Necrocarnum Incarnum Radiance as if they were an Incarnate with a number of levels equal to their Ametsezko level.
    Moonlit Body (Ex): The Ametsezko are as moonlight, and can move like moonlight. At 6th level, an Ametsezko no longer needs to breath while in their natural form, and may move through transparent substances as if they were empty space. They may also move through semi-transparent substances such as tinted glass or water; however, they treat such substances as difficult terrain.

    No Truth But Whimsy (Ex): The moon's decendents laugh at the idea that there is one truth, one reason - they simply pass through such things like mist. At 8th level, an Ametsezko may decide whether a statement they make is the truth or a lie. This effectively grants them a permanent extraordinary Glibness effect, except they only gain a +10 bonus to Bluff checks. This increases to +15 while they are in direct moonlight.

    Mother Ilazki's Child (Ex): The Ametsezko has become a true child of the moon; they are tricksters and dead men. This grants the Ilazki three benefits: first of all, they gain the Void subtype while they are in their natural forms, the Corpse warping no longer counts towards the number of Warpings they may have active at once, and they enjoy the benefits of Moonlit Body regardless of their current form.

    PLAYING A CLASS NAME
    Brief description on how to play the class you are designing.
    Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
    Advancement: This is a section on different options and paths that the class can go down when they advance in power.
    Resources: What resources might a member of this PrC be able to draw on..

    CLASS NAME IN THE WORLD
    A quote of somebody else talking about your class!

    A brief description of how your class is persevered in the world and how he interacts with the world.
    Daily Life: Some general information about the typical day in the life of your class.
    Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
    Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

    NPC Reaction
    This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

    CLASS NAME IN THE GAME
    This is a good place to provide a quick note on how your class will effect game play statistically.
    Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
    Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

    Sample Encounter
    Give an example of how one might encounter a member of this PrC.
    EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


    Name
    alignment/Gender/Race/Levels
    Init +0, Senses: Listen +, Spot +,
    Languages
    ------------------------------------------------
    AC , touch , flat-footed ()
    hp ( HD)
    Fort +, Ref +, Will +
    ------------------------------------------------
    Speed ft. ( squares)
    Melee
    Base Atk +, Grp +
    Atk Options
    Combat Gear
    Spells Prepared
    Supernatural Abilities
    -----------------------------------------------
    Abilities Str , Dex , Con , Int , Wis , Cha
    SQ
    Feats
    Skills
    Possessions
    Last edited by Amechra; 2015-01-21 at 09:51 PM.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!