Image by Stefania Aquaro

Vathoa Frostspeaker Kualavoaka
CN Goliath Barbarian 4/Fighter 1/Disciple of Thyrm 4/Ordained Champion 5/Earth Dreamer 5

Of course they all laughed, the jotun, when Vathoanu Frostspeaker Kualavoaka came to them, claiming to hear the voice of Thrym. Why would their god speak to such a little woman, unable to stand more than chest-height to them even when enraged? But the jarl was canny, and though he called her his prisoner, he sent a scout to see the avalanche that she said killed the rest of her tribe, and the scout came back bearing two goliath bodies, all tumbled and blue. The jarl meant to horrify Vathoanu Frostspeaker Kualavoaka with them, to expose her lies, but her gaze on her dead tribesman was as cold as the avalanche.

It is the will of Thrym, she said, just as by his will I survived.

The jarl saw then that Thrym's magic was in her, though she was not of giantkind and thus below the notice even of ogres. She remained his prisoner, at least in word, but he accepted her council as a prophet of the glacial lord, and her connection to their shared patron grew like fingers of frost. From him she learned to throw boulders like a giant, and in the fullness of time she bore him a son, the jarl's only heir.

If the jotun had been wary of her before, now they were enraged that some half-bred goliath might ever rule them, but it is a grave and irrevocable violation of the ordning to attack the jarl, who had proved himself by right of arms, or his child heir. That left Vathoanu Frostspeaker Kualavoaka, who possessed not a drop of giant's blood, as the only outlet for their rage. But when they fell upon her, she called streams of holy fire from the sky.

Before the fimbulwinter, the world will burn, she said to them.

The jotun who survived were made to accept her as one chosen by the gods, though an outsider could never rule them. Her son, though, was a giant by right of blood.

Will my son become the jarl? she asked the mountains.

And the mountains said, not yet.

Ability Scores & Languages
Starting Ability Scores: Str 18, Dex 10, Con 16, Int 14, Wis 14, Cha 12
Increase Wis at levels 5, 9, 13, and 17.

Languages Known: Common, Dwarven, Giant, Gol-Kaa

Build Table
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Goliath LA - - - - - - Powerful Build, Mountain Movement, Acclimated
2nd Barbarian (Goliath Substitution Level) +1 +2 +0 +0 Intimidate 4, Handle Animal 4, Know (Nature) 4, Listen 4, Sense Motive 2, Survival 4 Power Attack Fast Movement, Mountain Rage 1/day, Illiteracy
3rd Barbarian +2 +3 +0 +0 Intimidate 5, Handle Animal 5, Know (Nature) 4.5, Listen 5, Sense Motive 2.5, Survival 5 Uncanny Dodge
4th Barbarian +3 +3 +1 +1 Intimidate 6, Know (Nature) 5, Listen 6, Ride 2, Survival 6 Cold Endurance Trap Killer
5th Barbarian +4 +4 +1 +1 Intimidate 7, Listen 7, Ride 5, Survival 7 Mountain Rage 2/day
6th Fighter +5 +6 +1 +1 Intimidate 8, Survival 8 Weapon Focus (Greataxe) (Bonus)
7th Disciple of Thrym +6/+1 +6 +1 +3 Intimidate 8.5, Know (Religion) 2, Spellcraft 1 Earth Sense Detect Fire, Protection of Winter
8th Disciple of Thrym +7/+2 +6 +1 +4 Intimidate 9, Know (Religion) 4, Spellcraft 2 Fire Resistance 5
9th Disciple of Thrym +8/+3 +7 +2 +4 Intimidate 9.5, Know (Religion) 6, Spellcraft 3 Powerful Grip
10th Disciple of Thrym +9/+4 +7 +2 +5 Intimidate 10, Know (Religion) 7, Spellcraft 5 Intimidating Rage Frost Greataxe
11th Ordained Champion +10/+5 +9 +2 +7 Concentration 2, Intimidate 12, Spellcraft 6 War Domain, Turn Undead Advancement, Modified Spontaneous Casting
12th Ordained Champion +11/+6/+1 +10 +2 +8 Concentration 4, Intimidate 14, Spellcraft 7 Diehard (Bonus) Smite
13th Ordained Champion +12/+7/+2 +10 +3 +8 Concentration 6, Intimidate 16, Spellcraft 8 Rock Hurling Channel Spell, Divine Bulwark
14th Ordained Champion +13/+8/+3 +11 +3 +9 Concentration 8, Intimidate 17, Spellcraft 9 Fist of the Gods, Rapid Spontaneous Casting
15th Ordained Champion +14/+9/+4 +11 +3 +9 Concentration 10, Intimidate 18, Spellcraft 10 War Caster, Holy Warrior
16th Earth Dreamer +14/+9/+4 +13 +3 +11 Intimidate 19, Never Outnumbered (ST) Reckless Rage Earth Friend
17th Earth Dreamer +15/+10/+5 +14 +3 +12 Concentration 11, Intimidate 20, Listen 8 Earth Dream
18th Earth Dreamer +15/+10/+5 +14 +4 +12 Concentration 12, Intimidate 21, Listen 9 Lesser Tremorsense
19th Earth Dreamer +16/+11/+6/+1 +15 +4 +13 Concentration 13, Intimidate 22, Listen 10 Holy Warrior Earth Sight
20th Earth Dreamer +16/+11/+6/+1 +15 +4 +13 Concentration 14, Intimidate 23, Listen 11 Earth Glide

Spell Table
Spells per Day
Level 1st 2nd 3rd 4th 5th
1st - - - - -
2nd - - - - -
3rd - - - - -
4th - - - - -
5th - - - - -
6th - - - - -
7th 1 - - - -
8th 2 - - - -
9th 2 1 - - -
10th 3 2 - - -
11th 3 2 - - -
12th 3 2 1 - -
13th 3 3 2 - -
14th 3 3 2 - -
15th 4 3 2 1 -
16th 4 3 3 2 -
17th 4 4 3 2 1
18th 4 4 3 3 2
19th 4 4 3 3 2
20th 4 4 3 3 2

Level 5: Vathoanu has to eat her racial LA, of course, so at 5th level, she's only a fourth-level barbarian, but that racial LA is probably worth it for mountain rage, which is superior to standard rage unless she needs to qualify as Medium for some reason. That substitution level also lets her get 4 ranks of Knowledge (Nature) at 1st level, to more easily qualify for Earth Dreamer. Feat-wise, Power Attack is standard 1st-level Barbarian stuff, and Cold Endurance is very situational, though she's intended for a Frostburn-y campaign.
Also, yeah, goliath names are gibberish. Just go with it.

Level 10: That Fighter dip is, unfortunately, necessary to get the feats required for Disciple of Thrym and get Power Attack right away. At least Weapon Focus is doing double-duty qualifying for Disciple of Thrym as well as Ordained Champion. Thrym is also one of the rare deities to have both War and Earth on his domain list, making him pretty perfect for this competition, not to mention sponsoring a full BAB spellcasting class that can be entered by a Barbarian/Fighter like Vathoanu. The fire abilities she gets from Disciple of Thrym are meh, but the extra weapon damage from Powerful Grip and Frost Greataxe are nice. Intimidating Rage is useful because her spell DCs aren't terribly high, so every extra -2 helps.

Level 15: As a non-Cleric Ordained Champion who also cannot turn or rebuke undead, Vathoanu misses out on a lot of the features of this PrC. The stuff she can't use is crossed out on her build table. She does, however, get Channel Spell, plus a small selection of cold-based spells (including Shivering Touch!) to use it with. Additionally, since Channel Spell is a Su ability that expends a spell without officially "casting" it, she can use it while raging. This is strictly better than Fist of the Gods, except in cases where she's fighting someone immune to cold and ability damage. She grabs Rock Hurling mostly for flavor, as she’s supposed to be buddy-buddy with giants by now.

Level 20: Earth Dreamer is pretty rough on the combat capabilities of what's otherwise a full-BAB build, but Vathoanu still squeaks up to four iterative attacks. She also casts as a 12th-level Disciple of Thrym, which means that she has the spells of a 10th-level DoT but a caster level of 12. She also picks up Flame Strike, the only channelable War spell she has access to, but it's a nasty surprise for a cold-based character to have in her back pocket. As for Earth Dreamer's class features, seeing through walls is cool, as is burrowing (and tremorsense and earth sight help with the burrowing), and Earth Friend is very situational. Earth Dream is the real coup, since Vathoanu (a) is in and around mountains 24/7, and (b) has a very limited spell list with no access to divination spells. The two feats she gets here are to shore up her various capabilities: Reckless Rage mimics improved rage abilities she missed by multiclassing, and Holy Warrior gives her a +5 bonus to damage as long as she has a Flame Strike prepared. In addition, she grabs the skill trick Never Outnumbered, so she can spread those Intimidating Rage penalties to everybody.

Ordained Champion Adaptation
Adapting Ordained Champion from a worshiper of Hextor/Heironeous to Thrym requires only a couple changes.

Requirements: Alignment CN, CE, or NE; must worship Thrym

Divine Bulwark: Gain DR X/Lawful instead of X/Chaotic.

Complete Champion: Ordained Champion, Holy Warrior
Complete Warrior: Intimidating Rage
Frostburn: Disciple of Thrym, Cold Endurance, Hurl Rocks
Player's Handbook: Barbarian, Fighter, Power Attack, Weapon Focus, Diehard
Races of Stone: Goliath, Goliath Barbarian sub level, Earth Dreamer, Earth Sense, Reckless Rage