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Thread: [3.x/PF] GitP Regulars as Spells!

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    Andion Isurand's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    A spellcaster with the Scion of the Swarm feat, can summon “hydralisks” using a summon monster V spell.

    Spoiler: Hydralisk Build Process
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    For each individual hydralisk, use the stats of a typical Protoceratops (Sa 147) with 6 racial Hit Dice, along with the Improved Initiative, Lightning Reflexes and Weapon Focus [Spine Jets] feats. Then apply the Magebred template (ECS 295) to each individual hydralisk as you see fit, along with the following.

    Type: The creature’s type changes to Aberration (augmented Animal, Zerg) without any statistical recalculation.
    Senses: In addition to its existing senses, the creature gains Darkvision out to 300 feet, Tremorsense out to 20 feet and Superior Low-Light Vision.
    hp: Hydralisks gain Damage Reduction 1/- and Fast Healing 1.
    Resist: Same as base creature, plus resistance to acid 10, cold 15, desiccation 15, electricity 10 and fire 5.
    Immune: Same as base creature in addition to altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, and damage caused by high pressure or a lack thereof.
    Speed: The base creature’s land speed is reduced by 10 feet. The creature also gains a burrow speed of 10 feet and a swim speed of 20 feet.
    Melee/Ranged: Remove all natural weapons from the base creature and add the following.

    • 2 primary spine jet attacks each dealing 1d6 unmodified base damage (x3 crit).
    • 2 secondary claw attacks each dealing 1d6 unmodified base damage.
    • A secondary bite attack dealing 1d6 unmodified base damage.

    Special Attacks: Remove all special attacks from the base creature. Add the following.

    • Spine Jets (Ex): Hydralisks grow a series of spines found behind flaps found on either side of the carapace that extends from its head, where they remain part of the hydralisk itself. A hydralisk can forcibly expel them without provoking attacks of opportunity. Both of its spine jet attacks are considered primary natural weapons and not manufactured weapons, despite having a projectile weapon’s unmodified range increment of 150 feet. Spine jet attacks made underwater have an unmodified range increment of 30 feet with no additional penalties for range. A successful spine jet attack deals piercing damage. A hydralisk applies its Strength modifier to this damage as if using a sling.
    • Spines (Ex): When expelled, spines are always considered ammunition for the purpose of durability, and as bullets when wind speeds and water currents become a factor. Spells and abilities that affect one or more spine jet attacks, affect the spines they shoot accordingly. When used as improvised weapons, spines are considered darts.
    • Reaving Strikes (Ex): The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    • Corrosive Saliva (Ex): Hydralisks deal 1d2 additional points of acid damage when making a successful bite attack.

    Abilities: Change from the base creature as follows: Dex -4, Int 3, Wis +6, Cha +6.
    Special Qualities: Same as the base creature plus the following.

    • Amphibious (Ex): Zerg breathe both air and water equally well.
    • Hold Breath (Ex): A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    • Wakefulness (Ex): Zerg do not sleep.
    • Zerg Biology (Ex): All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    • Zerg Metabolism (Ex): A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.

    Feats: Same as the base creature, plus Aquatic Shot (Sto 90), Clever Wrestling (Sto 92), Coordinated Shot (HB 96), Far Shot, Improved Toughness (CW 205), Point Blank Shot, Precise Shot, Sharp-Shooting (CW 105), Track and Zen Archery (CW 106) as racial bonus feats.
    Skills: Same as base creature, plus a +4 racial bonus to Balance, Climb, Escape Artist, Hide and Move Silently checks and a +8 racial bonus to Listen, Spot and Swim checks. The creature can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when swimming, provided it swims in a straight line.


    Spoiler: Hydralisk Stat Block
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    HYDRALISK CR 6
    Usually N Medium Aberration (augmented Animal, Zerg)
    Init +3 (-1 Dex, +4 feat); Senses Darkvision 300 ft., Tremorsense 20 ft., Superior Low-Light Vision, Scent; Listen +12, Spot +12

    AC 19, touch 9, flat-footed 19 (-1 Dex, +10 natural)
    hp 63 (6d8+30+6); Fast Healing 1; DR 1/-
    Immune altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, damage caused by high pressure or a lack thereof
    Resist acid 10, cold 15, desiccation 15, electricity 10, fire 5
    Fort +10, Ref +6, Will +7

    Speed 20 ft., swim 20 ft., burrow 10 ft.; Run
    Melee 2 claws +3 (1d6+2) and bite +3 (1d6+2 plus 1d2 acid)
    Ranged 2 spine jets +9 (1d6+4/x3)
    Space 5 ft.; Reach 5 ft. (Long)
    Base Atk +4; Grp +8
    Atk Options reaving strikes, Zen Archery
    Special Actions Track

    Abilities Str 18, Dex 9, Con 21, Int 3, Wis 18, Cha 12
    SA corrosive saliva, reaving strikes, spines
    SQ amphibious, hold breath, wakefulness, zerg aptitude, zerg biology, zerg breeding, zerg metabolism, zerg talent
    Feats Improved Initiative, Lightning Reflexes, Weapon Focus [Spine Jets]
    Racial Feats Aquatic Shot (Sto 90), Blind-Fight, Clever Wrestling (Sto 92), Coordinated Shot (HB 96), Diehard, Endurance, Far Shot, Improved Toughness (CW 205), Mind Over Body (XPH 48), Point Blank Shot, Precise Shot, Rapid Metabolism (XPH 50), Run, Sharp-Shooting (CW 105), Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158), Tireless (PGtF 46), Track, Zen Archery (CW 106)
    Skills Balance +8*, Climb +8, Escape Artist +3, Hide +5, Listen +12, Move Silently +5, Spot +12, Survival +8, Swim +12

    Spine Jets (Ex) Hydralisks grow a series of spines found behind flaps found on either side of the carapace that extends from its head, where they remain part of the hydralisk itself. A hydralisk can forcibly expel them without provoking attacks of opportunity. Both of its spine jet attacks are considered primary natural weapons and not manufactured weapons, despite having a projectile weapon’s unmodified range increment of 150 feet. Spine jet attacks made underwater have an unmodified range increment of 30 feet with no additional penalties for range. A successful spine jet attack deals piercing damage. A hydralisk applies its Strength modifier to this damage as if using a sling.
    Spines (Ex) When expelled, spines are always considered ammunition for the purpose of durability, and as bullets when wind speeds and water currents become a factor. Spells and abilities that affect one or more spine jet attacks, affect the spines they shoot accordingly. When used as improvised weapons, spines are considered darts.
    Reaving Strikes (Ex) The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    Corrosive Saliva (Ex) Hydralisks deal 1d2 additional points of acid damage when making a successful bite attack.
    Amphibious (Ex) Zerg breathe both air and water equally well.
    Hold Breath (Ex) A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    Wakefulness (Ex) Zerg do not sleep.
    Zerg Aptitude (Ex) One of a zerg’s physical ability scores increases by 2.
    Zerg Biology (Ex) All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    Zerg Breeding (Ex) Each zerg gains one of the following additional special qualities:
    Swift Breed: One of the creature’s modes of movement increases its speed by 10 feet.
    Thick-Skinned Breed: The creature’s natural armor bonus to AC improves by an additional 2.
    Tracking Breed: The creature gains a +4 bonus on Survival checks made to follow tracks.
    Zerg Metabolism (Ex) A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.
    Zerg Talent (Ex) Each zerg gains one of the following feats as a racial bonus feat: Alertness, Athletic, Improved Natural Attack (MM 304) or Multiattack.
    Skills Hydralisks have a +4 racial bonus to Balance, Climb, Escape Artist, Hide, Move Silently and Survival checks and a +8 racial bonus to Listen, Spot and Swim checks. *A hydralisk with 5 ranks in Balance does not lose its Dex bonus (if any) to AC while balancing. A hydralisk can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when swimming, provided it swims in a straight line.
    Last edited by Andion Isurand; 2015-03-26 at 12:38 AM.