42 Shards of Iz

A legendary greatsword once wielded by the War Prophet from whom it took its name, the sword Iz was broken in battle with the archfiend Bel. Shattered into 42 pieces each of these shards was implanted into a cestus. These cestuses may be worn as magical gloves (taking up the glove slot). If worn thus they grant bonuses to a creature's unarmed strikes as if those unarmed strikes were enchanted with the enhancement bonus and weapon properties associated with that cestus. As each cestus is a single glove a second one can be worn, in which case the wearer may switch which one is active each round as a move action.

The 42 cestuses and the magic weapon properties they emulate are listed below, the odd numbered cestuses being for the left hand, the even for the right.
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1. +1 Outsider (Chaotic) Bane Banishing
2. +2 Axiomatic
3. +3 Defending
4. +2 Acidic Burst
5. +2 Flaming Burst
6. +2 Icy Burst
7. +2 Shocking Burst
8. +2 Collision
9. +2 Desiccating Burst
10. +2 Paralytic Burst
11. +2 Wounding
12. +3 Warning
13. +1 Screaming Burst Stunning
14. +2 Psychokinetic Burst
15. +2 Blindsight
16. +1 Speed
17. +1 Ethereal Reaver
18. +2 Mindcrusher
19. +2 Psibane
20. +2 Transmuting
21. +2 Sacred Burst
22. +3 Merciful
23. +2 Impact Maiming
24. +1 Ghost Strike Undead Bane
25. +2 Greater Dispelling
26. +3 Vicious
27. +2 Banishing
28. +2 Consumptive
29. +2 Vampiric
30. +1 Necrotic Focus
31. +1 Body Feeder
32. +1 Curse Spewing
33. +2 Impedance
34. +2 Energy Aura
35. +2 Doom Burst
36. +1 Illusion Theft
37. +1 Incorporeal Binding Undead Bane
38. +3 Magebane
39. +3 Revealing
40. +3 Lucky
41. +2 Dragondoom Dragonbane
42. +4 Weapon


If all 42 cestuses were brought together their shards could be removed and reforged to recreate the Sword of Iz. This greatsword would function as a magic weapon with a total effective enhancement bonus of +10. The actual properties of the weapon would be any combination of those which the shards could grant, with anywhere from +1 to +4 enhancement bonus and +9 to +6 in weapon properties. These properties could be changed as a move action each round. Its caster level for all effects is considered to be 25, and any dispel effect functions as Greater Dispel Magic instead of as Dispel Magic. In addition in the hands of a monk the sword's true prowess would be revealed. A monk is considered proficient in the sword of Iz even if they are not normally proficient in Greatswords, may treat it as a special monk weapon, and may add their base unarmed damage as if a medium sized monk to its weapon damage.

The 42 shards of Iz are each a piece of a major artifact, and the precise means to destroy each shard is unknown. If it is reforged the Sword of Iz can only be broken into 42 shards if sundered by a pit fiend, then these shards must be individually disposed of.