Jogah, Gandayah CR 3
NG Small Fey (Shapechanger)
Hit Dice: 6d6+6 (27 hp)
Speed: 20 ft. (4 squares), Burrow (15 ft.), fly (as owl or robin only) 30 ft. (average)
Armor Class: 15 (+1 size, +1 Dex,+ 3 leaf armor), touch 12, flat-footed 14
Base Attack: +3 CMB +3, CMD +12
Attack: Small mwk wooden greatclub +4 melee (1d8-1) or small mkw wooden dart +6 ranged (1d3-1)
Full Attack: Small mwk wooden greatclub +4 melee (1d8-1) or small mwk wooden dart + 6 ranged (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath Weapon
Special Qualities: Change Shape (bird form only), immune to plant-based poisons, low-light vision, spell-like abilities
Saves: Fort +2, Ref+6, Will +7
Abilities: Str 8, Dex 13, Con 10, Int 11, Wis 14, Cha 17
Skills: Acrobatics +10, Escape Artist +12, Fly (as robin or owl only) +10, Knowledge (nature) +9, Perception +11, Stealth+12
Feats: Improved Initiative, Stealthy, Toughness
Environment: Temperate hills and plains
Organization: Solitary, pair, or tribe (3-10)
Treasure: No coins, standard non-metal good and items
Advancement: By character class (favored class: druid)
Level Adjustment: No idea on this one.
A wiry dwarf-like little man wearing leaf armor and carrying an intricately carved wooden club tends to a small plant.
The jogah are an elusive race of little people and are divided into three groups. The gandayah guard fruit and grains, and protect their gardens and fields from blight and insects. The gandayah use their spell-like abilities to talk to plants and to help them grow. They especially love strawberries. In exchange for bottles of strawberry wine left especially for them, the gandayah keep an eye on The Big People’s fields as well.
As long as their relations with the “Big People” is maintained, the gandayah use their change shape ability to appear as owls to give warning of impending danger or as robins to bestow a blessing. When relations are strained, the gandayah make their displeasure well-known by leaving tiny tubs of rotten and foul-smelling vegetable matter in public areas.
The gandayah only appear in the summer months, emerging from their underground lairs and returning when the first leaves turn to autumn.
A typical gandayah weighs 20 lbs. and stands just over 2 feet tall.
Gandayah typically avoid combat but will attack creatures that threaten their gardens. They use their breath weapon and then attack with their clubs or darts. They tend to change to bird form as soon as it is convenient and flee.
Breath Weapon (Su): Once a day as a standard action, a gandayah can spew forth a 10-foot cone of damp mulch that deals 1d8 points of bludgeoning damage. A successful Reflex save (DC 13) halves the damage. The save DC is Constitution-based.
The damp mulch has a variety of other uses. It can be gathered normally and used as gardening material, adding a +2 to any Profession (gardener) or Profession (farmer) check made with it. A creature on fire can roll in the mulch and extinguish the flames. The mulch adds a +6 bonus to the save instead of the normal +4. After rolling in mulch, creatures have their scent masked (as the Concealed Scent feat), until the mulch is cleaned off. A large quantity (at least a quart) of water washes off the dirt. Last of all, Plants and plant creatures that grow in the mulch tend to be healthier and hardier than they would normally be, gaining a +1 Circumstance bonus to saves against desiccation damage, blight, and other ill-effects that target plants. Plant creatures grown in a gandayah's mulch gain the Advanced Template. A bag of mulch covers a 10-foot square (3 inches deep). Gandayah don't sell their mulch for coins though they'll accept strawberries, strawberry wine especially.
Change Shape (Su): A gandayah may take the form of either an owl or a robin, gaining the ability to fly at a speed of 30 feet with average maneuverability.
Spell-like Abilities: At will—pass without a trace (natural environments only); 3/day—blessing; 1/day—entangle, plant growth, speak with plants. CL 6
This should be the final version now.