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Thread: [3.x/PF] GitP Regulars as Spells!

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    Andion Isurand's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    A spellcaster with the Scion of the Swarm feat, can summon “mutalisks” using a summon monster VII spell.

    Spoiler: Mutalisk Build Process
    Show
    For each individual mutalisk, use the stats of a typical Dire Hawk (RW 189) with 9 racial Hit Dice (size increase and +1 Constitution), along with the Flyby Attack (MM 303), Improved Flight (CW 151), Improved Toughness (CW 205) and Weapon Focus [Wurm Launcher] feats. Then apply the Magebred template (ECS 295) to each individual mutalisk as you see fit, along with the following.

    Type: The creature’s type changes to Aberration (augmented Animal, Zerg) without any statistical recalculation.
    Senses: In addition to its existing senses, the creature gains Darkvision out to 300 feet, Blindsight out to 60 feet and Superior Low-Light Vision.
    hp: Mutalisks gain Damage Reduction 1/- and Fast Healing 1.
    Resist: Same as base creature, plus resistance to acid 10, cold 15, desiccation 15, electricity 10 and fire 5.
    Immune: Same as base creature in addition to altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, and damage caused by high pressure or a lack thereof.
    Speed: Same as the base creature, plus a swim speed of 20 feet.
    Melee/Ranged: Remove all natural weapons from the base creature and add the following.

    • A primary wurm launcher attack dealing 1d8 unmodified base damage.
    • A secondary gore attack dealing 1d8 unmodified base damage.
    • A secondary bite attack dealing 1d8 unmodified base damage.

    Special Attacks: Remove all special attacks from the base creature and add the following.

    • Wurm Launcher (Ex): Glaive wurms are parasites that live and spawn inside a mutalisk, where they remain part of the mutalisk itself. A mutalisk can forcefully expel them from the ovipositor at the rear end of its long segmented body, without provoking attacks of opportunity. Its wurm launcher attack is considered a primary natural weapon and not a manufactured weapon, despite having a projectile weapon’s unmodified range increment of 100 feet. A wurm launcher attack made underwater has an unmodified range increment of 20 feet with no additional penalties for range. A wurm launcher attack that hits a target with a normal ranged attack roll, deals bludgeoning damage. A mutalisk applies its strength modifier to this damage as if using a sling.
    • Glaive Wurms (Ex): When expelled, glaive wurms are always considered ammunition for the purpose of durability, and as bullets when wind speeds and water currents become a factor. Spells and abilities that affect a wurm launcher attack, affect the glaive wurms it shoots accordingly.
    • Wurm Blast (Ex): An expelled glaive wurm explodes when destroyed, dealing an amount of slashing damage in its current square and all adjacent squares, equal to the base damage of the wurm launcher it came from. Creatures in the area can attempt a Reflex save for half damage (DC is Constitution-based). A glaive wurm that hits its target with a normal attack roll is always destroyed, offering that target no saving throw when it explodes. Each time a glaive wurm ricochets off a creature, object or surface, it has a 50% chance of doing the same thing. Glaive wurms that survive their expulsion for 1 round, decay into sludge without incident.
    • Reaving Strikes (Ex): The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    • Corrosive Saliva (Ex): Mutalisks deal 1d3 additional points of acid damage when making a successful bite attack.

    Abilities: Change from the base creature as follows: Int 3.
    Special Qualities: Same as the base creature plus the following.

    • Amphibious (Ex): Zerg breathe both air and water equally well.
    • Gas Bladders (Ex): Mutalisks possess the reach and carrying capacity of a quadruped, and can maintain their atmospheric and aquatic buoyancy with internal gas bladders, improving their flight maneuverability to good. In the vacuum of space, a mutalisk may expel small jets of gas to move at its listed fly speed with perfect maneuverability.
    • Hold Breath (Ex): A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    • Wakefulness (Ex): Zerg do not sleep.
    • Zerg Biology (Ex): All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    • Zerg Metabolism (Ex): A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.

    Feats: Same as the base creature, plus Aquatic Shot (Sto 90), Combat Reflexes, Coordinated Shot (HB 96), Far Shot, Point Blank Shot, Precise Shot, Rapid Shot and Sharp-Shooting (CW 105) as racial bonus feats.
    Skills: Remove all racial skill bonuses from base creature and add a +4 racial bonus to Escape Artist and Hide checks and a +8 racial bonus to Listen, Spot and Swim checks. The creature can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when flying or swimming, provided it does so in a straight line.


    Spoiler: Mutalisk Stat Block
    Show
    MUTALISK CR 9
    Usually N Large Aberration (augmented Animal, Zerg)
    Init +6 (+6 Dex); Senses Darkvision 300 ft., Blindsight 60 ft., Superior Low-Light Vision; Listen +14, Spot +14

    AC 22, touch 15, flat-footed 16 (-1 Size, +6 Dex, +7 natural)
    hp 103 (9d8+54+9); Fast Healing 1; DR 1/-
    Immune altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, damage caused by high pressure or a lack thereof
    Resist acid 10, cold 15, desiccation 15, electricity 10, fire 5
    Fort +12, Ref +12, Will +9

    Speed 10 ft., swim 20 ft., fly 80 ft. (perfect); Run, Flyby Attack (MM 303)
    Melee gore +6 (1d8+3) and bite +6 (1d8+3 plus 1d3 acid)
    Ranged wurm launcher +12 (1d8+6 plus wurm blast)
    Space 10 ft.; Reach 5 ft. (Long)
    Base Atk +6; Grp +16
    Atk Options Rapid Shot, reaving strikes

    Abilities Str 22, Dex 22, Con 22, Int 3, Wis 15, Cha 11
    SA corrosive saliva, glaive wurms, reaving strikes, wurm blast
    SQ amphibious, gas bladders, hold breath, wakefulness, zerg aptitude, zerg biology, zerg breeding, zerg metabolism, zerg talent
    Feats Flyby Attack (MM 303), Improved Flight (CW 151), Improved Toughness (CW 205), Weapon Focus [Wurm Launcher]
    Racial Feats Aquatic Shot (Sto 90), Blind-Fight, Combat Reflexes, Coordinated Shot (HB 96), Diehard, Endurance, Far Shot, Mind Over Body (XPH 48), Point Blank Shot, Precise Shot, Rapid Metabolism (XPH 50), Rapid Shot, Run, Sharp-Shooting (CW 105), Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158), Tireless (PGtF 46)
    Skills Escape Artist +10, Hide +9, Listen +14, Spot +14, Swim +14, Tumble +7

    Wurm Launcher (Ex) Glaive wurms are parasites that live and spawn inside a mutalisk, where they remain part of the mutalisk itself. A mutalisk can forcefully expel them from the ovipositor at the rear end of its long segmented body, without provoking attacks of opportunity. Its wurm launcher attack is considered a primary natural weapon and not a manufactured weapon, despite having a projectile weapon’s unmodified range increment of 100 feet. A wurm launcher attack made underwater has an unmodified range increment of 20 feet with no additional penalties for range. A wurm launcher attack that hits a target with a normal ranged attack roll, deals bludgeoning damage. A mutalisk applies its strength modifier to this damage as if using a sling.
    Glaive Wurms (Ex) When expelled, glaive wurms are always considered ammunition for the purpose of durability, and as bullets when wind speeds and water currents become a factor. Spells and abilities that affect a wurm launcher attack, affect the glaive wurms it shoots accordingly.
    Wurm Blast (Ex) An expelled glaive wurm explodes when destroyed, dealing an amount of slashing damage in its current square and all adjacent squares, equal to the base damage of the wurm launcher it came from. Creatures in the area can attempt a Reflex save for half damage (DC is Constitution-based). A glaive wurm that hits its target with a normal attack roll is always destroyed, offering that target no saving throw when it explodes. Each time a glaive wurm ricochets off a creature, object or surface, it has a 50% chance of doing the same thing. Glaive wurms that survive their expulsion for 1 round, decay into sludge without incident.
    Reaving Strikes (Ex) The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    Corrosive Saliva (Ex) Mutalisks deal 1d3 additional points of acid damage when making a successful bite attack.
    Amphibious (Ex) Zerg breathe both air and water equally well.
    Gas Bladders (Ex) Mutalisks possess the reach and carrying capacity of a quadruped, and can maintain their atmospheric and aquatic buoyancy with internal gas bladders, improving their flight maneuverability to good. In the vacuum of space, a mutalisk may expel small jets of gas to move at its listed fly speed with perfect maneuverability.
    Hold Breath (Ex) A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    Wakefulness (Ex) Zerg do not sleep.
    Zerg Aptitude (Ex) One of a zerg’s physical ability scores increases by 2.
    Zerg Biology (Ex) All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    Zerg Breeding (Ex) Each zerg gains one of the following additional special qualities:
    Swift Breed: One of the creature’s modes of movement increases its speed by 10 feet.
    Thick-Skinned Breed: The creature’s natural armor bonus to AC improves by an additional 2.
    Tracking Breed: The creature gains a +4 bonus on Survival checks made to follow tracks.
    Zerg Metabolism (Ex) A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.
    Zerg Talent (Ex) Each zerg gains one of the following feats as a racial bonus feat: Alertness, Athletic, Improved Natural Attack (MM 304) or Multiattack.
    Skills Mutalisks gain a +4 racial bonus to Escape Artist and Hide checks and a +8 racial bonus to Listen, Spot and Swim checks. A mutalisk can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when flying or swimming, provided it does so in a straight line.
    Last edited by Andion Isurand; 2015-03-26 at 01:19 AM.