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Thread: [3.x/PF] GitP Regulars as Spells!

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    Andion Isurand's Avatar

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    A spellcaster with the Scion of the Swarm feat, can summon “ultralisks” using a summon monster IX spell.

    Spoiler: Ultralisk Build Process
    Show
    For each individual ultralisk, use the stats of a typical Dire Rhinoceros (FF 61) with 18 racial Hit Dice, along with the Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Shock Trooper (CW 112) and Power Attack feats. Then apply the Magebred template (ECS 295) to each individual ultralisk as you see fit, along with the following.

    Type: The creature’s type changes to Aberration (augmented Animal, Zerg) without any statistical recalculation.
    Senses: In addition to its existing senses, the creature gains Darkvision out to 300 feet, Tremorsense out to 20 feet and Superior Low-Light Vision.
    hp: Ultralisks gain Damage Reduction 3/- and Fast Healing 1.
    Resist: Same as base creature, plus resistance to acid 10, cold 15, desiccation 15, electricity 10 and fire 5.
    Immune: Same as base creature in addition to altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, and damage caused by high pressure or a lack thereof.
    Speed: Same as the base creature, plus a burrow speed of 5 feet and a swim speed of 20 feet.
    Melee: Remove all natural weapons from the base creature and add the following.

    • 2 primary kaiser blade attacks each dealing 4d6 unmodified base damage.
    • A secondary bite attack dealing 2d6 unmodified base damage.

    Special Attacks: Remove all special attacks from the base creature. Add the following.

    • Kaiser Blades (Ex): Both arms of an ultralisk, bear a broad curved blade that it can swing into and through its enemies. A successful kaiser blade attack may deal piercing or slashing damage.
    • Dual Strike (Ex): An ultralisk may attack the same target once with each kaiser blade as a standard action or at the end of a charge.
    • Reaving Strikes (Ex): The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    • Trample (Ex): An ultralisk’s trample attack deals an amount of damage equal to 2d12 plus 1 ½ times its Strength modifier. A successful Reflex save halves this damage. The save DC is Strength-based.
    • Augmented Critical (Ex): Each kaiser blade attack an ultralisk makes, threatens a critical hit on a natural roll of 17-20 (owing to its Improved Critical feat), dealing triple damage on a successful critical hit.
    • Corrosive Saliva (Ex): Ultralisks deal 1d4 additional points of acid damage when making a successful bite attack.

    Abilities: Change from the base creature as follows: Int 3.
    Special Qualities: Same as the base creature plus the following.

    • Amphibious (Ex): Zerg breathe both air and water equally well.
    • Hold Breath (Ex): A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    • Wakefulness (Ex): Zerg do not sleep.
    • Zerg Biology (Ex): All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    • Zerg Metabolism (Ex): A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.

    Feats: Same as the base creature, plus Improved Critical [Kaiser Blades], Improved Toughness (CW 205) and Track as racial bonus feats.
    Skills: Same as base creature, plus a +4 racial bonus to Balance, Climb, Escape Artist and Hide checks, a +12 racial bonus to Listen and Spot checks and a +8 racial bonus to Swim checks. The creature can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when swimming, provided it swims in a straight line.


    Spoiler: Ultralisk Stat Block
    Show
    ULTRALISK CR 13
    Usually N Huge Aberration (augmented Animal, Zerg)
    Init +6 (+2 Dex, +4 feat); Senses Darkvision 300 ft., Tremorsense 20 ft., Superior Low-Light Vision, Scent; Listen +18, Spot +18

    AC 24, touch 10, flat-footed 22 (-2 Size, +2 Dex, +14 natural)
    hp 279 (18d8+180+18); Fast Healing 1; DR 3/-
    Immune altitude fatigue, altitude sickness, disease, intelligence damage, intelligence drain, nausea, paralysis, poison, sleep effects, damage caused by high pressure or a lack thereof
    Resist acid 10, cold 15, desiccation 15, electricity 10, fire 5
    Fort +21, Ref +13, Will +16

    Speed 30 ft., swim 20 ft., burrow 5 ft.; Run
    Melee 2 kaiser blades +22 (4d6+11/17-20 x3) and bite +17 (2d6+5 plus 1d4 acid)
    Space 15 ft.; Reach 10 ft. (Long)
    Base Atk +13; Grp +32
    Atk Options dual strike, Power Attack, Shock Trooper (CW 112), reaving strikes, trample
    Special Actions Track

    Abilities Str 32, Dex 15, Con 31, Int 3, Wis 13, Cha 10
    SA augmented critical, corrosive saliva, dual strike, reaving strikes, trample
    SQ amphibious, hold breath, wakefulness, zerg aptitude, zerg biology, zerg breeding, zerg metabolism, zerg talent
    Feats Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Shock Trooper (CW 112), Power Attack
    Racial Feats Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Improved Critical [Kaiser Blades], Improved Toughness (CW 205), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158), Tireless (PGtF 46), Track
    Skills Balance +11*, Climb +15, Escape Artist +6, Hide +3, Listen +18, Move Silently +3, Spot +18, Swim +19

    Kaiser Blades (Ex) Both arms of an ultralisk, bear a broad curved blade that it can swing into and through its enemies. A successful kaiser blade attack may deal piercing or slashing damage.
    Dual Strike (Ex) An ultralisk may attack the same target once with each kaiser blade as a standard action or at the end of a charge.
    Reaving Strikes (Ex) The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. When attacking an object or structure with a natural weapon, zerg may apply a -5 penalty to the attack roll before it is made. If the attack succeeds, the damage dealt to the target ignores its hardness.
    Trample (Ex) An ultralisk’s trample attack deals an amount of damage equal to 2d12 plus 1 ½ times its Strength modifier. A successful Reflex save halves this damage. The save DC is Strength-based.
    Augmented Critical (Ex) Each kaiser blade attack an ultralisk makes, threatens a critical hit on a natural roll of 17-20 (owing to its Improved Critical feat), dealing triple damage on a successful critical hit.
    Corrosive Saliva (Ex) Ultralisks deal 1d4 additional points of acid damage when making a successful bite attack.
    Amphibious (Ex) Zerg breathe both air and water equally well.
    Hold Breath (Ex) A zerg can usually hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    Wakefulness (Ex) Zerg do not sleep.
    Zerg Aptitude (Ex) One of a zerg’s physical ability scores increases by 2.
    Zerg Biology (Ex) All zerg gain Blind-Fight, Diehard, Endurance, Mind Over Body (XPH 48), Rapid Metabolism (XPH 50), Run, Steadfast Determination (PH2 83), Swarm’s Embrace (Sh 158) and Tireless (PGtF 46) as racial bonus feats.
    Zerg Breeding (Ex) Each zerg gains one of the following additional special qualities:
    Swift Breed: One of the creature’s modes of movement increases its speed by 10 feet.
    Thick-Skinned Breed: The creature’s natural armor bonus to AC improves by an additional 2.
    Tracking Breed: The creature gains a +4 bonus on Survival checks made to follow tracks.
    Zerg Metabolism (Ex) A zerg can usually go without food for a number of days equal to its Constitution score + 3, after which it must make Constitution checks as normal to avoid starvation. A zerg can usually go without water for 2 days plus a number of hours equal to eight times its constitution score, after which it must make Constitution checks as normal to avoid dehydration.
    Zerg Talent (Ex) Each zerg gains one of the following feats as a racial bonus feat: Alertness, Athletic, Improved Natural Attack (MM 304) or Multiattack.
    Skills Ultralisks gain a +4 racial bonus to Balance, Climb, Escape Artist and Hide checks, a +12 racial bonus to Listen and Spot checks and a +8 racial bonus to Swim checks. *An ultralisk with 5 ranks in Balance does not lose its Dex bonus (if any) to AC while balancing. An ultralisk can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when swimming, provided it swims in a straight line.
    Last edited by Andion Isurand; 2015-03-26 at 12:40 AM.