2015-02-25, 10:25 PM (ISO 8601)
Bugbear in the Playground
Re: Call to Brew! [Crossroads]
Dire Skunk CR 1
N Small Animal
Init +3; Senses low-light vision, scent; Perception +8
AC 19, touch 14, flat-footed 16 (+3 Dex, +1 size, +5 natural)
HP 17 (2d8+6)
Fort +6, Ref +6, Will +3
Speed 40 ft
Melee Bite +5 (1d4+0) 2 Claw +5 (1d3+0)
Ranged Spray +5 touch (musk)
Space 5 ft.; Reach 5 ft.
Str 11 (+0), Dex 17 (+3), Con 17 (+3), Int 2 (-4), Wis 16 (+3), Cha 10 (+0)
Base Atk +1; CMB +0 ; CMD +13
Feats Weapon Finesse
Skills Perception +8
Up to four times time per day, a dire skunk can produce a noxious spray of musk. All creatures within a 15-foot cone must make a DC 16 reflex save or be struck by this spray. All creatures struck by the spray must make a DC 16 fortitude save or be nauseated for 1d4 rounds and sickened for 1d4 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds sickened. A skunk's musk lingers on a creature for up to one month, and is all but impossible to get rid of. For one month, the creature is treated as though they had an overpowering odor for the purposes of the scent ability, and cannot use the scent ability. The save DCs are constitution based and include a +2 racial bonus.
Environment temperate forests
Organization solitary, pair, or surfeit (3-5)
A skunk the size of a pit bull trundles out the bushes and stomps the ground menacingly.
Mustelids of unusual size best known for their musk shooting abilities, dire skunks are larger tougher and meaner versions of standard skunks. Unlike most dire animals dire skunks are perfectly willing to approach humanoid settlements,rummaging through garbage an occasionally attacking poultry.
Last edited by kopout; 2015-03-06 at 07:40 PM.