1. - Top - End - #156
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2015
    Location
    Le Mans, France
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    here's my uncompleted stub - in use currently in my campaign in fact, from 3rd to 8th level:

    Spoiler: Snow White, the First Lich
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    CR 1 : Neanderthal druid (root walker + wild hunter variants) 1, savage progression lich 1

    CR 13 : Neanderthal lich druid 11

    Spoiler: "Background"
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    Once upon a time lived a fair maiden, which was the druidess for the whole neanderthal tribe, in a great and luxurious forest. Then came hoomans, with their weird metal weapons, and the druidess found to her horror that hoomans inflicted wounds upon the Earth to find their ore... As they were too numerous, the tribe retreated in the forest, but it was too late : hoomans ravaged Nature, and a great Ice Age came... With her powers, the tribe survived in a forest which got encased in a Great Glacier, then full obscurity as ice covered the ground up to 400 meters above... and the tribe finally escaped in the Earth, leaving the druidess in the Dead Forest, with only vermins for company. No one knows what she did to survive here - but she became the first Lich during this time in obscurity.

    Once the Ice Age finished, the druidess' wrath was terrible, as she inflicted plagues after plagues upon the hoomans. Deities decided to finish her once and for all - they could only encase her body in a cursed bronze armor which drained her natural powers, as her source of immortality could not be found. She was then stored in The World's Largest Dungeon, only able to see through animal eyes how the world above was changing while she was emprisoned... One day she will be free and all hoomans beware !


    Spoiler: Usage
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    The idea is to explore The World's Largest Dungeon with evil PCs, the druidess being discovered near the entrance in a tomb - to take the place of a PC if there's not enough spellcasters. The twist was to create a lich at low levels ;-)
    Note that this is an NPC, so it uses pretty powerful twists for the DM - not every DM will be ok with Greenbound Summoning for ex.

    Main flaw on this build : some specific background & cursed items to create a lich at 1st level - by RAW you have to wait for 11th level.

    Equipment : cursed bronze armor and gauntlets, which nullify lich aura and touch (normally also druid spells, but as she is too powerful she just has to restart at level 1). Needs to find someone able to do a remove curse...

    Animal companion : a smilodon - I even wrote an article on how to have a smilodon from level 1 to 13, as by RAW it would be different felines along the way and not very smooth.

    Roleplaying tips : As a neanderthal, she is illiterate. Abhors all metals, and those which use them. Partial to songs and kisses like Snow White at bed times - she misses her tribe very much - but not anyone can support a blackened nude skeleton doing some cuddling...


    Spoiler: Progression Table
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    CR Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Neanderthal druid (root walker + wild hunter variants) 1, savage progression lich 1 +0 +2 +0 +2 A Skill Greenbound Summoning spells, spontaneous casting, animal companion(smilodon), nature sense, vermin empathy, monk AC bonus, favored enemy (humans), track, undeath (lich 4 special), Int +2, natural armor +2, lich skills +2, damaging touch 1d6+5, paralyzing touch (1d4 rounds), resistances (cold 5, electricity 5)
    2nd Druid 2 +1 +3 +0 +3 Skills Feats rocky stride,
    3rd Druid 3 +3 +3 +1 +3 Skills Primitive Caster fast movement as monk, trackless step
    4th Druid 4 +3 +4 +1 +4 Skills Feats Resist Aberrations
    5th Druid 5 +3 +4 +1 +4 Skills Feats
    6th Druid 6 +4 +5 +2 +5 Skills Craft Skull Talisman Feats
    7th Druid 7 +5 +5 +2 +5 Skills Feats
    8th Lich 2 +5 +5 +2 +5 Skills Feats Natural armor +3, lich skills +4, damage reduction 5/bludgeoning and magic, damaging touch (1d8+5), fear aura (10-ft. radius), fortification (light), paralyzing touch (1d4 minutes), phylactery (1st stage), resistances (cold 10, electricity 10)
    9th Druid 8 +6/+1 +6 +2 +6 Skills Feats Swift Tracker
    10th Druid 9 +6/+1 +6 +3 +6 Skills Craft Wondrous Items
    11th Druid 10 +7/+2 +7 +3 +7 Skills Feats
    12th Druid 11 +8/+3 +7 +3 +7 Skills Feats Feats
    13th Lich 3 & 4 (same CR +2) +8/+3 +7 +3 +7 Skills Feats New Class Abilities



    Spoiler: Sources
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    neanderthal, smilodon, primitive caster, craft skull talisman : Frostburn
    underground druid variant : Dungeonscape - explain how the druidess now likes vermins instead of animals
    hunter druid variant : no wild shape but favored enemy (humans) : Unearthed Arcana
    Lich : savage progression on wizards' site : http://archive.wizards.com/default.a...d/sp/20031212a
    Greenbound Summoning : Lost Empires of Faerun - an overpowered feat to summon plant enhanced creatures


    Last edited by JyP; 2015-03-12 at 12:17 AM.