1. - Top - End - #16
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    Mar 2015
    Location
    Le Mans, France
    Gender
    Male

    Default Re: Ridiculous Character Concepts 2: Slam-Dunk!

    Obelix the Gaul, Menhir Crafter



    Human monk 1 / infected lycanthrope 2 / Dire Boar 7 / Hulking Hurler 2 / Warblade 1 / Bloodstorm Blade 5 / Warshaper 2

    For those who donít know : http://en.m.wikipedia.org/wiki/Obelix
    Here I explain the magic potion which grants a fabulous strength the D&D way : all the villageís inhabitants are dire boar lycanthropes ! So they hunt all boars in nearby forest, as this is their turf. Maybe Getafixís way is to suppress the alternate form and Strength bonus for all, except for Obelix... So I really focuses on Str bonus there, with a late blossoming for Hulking Hurler funhouse.

    Spoiler: The Build
    Show

    ECL Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Human monk 1 +0 +2 +2 +2 Balance 3, Climb 2, Craft (menhir) 4, Hide 2, Listen 2, Move Silently 2, Spot 4, Swim 1 improved unarmed strike (monk 1), stunning fist (monk 1), Sacred Vow (1), Vow of Poverty (human), Nymph's kiss (poverty 1), Brutal Throw (flaw) / Flaw : weak will AC bonus, flurry of blows / +4 exalted AC bonus / aura of good
    2nd infected lycanthrope 1 (fall in magic potion cauldron when he was little !) +0 +2 +2 +2 Balance 3, Climb 2, Craft (menhir) 4, Hide 2, Listen 2, Move Silently 2, Spot 4, Swim 1 Wis +2, natural armor +2, alternate form (dire boar), low-light vision, shapechanger subtype
    3rd infected lycanthrope 2 +0 +2 +2 +2 Balance 3, Climb 2, Craft (menhir) 4, Hide 2, Listen 2, Move Silently 2, Spot 4, Swim 1 Iron Will (lycanthrope 1) +2 Str, Alternate form (hybrid), dire boar empathy, damage reduction (5/silver)
    4th Dire Boar 1 +0 +4 +4 +4 Balance 3, Climb 2, Craft (menhir) 4, Hide 2, Listen 4, Move Silently 2, Spot 5, Swim 1 Vow of Abstinence (no more magic potion for you Obelix) +2 Str, +1 Con
    5th Dire Boar 2 : +1 +5 +5 +5 Balance 3, Climb 2, Craft (menhir) 4, Hide 2, Listen 6, Move Silently 2, Spot 6, Swim 1 Power Attack (3 HD) +2 Str, +1 Con / AC bonus +5, endure elements
    6th Dire Boar 3 +2 +5 +5 +5 Balance 3, Climb 2, Craft (menhir) 5, Hide 2, Listen 7, Move Silently 2, Spot 6, Swim 1 Defender of the Homeland +1 Str (4HD) / +2 Str, +1 Con / Exalted strike +1 (magic)
    7th Dire Boar 4 +3 +6 +6 +6 Balance 3, Climb 2, Craft (menhir) 5, Hide 2, Listen 8, Move Silently 2, Spot 8, Swim 1 +2 Str, +1 Con / Sustenance
    8th Dire Boar 5 +3 +6 +6 +6 Balance 3, Climb 2, Craft (menhir) 6, Hide 2, Listen 8, Move Silently 2, Spot 9, Swim 1 Point Blank Shot (6HD), Vow of Obedience (to Getafix) +2 Str, +1 Con / AC bonus +6, deflection +1
    9th Dire Boar 6 +4 +7 +7 +7 Balance 3, Climb 2, Craft (menhir) 6, Hide 2, Listen 10, Move Silently 2, Spot 10, Swim 1 +2 Str, +1 Con / Resistance +1, ability score enhancement +2 Str
    10th Dire Boar 7 +5 +7 +7 +7 Balance 3, Climb 2, Craft (menhir) 7, Hide 2, Listen 10, Move Silently 2, Spot 11, Swim 1 sanctify natural attack +1 Str(8HD) / +2 Str, Ferocity (Ex) / Natural armor +1, mind shielding
    11th Hulking Hurler 1 +6/+1 +7 +9 +7 Balance 3, Climb 2, Craft (menhir) 7, Hide 2, Intimidate 3, Listen 10, Move Silently 2, Spot 11, Swim 1 Weapon Focus (club) (9 HD), Throw Anything (hurler) Catch weapon, really throw anything / AC bonus +7
    12th Hulking Hurler 2 +7/+2 +7 +10 +7 Balance 3, Climb 2, Craft (menhir) 7, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 11, Swim 1 Favored of the Companions Overburdened Heave / Exalted strike +2 (good), damage reduction 5/magic
    13th Warblade 1 +8/+3 +9 +10 +7 Balance 8, Climb 2, Craft (menhir) 7, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 11, Swim 1 Battle Clarity, Weapon aptitude, iron heart Stance, iron heart maneuver / Ability score enhancement +4 Str/+2 Con
    14th Bloodstorm Blade 1 +9/+4 +11 +10 +7 Balance 8, Climb 2, Craft (menhir) 11, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 11, Swim 1 Monkey Grip (12HD) can use a two-handed improvised melee weapon weighing up to 200 lbs : an unconscious roman, a tree trunk... for 4d6 damage, Touch of Golden Ice +1 Str (12HD) / Returning attacks, Throw Anything, weapon aptitude / AC bonus +8, deflection +2, greater sustenance
    15th Bloodstorm Blade 2 +10/+5 +12 +10 +7 Balance 8, Climb 2, Craft (menhir) 16, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 11, Swim 1 Martial throw, thunderous throw / Resistance +2, energy resistance 5
    16th Bloodstorm Blade 3 +11/+6/+1 +12 +11 +8 Balance 8, Climb 2, Craft (menhir) 16, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 11, Swim 1 Improved Grapple, Gift of Faith Exalted strike +3, freedom of movement
    17th Bloodstorm Blade 4 +12/+7/+2 +13 +11 +8 Balance 8, Climb 2, Craft (menhir) 16, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 16, Swim 1 Fling Ennemy (15HD) Lightning ricochet / AC bonus +9, ability score enhancement +6 Str/+4 Con/+2 Dex, damage reduction 5/evil
    18th Bloodstorm Blade 5 +13/+8/+3 +13 +11 +8 Balance 8, Climb 2, Craft (menhir) 19, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 17, Swim 1 Gift of Discernment +1 Str (16HD) / Blood wind ricochet / Natural armor +2
    19th Warshaper 1 +13/+8/+3 +15 +11 +8 Balance 8, Climb 2, Concentration 3, Craft (menhir) 19, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 17, Swim 1 Morphic immunities, morphic weapons / Exalted strike +4, resistance +3, regeneration
    20th Warshaper 2 +14/+9/+4 +16 +12 +9 Balance 8, Climb 2, Concentration 5, Craft (menhir) 20, Hide 2, Intimidate 6, Listen 10, Move Silently 2, Spot 17, Swim 1 Fling Ally(18HD), Nimbus of Light Morphic body +4 Str +4 Con / AC bonus +10, deflection +3, true seeing


    Spoiler: Level 1
    Show
    Obelix is a young warrior, timid and only knowing the gaulsí way - fistfights. As he is very innocent, I used the Vow of Poverty line to separate him from the other gauls, and monk as thereís no penalty on nonlethal damage - nobody ever dies in this comics. I had to take one Flaw though, so he can use his already great Strength to throw clubs.
    Str 18, Con 16, Dex 10, Int 8, Wis 12, Cha 8
    Club +4 ranged, 10 ft range increment max 50 ft, 1d6+4 ◊2


    Spoiler: Level 4
    Show
    As he felt in the magic potion cauldron at level 2, he is starting to gain more Strength in hybrid form.... And as all Dire Boar levels are bland, Vow of Poverty helps adding some fun.
    Str 22, Con 17, Dex 10, Int 8, Wis 14, Cha 8
    Club +6 ranged, 10 ft range increment max 50 ft, 1d6+6 ◊2 damage


    Spoiler: Level 7
    Show
    With great Strength comes great BAB
    Str 29, Con 20, Dex 10, Int 8, Wis 14, Cha 8
    Club +13 ranged, 10 ft range increment max 50 ft, 1d6+10 ◊2 magic damage


    Spoiler: Level 13
    Show
    Str 42, Con 24, Dex 10, Int 8, Wis 14, Cha 8
    Letís compute :
    Medium load 346◊16◊2 lbs = 5.5 metric tons
    An appropriately sized granite menhir would be for example 5.4 metric tons, for a volume around 2,2 m ◊ 140 cm ◊ 70 cm (a very thick stone door). So :
    menhir, 2-handed improvised thrown weapon, 52d6 improvised damage.
    Attack : menhir +26 ranged, 10 ft range increment max 50 ft, 52d6+18 magic good-aligned damage.


    Spoiler: Ils sont fous ces romains
    Show

    The 3 remaining non bonus feats after 13th level are for signature moves : hit a roman with another roman, fling a roman away, fling Asterix. Bloodstorm Blade unlocks another signature : hit many romans at once with a thrown menhir. Finally, at level 20, Warshaper raises Strength up to 50 - which would allow to throw up to 266◊64◊2 lbs = 17 metric tons / 173d6 damage. Here we unlock last signature move : throw a mature oak tree.


    Spoiler: Sources
    Show
    Asterix and the Big Fight, Book of Exalted Deeds, Champions of Valor, Complete Adventurer, Complete Warrior, Playerís Guide to Faerun, Races of Stone, Savage Progression rules, Tome of Battle, Unearthed Arcana.


    Last edited by JyP; 2015-03-15 at 03:38 PM. Reason: Complete Build up to level 20