"But we're certainly dwarfs," said the Tiefling.
"We're Certainly Dwarfs," said Dibbler. "Yes, okay. That might work."
-Terry Pratchett, Soul Music (misquoted)

Quote Originally Posted by Azalin Stonecutter

Azalin Stonecutter
Tiefling, NG, Dwarven Sorcerer 1/ Spellthief 2/ Stoneblessed 3/ Spellsinger 5/ Dwarven Chanter 8

Abilities:
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Strength Dexterity Constitution Intelligence Wisdom Charisma Reason
10 16 11 16 10 15 32-point buy
10 16 12 16 10 15 4th
10 16 14 16 10 15 Stoneblessed
10 16 14 16 10 16 8th
10 16 14 16 10 17 12th
10 16 14 16 10 18 16th


Build:
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Level Class BAB Fort Ref Will Skills Feats Features
1 Spellthief +0 + 0 + 0 + 2
  • Appraise (Int) 4
  • Balance (Dex) 2
  • Concentration (Con) 4
  • Craft (Stoneworking) (Int) 4
  • Diplomacy (Cha) 4
  • Jump (Str) 4
  • Knowledge (Arcana) (Int) 4
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 2
  • Perform (Sing) (Cha) 4
  • Speak Language 1
  • Tumble (Dex) 4
Apprentice Entertainer Sneak Attack +1d6
Steal spell (0 or 1st)
Trapfinding
Speak Language (Terran)
2 Spellthief +1 + 0 + 0 + 3
  • Appraise (Int) 5 (1)
  • Balance (Dex) 2.5 (1)
  • Concentration (Con) 5 (1)
  • Craft (Stoneworking) (Int) 5 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 5 (1)
  • Knowledge (Arcana) (Int) 5 (1)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 4 (2)
  • Perform (Sing) (Cha) 5 (1)
  • Speak Language 1
  • Tumble (Dex) 4


- Detect Magic
Spellgrace +1
Steal Spell Effect
3 Stoneblessed +1 + 2 + 0 + 3
  • Appraise (Int) 6 (1)
  • Balance (Dex) 2.5
  • Concentration (Con) 5
  • Craft (Stoneworking) (Int) 6 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 6 (1)
  • Knowledge (Arcana) (Int) 5
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 5 (1)
  • Perform (Sing) (Cha) 6 (1)
  • Speak Language 1
  • Tumble (Dex) 4


Skill Focus (Perform (Sing)) Stonebond
4 Stoneblessed +2 + 3 + 0 + 3
  • Appraise (Int) 7 (1)
  • Balance (Dex) 2.5
  • Concentration (Con) 5
  • Craft (Stoneworking) (Int) 7 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 6 (1)
  • Knowledge (Arcana) (Int) 5
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 6 (1)
  • Perform (Sing) (Cha) 7 (1)
  • Speak Language 1
  • Tumble (Dex) 4


- Racial Battle Technique
5 Stoneblessed +3 + 3 + 1 + 4
  • Appraise (Int) 8 (1)
  • Balance (Dex) 2.5
  • Concentration (Con) 5
  • Craft (Stoneworking) (Int) 8 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 5
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8 (2)
  • Perform (Sing) (Cha) 8 (1)
  • Speak Language 1
  • Tumble (Dex) 4


- Stoneblessed
6 Dwarven Sorcerer +3 + 3 + 1 + 6
  • Appraise (Int) 8
  • Balance (Dex) 3 (1)
  • Concentration (Con) 5
  • Craft (Stoneworking) (Int) 9 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 8 (3)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 8
  • Speak Language 1
  • Tumble (Dex) 4


Improved Counterspell
Alertness
DR 1/ Adamantine
7 Spellsinger +3 + 3 + 3 + 8
  • Appraise (Int) 8
  • Balance (Dex) 3.5 (1)
  • Concentration (Con) 6 (1)
  • Craft (Stoneworking) (Int) 10 (1)
  • Diplomacy (Cha) 4
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 10 (2)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 10 (2)
  • Speak Language 1
  • Tumble (Dex) 4


- Bardic Music
Compelling Song
Spellsong
+ Sorcerer Spellcasting
8 Spellsinger +4 + 3 + 4 + 9
  • Appraise (Int) 8
  • Balance (Dex) 4 (1)
  • Concentration (Con) 8 (2)
  • Craft (Stoneworking) (Int) 11 (1)
  • Diplomacy (Cha) 5 (1)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 10
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 11 (1)
  • Speak Language 1
  • Tumble (Dex) 4.5 (1)


- + Sorcerer Spellcasting
9 Spellsinger +5 + 4 + 4 + 9
  • Appraise (Int) 8
  • Balance (Dex) 4
  • Concentration (Con) 10 (2)
  • Craft (Stoneworking) (Int) 12 (1)
  • Diplomacy (Cha) 6 (1)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 11 (1)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 12 (1)
  • Speak Language 1
  • Tumble (Dex) 5 (1)


Great Fortitude Improved Countersong
+ Sorcerer Spellcasting
10 Dwarven Chanter +5 + 6 + 4 + 11
  • Appraise (Int) 10 (2)
  • Balance (Dex) 6 (2)
  • Concentration (Con) 12 (2)
  • Craft (Stoneworking) (Int) 13 (1)
  • Diplomacy (Cha) 6
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 11
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 13 (1)
  • Speak Language 1
  • Tumble (Dex) 5.5 (1)


- Timing Chant
+ Sorcerer Spellcasting
11 Dwarven Chanter +6/+1 + 7 + 4 + 12
  • Appraise (Int) 12 (2)
  • Balance (Dex) 8 (2)
  • Concentration (Con) 14 (2)
  • Craft (Stoneworking) (Int) 14 (1)
  • Diplomacy (Cha) 6
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 11
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 14 (1)
  • Speak Language 1
  • Tumble (Dex) 6 (1)


Endurance Soothing Chant
+ Sorcerer Spellcasting
12 Spellsinger +7/+2 + 7 + 5 + 13
  • Appraise (Int) 12
  • Balance (Dex) 8
  • Concentration (Con) 15 (1)
  • Craft (Stoneworking) (Int) 15 (1)
  • Diplomacy (Cha) 8 (2)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 12 (1)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 15 (1)
  • Speak Language 1
  • Tumble (Dex) 6.5 (1)


Master Spellthief + Sorcerer Spellcasting
13 Dwarven Chanter +8/+3 + 7 + 6 + 13
  • Appraise (Int) 14 (2)
  • Balance (Dex) 10 (2)
  • Concentration (Con) 16 (1)
  • Craft (Stoneworking) (Int) 16 (1)
  • Diplomacy (Cha) 9 (1)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 12
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 16 (1)
  • Speak Language 1
  • Tumble (Dex) 7 (1)


- War Chant
+ Sorcerer Spellcasting
14 Dwarven Chanter +9/+4 + 8 + 6 + 14
  • Appraise (Int) 16 (2)
  • Balance (Dex) 12 (2)
  • Concentration (Con) 17 (1)
  • Craft (Stoneworking) (Int) 17 (1)
  • Diplomacy (Cha) 10 (1)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 12
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 17 (1)
  • Speak Language 1
  • Tumble (Dex) 7.5 (1)


- Counter Chant
+ Sorcerer Spellcasting
15 Spellsinger +9/+4 + 8 + 6 + 14
  • Appraise (Int) 16
  • Balance (Dex) 12
  • Concentration (Con) 18 (1)
  • Craft (Stoneworking) (Int) 18 (1)
  • Diplomacy (Cha) 12(2)
  • Jump (Str) 6
  • Knowledge (Arcana) (Int) 13 (1)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 18 (1)
  • Speak Language 1
  • Tumble (Dex) 8 (1)


Versatile Performer (Sing, Percussion, Dance) Amplified Music
+ Sorcerer Spellcasting
16 Dwarven Chanter +9/+4 + 8 + 6 + 14
  • Appraise (Int) 17 (1)
  • Balance (Dex) 13 (1)
  • Concentration (Con) 19 (1)
  • Craft (Stoneworking) (Int) 19 (1)
  • Diplomacy (Cha) 13 (1)
  • Jump (Str) 8 (2)
  • Knowledge (Arcana) (Int) 13
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 19 (1)
  • Speak Language 1
  • Tumble (Dex) 8.5 (1)


- Continuous Spellcasting
+ Sorcerer Spellcasting
17 Dwarven Chanter +10/+5 + 9 + 7 + 15
  • Appraise (Int) 18 (1)
  • Balance (Dex) 14 (1)
  • Concentration (Con) 20 (1)
  • Craft (Stoneworking) (Int) 20 (1)
  • Diplomacy (Cha) 14 (1)
  • Jump (Str) 10 (2)
  • Knowledge (Arcana) (Int) 13
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 20 (1)
  • Speak Language 1
  • Tumble (Dex) 9 (1)


Die Hard + Sorcerer Spellcasting
18 Dwarven Chanter +11/+6/+1 + 9 + 7 + 15
  • Appraise (Int) 20 (2)
  • Balance (Dex) 14
  • Concentration (Con) 21 (1)
  • Craft (Stoneworking) (Int) 21 (1)
  • Diplomacy (Cha) 16 (2)
  • Jump (Str) 10
  • Knowledge (Arcana) (Int) 14 (1)
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 21 (1)
  • Speak Language 1
  • Tumble (Dex) 9.5 (1)


Lingering Song Trance
+ Sorcerer Spellcasting
19 Dwarven Chanter +12/+7/+2 + 10 + 7 + 16
  • Appraise (Int) 22 (2)
  • Balance (Dex) 16 (2)
  • Concentration (Con) 22 (1)
  • Craft (Stoneworking) (Int) 22 (1)
  • Diplomacy (Cha) 17 (1)
  • Jump (Str) 10
  • Knowledge (Arcana) (Int) 14
  • Perform (Dance) (Cha) 1
  • Perform (Percussion) (Cha) 8
  • Perform (Sing) (Cha) 22 (1)
  • Speak Language 1
  • Tumble (Dex) 10 (1)


- Healing Chant
+ Sorcerer Spellcasting



Spells Known / Spells per Day:
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Level Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9
1 - - - - - - - - - -
2 - - - - - - - - - -
3 - - - - - - - - - -
4 - - - - - - - - - -
5 - - - - - - - - - -
6 4/5 2/3 - - - - - - - -
7 5/6 2/4 - - - - - - - -
8 5/6 3/5 - - - - - - - -
9 6/6 3/6 1/3 - - - - - - -
10 6/6 4/6 2/4 - - - - - - -
11 7/6 4/6 2/5 1/3 - - - - - -
12 7/6 5/6 3/6 2/4 - - - - - -
13 8/6 5/6 3/6 2/5 1/3 - - - - -
14 8/6 5/6 4/6 3/6 2/4 - - - - -
15 9/6 5/6 4/6 3/6 2/5 1/3 - - - -
16 9/6 5/6 5/6 4/6 3/6 2/4 - - - -
17 9/6 5/6 5/6 4/6 3/6 2/5 1/3 - - -
18 9/6 5/6 5/6 4/6 4/6 3/6 2/4 - - -
19 9/6 5/6 5/6 4/6 4/6 3/6 2/5 1/3 - -


Fluff:
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Falbere Stonecutter walked along side his horse, returning to the mountains from a successful trading venture. The gems and statuettes had sold well in the market, and with the proceeds he'd been able to assure a good return for his city. The trip had been routine, but it would not remain so.

As he traveled along the road, he heard a mournful song drifting from the woods. Curious, he left the trail to investigate. At it's source, he found a young woman, a half elf by the looks of her, holding a bundle in her arms as she lay sprawled against a tree. One could see from the look in her eyes, that something in her soul had been irreversibly damaged, and she just seemed to be grasping on to life long enough to complete one final task.

Seeing him approach, she raised her arms to give him the bundle. As he took it, the light faded from her eyes, and her body went limp. He felt it move, and examined it more closely to see an infant within. Two nubs of horns were formed on the child's skull, and a small cropping of red hair had begun to grow, a far different shade than the woman who had carried her to this point. Unable to abandon an innocent child, he carried her with him, all the way back to his home, his new daughter.


10 years later...

Azalin skipped after her father humming to herself. Falbere grimaced at the tune. Somehow she remembered the song her mother had sung to her as she lay dying. The memory was still bitter in his mind, and he didn't like recalling it. He'd never told her, all Azalin knew as family was his own. He was her father, his wife her mother, and his other children her siblings. Even if she was a tiefling, her soul was Dwarven, and she had become one with the stone.

She was always cheery about life, never seeming to care about how different she was. Now it was time for her to take her place and learn her trade. He'd taught her a bit of his own craft. How to appraise gems, and shape the stone. But she also showed a strange aptitude for music and the arcane. She was light on her feet and dextrous as well so where she could end up was anyone's guess.

As they walked in the hall, about the only thing he was certain of is that she wasn't going to be a soldier. She was sharp as a tack, but she seemed to lack the focus and discipline really needed to form up in ranks. Still they were before the elders now and it would be their choice.

“Ahh Falbere, you've brought Azalin today? Very well, let us see where she will best serve the community.”

Levels 1-6
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Our first five levels are focused on being counted as a dwarf. This requires the Stoneblessed prestige class. We start out with Spellthief in order to get appraise, and a few nice abilities. This also opens the door to the Master Spellthief feat later. We also take the Apprentice Entertainer feat in order to get Perform onto our class skills list. A single level in Sorcerer gives us the ability to cast 1st level arcane spells which we need to enter our first prestige class. Although taking bard would allow for a faster entry, by delaying entry a bit, we end up with a much more powerful caster. Bard's cap out at 6th level spells. By using Spellthief and Sorcerer we finish the build with 7th level spells, have more spells per day/ spells known, a greater selection, and the ability to rob our opponents of high level spells, even if we aren't able to store them.



8 Years later...

Azalin strapped the daggers to her boots. Her apprenticeship was finished. She'd learned all she could from the chanters, and now there was something she had to discover. She looked to her parents and straightened her jacket out. She'd spent 8 years studying under the chanters and now she was leaving. She knelt down and hugged her father.

“Da, no matter where I go, this is my home, and my family.”

“Bah,” Falbere pushed away gently with a sad smile on his face. “Don't be getting overly sentimental on me just yet girl. You just come home once you find your answers. I knew this day was coming sooner or later, so just hurry up about it will you? We need you down here. Balking on tradition left and right, but your still a damn fine chanter whether anyone else wants to admit to it or not.”

Azalin smiled. “I'll be quick about this as I can Da.” Her Hand brushed across the door to her home as she left. She didn't know how long it would be until she came home. But she had to know where she came from.

Levels 7-20
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First thing is to get our last prerequisite which is Bardic Music. Spellsinger only requires us to cast 1st level spells, an ability covered by the 1 level dip into Sorcerer. It also builds off our required skills for Dwarven Chanter and provides full casting. Spellsinger also provides a few nice boosts to our mundane Bardic Music abilities.

Spellsinger does have the unusual prerequisite of requiring elven heritage, however it's also generous enough to allow as little as 1/8th elven blood to still meet the requirement. Tieflings are planetouched humans, but this does not strictly prohibit them from having elven ancestry. Half-elves who have children have a chance of producing human offspring. This child would be human, but still have a quarter of it's blood be of elven ancestry, and because it would be human has the chance of being born a tiefling if it's human parent has the necessary corruption in their blood. The next child assuming a human parent was again chosen would have the minimum necessary at 1/8th. This means that there is at least a two generation gap in which a tiefling could have enough elven blood to qualify as a Spellsinger.

Going into Dwarven Chanter, we only take 8 levels. The reason for this is that level 9 is effectively a dead level, only providing a better fort save over taking another level of Sorcerer, and the capstone chant, while interesting has limited usage. Most adventuring parties will have little use for attacking structures, effectively making level 10 close to a dead level as well.

For our feats, we finally manage to get Master Spellthief at level 12. Prior to this all our feat slots were occupied with filling the necessary requirements to enter our prestige classes. Versatile performer makes perform checks easier as we can choose any of the selected styles and use the ranks for our highest ranked perform skill. This frees up skill points for placement in other areas. Finally Lingering Song lets us start off with our full bevy of boosts at the start of the fight, and then slide into a war chant, or continue with one of our defaults as needed.






1 Year Later...

Azalin walked through the slums of Tevin. Her journey had brought her here. Why she wasn't sure, but something told her she needed to be here. As she walked by, a young girl was quietly singing a familiar tune, one that had lingered in her mind for as long as she could remember.

She snapped her head to look at the girl, who quickly stopped seeing her horns under her hood. The girl’s mother picked her up and held her protectively. “Please milady, she doesn't understand. She didn’t' mean anything by it.”

Azalin quickly looked about. “Honestly ma'am that's two of us. I'm not one of the nobles, unless my accent isn't a dead giveaway. Could use a hot meal though if you've the space at your table.”

As they sat about the table, Azalin finally learned the meaning of the song she'd hummed for so long, and the words that went with it. The Tevin had oppressed those who weren't of the tainted blood that made up the nobility. Centuries ago they had made pacts with demons to ensure their power. Now they ruled with an iron fist hanging anyone who dared stand against them. Almost 20 years ago, one of the nobles fell for a commoner. His parents rejected the union, and so he eloped with her. He began to rally as many as he could to rebel against the tyrants. The song had been their rallying cry. Ultimately he had been hung, sacrificing himself so that his love could escape with their child. The woman had been found dead, but no trace of the child she took with her had ever been discovered.

Azalin looked at the woman. “If the people heard that song again, would they rise?”

“I imagine they might, those of us that survived the rebellion still have the desire for freedom, but without someone to lead...”

Azalin cut her off. “Listen for the song in the next six months. Be ready to take up arms when you hear it.” With that she left and disappeared into the night.


Sweet Spot: Level 16
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At level 16 we have all of our best abilities finally on the table. We don’t' have a particularly great BaB, but given that our build is more focused towards being a caster, that isn't as important. At level 15 we have 5th level spellcasting, trailing behind the bard slightly, but have a far greater variety of spells available, and more spells to cast to make up for it. The continuous chant allows us to cast in combat without having to worry about making constant concentration checks. Spellsong frees up some of our spell slots by allowing us to cast enchantment spells without actually knowing them as long as they appear on the sorcerer spell list. We also have an increased range to our bardic music effects. Versatile Performer nets us a total modifier of +28 to our perform checks as long as it involves at least 2 our of perform skills. This ensures a high rate of success for anything requiring a perform check.


Dawn rose as the people gathered before the tree. It was the last day of the promised time. Their fragile hope hung on a thread as they waited, praying for a miracle. Curious several of the nobles stood atop the wall to see what would bring the riff raff about the tree other than a hanging. In the distance a faint sound could be heard, a single voice cresting over the hill.

...Coming to the tree
I told you to run
So we would both be free
Strange things have happened there
No stranger would it be
If we met at midnight in the hanging tree

Are you, are you...

As the lone tiefling crested the hill, her lone voice turned into a deafening chorus as an army dwarfs marched behind here ready for the ensuing battle, there voice in perfect harmony with hers.

...Coming to the tree
Wear a necklace of rope
Side by side with me
Strange things have happened there
No stranger would it be
If we met at midnight in the hanging tree

The people turned, joining in the chant, there once fragile hope, strengthened into an iron will against their oppressors. This fight was theirs and they would win it.

Are you, are you
Coming to the tree
They strung up a man today
They say he murdered three
Strange things have happened there
No stranger would it be
If we met at midnight in the hanging tree





Sources:
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Item Source Page
Tiefling Monster Manual 209
Spellthief Complete Adventurer 15
Dwarf Sorcerer Races of Stone 147
Stoneblessed Races of Stone 122
Spellsinger Races of Faerun 185
Apprentice DMG II 175
Master Spellthief Complete Scoundrel 79
Versatile Performer Complete Adventurer 112
Lingering Song Complete Adventurer 109
The Hanging Tree Mockingjay by Suzanne Collins -