Type (Subtype): Humanoid (Curseblood/Elf Subtype)
Ability Scores: +2 INT +2 DEX- The Jormen are agile in both mind and body.
Speed: 30 ft.
Languages: The Jormen begin play knowing Common and Elven. They may choose any language, except for secret languages, as bonus languages.
Cursed Blood: The Jormen are blessed by their Progenitor, Jormengand, with the ability to strengthen the curses they place upon their enemies. The Jormen cast any spell with the Curse descriptor at +1 CL, and initiate maneuvers and stances from the Cursed Razor Discipline (change to the appropriate Discipline for 3.5 as necessary) at +1 Initiator Level.
Elven Immunities: Immune to magic sleep effects, yadda yadda.
Low-light Vision: The Jormen can see twice as far as humans in conditions of low light.
Keen Senses: The Jormen gain a +2 racial bonus to perception checks.
There is more to come. I am on mobile right now, and have limited access.
(Hey, Jormengand, do you pronounce your name in the Scandinavian way, like Yormengand, or with an English J, like Gormengand?)