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    Ogre in the Playground
    IZ42's Avatar

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    Nov 2014

    Default Re: [3.x/PF] GitP Regulars as Playable Races!

    The Jormen

    Type (Subtype): Humanoid (Curseblood/Elf Subtype)
    Ability Scores: +2 INT +2 DEX- The Jormen are agile in both mind and body.
    Speed: 30 ft.
    Languages: The Jormen begin play knowing Common and Elven. They may choose any language, except for secret languages, as bonus languages.
    Cursed Blood: The Jormen are blessed by their Progenitor, Jormengand, with the ability to strengthen the curses they place upon their enemies. The Jormen cast any spell with the Curse descriptor at +1 CL, and initiate maneuvers and stances from the Cursed Razor Discipline (change to the appropriate Discipline for 3.5 as necessary) at +1 Initiator Level.
    Elven Immunities: Immune to magic sleep effects, yadda yadda.
    Low-light Vision: The Jormen can see twice as far as humans in conditions of low light.
    Keen Senses: The Jormen gain a +2 racial bonus to perception checks.

    There is more to come. I am on mobile right now, and have limited access.

    (Hey, Jormengand, do you pronounce your name in the Scandinavian way, like Yormengand, or with an English J, like Gormengand?)
    Last edited by IZ42; 2015-03-24 at 08:55 AM.
    Spoiler: Quotes!
    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.

    Exalted Monk Avatar by ThePrez1776