Quote Originally Posted by IZ42 View Post
Races you say? I give my permission.


I will also be creating several races, if certain individuals give their permission.


Spoiler: The Iz
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History: The 42 Iz are the chosen mortal offspring of the god Irori. Embodying his ideals of self perfection and personal power, the 42 chosen Iz live among other mortal races and subtly influence them towards ambition and self improvement.

Physical Description: A consistent physical description of the Iz would be nearly impossible, as each one reincarnates upon death into a new body of a new race, no Iz ever possesses a consistent form, although they are always themselves.

Society: As there are only ever 42 Iz, they do not possess a true society of their own, although once every 100 years they will gather at a remote monastery location to share with each other the experiences they've had across their multiple lives.

Relations: Iz tend to be quiet and reflective, but are very accepting of other points of view and nurture the beliefs and ideals of others through both active support and playing "Asmodeus's Advocate."

Alignment: Iz tend towards neutrality across their multiple lives, although any individual life they live could be of any alignment.

Adventurers: Iz seek self improvement and the improvement of others, this desire to test oneself is what leads most Iz to a life of adventure.

Ability Score Racial Traits: Iz gain a +2 to any one mental score and a +2 to any one physical score of their choice. (2 RP)
Size: Iz are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Iz are Humanoids with the Iz subtype.
Base Speed: Iz have a base speed of 30 feet.
Languages: Iz begin play speaking Common. Iz with high intelligence scores can learn any language of their choice (barring secret languages like druidic).
Racial Traits:
Defensive Training, Greater (4 RP): Iz gain a +2 dodge bonus to Armor Class.
Mind of Iron (1 RP): Iz gain a +2 bonus on all Will saving throws.
Healthy (2 RP): Iz gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Lifebound (2 RP): Iz gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Multitalented (2 RP): Iz choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes.
Insight of a Past Life (Special): If an Iz with a favored class that offers a pool of resources (such as Ki, grit, panache or arcane points) multiclasses, his levels in other classes count as 1/2 of a level in his favored class to determine the size of his resource pool.
Reincarnate (Special): Whenever an Iz dies, his soul reincarnates in a new body 1d4 years later. This Iz is essentially a new character, but may still retain some memories of his or her previous lives.

Alternate Racial Traits:
Physiological Memory (Special): choose one racial ability from another race (such as Orc Ferocity, Hatred or Elven Immunities). The Iz now possesses that racial ability. This replaces Insight of a Past Life.
Borrowed Talent (Special): Choose a racial favored class bonus. The Iz counts as the chosen race for purposes of gaining that favored class bonus. This replaces Multitalented.

Favored Class Options:
Monk: add +1/4 point to the monk's Ki Pool.
Gunslinger: add +1/4 point to the Gunslinger's Grit Pool.
Magus: add +1/4 point to the Magus's Arcane Pool.
Swashbuckler: add +1/4 point to the Swashbuckler's Panache Pool.
Bard: add +1 round of Bardic Performance.
Barbarian: add +1 round of Rage.
etc.