Ssalarn, this one is yours

Ssalafee

Backstory
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The Ssalafee are thought to be related to the Sobek, but tend to inhabit the deep sands and caves rather than the rivers and swamps their cousins prefer. Once, they had a great empire, a center for the crafts and arts. Their forefathers were cursed by a mage jealous of their grace and charm, however, and this led eventually to the collapse of their cities and trades. Although the curse has long since faded, the memory of it remains in those who remain.

Buried ruins of the Ssalafee empires are sometimes found in the sands. Inevitably, they are full of great art, ancient lore, fine weapons, and on occasion immense amounts of gold.


Appearance
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Sinuous and graceful, the Ssalafee embody all that which is both beautiful and dangerous about the venomous snakes they resemble. They tend to be about three and a half feet tall (though about 5 feet if you actually stretched them out), and beautifully patterned in jewel tones, with onyx-black and sandy tan also common scale colors also common. Their heads are much like a viper, long enough to hold their fangs but with a high brow indicating that they are more than mere beasts.


Society
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Some wander the deserts, some dwell deep in the caves, but all prefer to pursue their arts in peace. The Ssalafee are almost never impulsive, preferring to think things through (and consult the Omens) before acting. This goes doubly true for major life events. Ssalafee parents have been known to take years deciding on the names of potential young or where to make their first permanent home (if any).


Racial Traits
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Humanoid (akashic, reptilian)
+2 Dex, +2 Cha, -2 Con. Ssalafee are both graceful and hypnotic, but their slight frames make them fragile.
Small size.
Bonus Essence:​ Ssalafee have a natural connection to akashic energy and start play with 1 bonus essence point in their pool.
Desert Adaptation: The Ssalafee requires half of the usual amount of food and water to eat, and can exist comfortably in temperatures up to 140 degrees. Cold affects them normally.
Venomous Bite: Deals 1d4 damage, plus delivers a supernatural poison that saps the will of their prey. DC 10+Cha, damage 1 Wis/round for one round, cured by one successful save. A Ssalafee can invest essence into his venom to make it more potent, increasing the save DC and Duration of their venom by one for each point invested.

Superstitious: Due to the curse of ill fortune the Ssalafee have been under for generations, they have developed a superstitious bent. On character creation, choose some kind of portent that the Ssalafee has studied all their lives (such as a Harrow deck, stargazing, rolling dice, wildlife behaviors, or even seeing random symbols in the world). Once per day, plus once more per four character levels they possess, they may spend a full round action observing their chosen portent to gain the effects of any 0th or 1st level spell or power with Detect in the name, with a caster level equal to their character level. Any time the Ssalafee goes a full day without using this ability, however, they suffer a -1 to all saves until they do so again.


Reasons
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"Afee" is Farsi for Viper, so it fits the naming theme of the Akashic races.
Akashic is obvious, the curse is a running joke through his writing process, and the will-sapping venom? Well, that's from my immediate, obsessed reaction to reading what he writes when I can find it.
Small size was just because none of the other Akashic races had it.
Stat arrangement comes from a discussion on the old Dreamscarred Press forums, talking about the Nameer.
Superstitious is just cool stuff I thought up