I suppose I'll give this a try! Please don't laugh. xD
This one's for Vizzerdrix.
The Drixi are not born, they are made. Specifically, they were once solitary humans with such a strong wanderlust as to attract even the attention of the god of travel Fharlanghn himself. Blessed with his divine touch to aid in their endless travels and adventures, many of the Drixi in fact are drawn to become his clerics upon their change.
The Drixi typically appear as worn, unkempt humans. Their skin is typically dusty and tanned from their long travels. Males typically sport long, ragged beards, while females sport very long heads of hair, rarely ever trimming them.
As a small, handpicked collection of wanderers, they are a solitary race with no society to speak of. Meetings between two Drixi are rare and brief, with stories shared over a meal or drink. The two would quickly resume their travels shortly after.
-+2 Dex, +2 Wis. The Drixi are quick of foot and wise to the ways of the world.
-Drixi gain a +1 racial attack bonus with staves and quarterstaves.
-Drixi gain a +2 racial bonus to the Survival skill.
-Add +1 DC to spells of the Teleportation subschool cast by the Drixi.
-Acclimation: Constant exposure to the elements leave the Drixi able to travel through and endure many of the harshest environments. Treat them as being constantly under the effects of an Endure Elements spell. Drixi characters of level 10 become even better at acclimating to tough and exotic environments, including other planes. Treat them as being constantly under the effects of Avoid Planar Effects.
-Favored Class: Cleric