Dudeons Die of Sorcery
Abjuration/Conjuration/Divination/Enchantment/Evocation/Illusion/Necromancy/Transmutation [Chaotic]
Level: Sorcerer/Wizard 2
Components: V, S, F
Casting Time: 1 Standard Action.
Range: Close.
Target: 1 creature.
Duration: 1 round/level (D)
Saving Throw: Will negates (harmless).
Spell Resistance: Yes (harmless).

When you cast this spell roll 1d8.
On a 1 the target receives a +6 resistance bonus to saving throws for the duration.
On a 2 the target receives a +12 armor bonus to AC, this armor is the result of magical force and applies against incorporeal touch attacks, and this spell gains the [Force] descriptor.
On a 3 the target gains a +3 insight bonus to all attack rolls, saving throws, skill and ability checks.
On a 4 the target gains a +4 morale bonus to attack rolls, weapon damage, and saves against fear.
On a 5 the target gains the benefits of a hot Fire Shield spell.
On a 6 the target becomes invisible as Greater Invisibility.
On a 7 the target gains 2d10 + CL temporary hit points.
On an 8 the target is transformed as if with the Polymorph spell.

Focus: A platinum d8 worth at least 500 GP.