Lizardy lizard.

Quote Originally Posted by Pebble Underfoot
Pebble Underfoot, The Kung Fu Lizard


Background
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Oh-hoh-hoh-hoah
Oh-hoh-hoh-hoah
Oh-hoh-hoh-hoah
Oh-hoh-hoh-hoah

[Chorus:]
Everybody was Giant Fighting
Those throws were fast as lightning
In fact, it was a little bit frightening
But they fought with expert timing

There were funky Giant men from funky Gianttown
They were tossing them up
They were tossing them down
It's an ancient Gnomish art
And everybody knew their part
From a feinting, to a slip
And a throwin' from the hip
Everybody was Giant fighting
Those throws were fast as lightning
In fact it was a little bit fright'ning
But they fought with expert timing

Pebble has had a hard life. His tribe was mostly devastated by a nomadic tribe of Darfellans, and had it not been for a scout from a nearby community of gnomes, his life would also have been short. Life with the gnomes has been all Pebble has ever known, and he is fiercely protective of his adoptive family and kin. When it came time for him to earn his keep, his small size didn't do a thing to dampen his excitement for the martial ways of "his people". And so he embarked upon the path of the Giantslayer with the reasoning that since everyone he would fight would be a giant to him, he should have an innate advantage from the start. Imagine his instructors surprise when his named turned out to be more than a humorous adjective, and something that he managed to turn into an oddly effective fighting tactic.


Build
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Pebble Underfoot, The Kung Fu Lizard
NG Muckdweller Unarmed Swordsage 7/Stoneblessed 3/Gnome Giant Slayer 10

Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Unarmed Swordsage 1 +0 +0 +2 +2 Appraise (2), Balance 4, Concentration 4, Craft(Stoneworking) 4, Escape Artist (2), Knowledge(Nature) 4, Move Silently 4, Tumble 4 Dodge, Weapon FinessB Quick to Act +1, Discipline Focus (Weapon Focus - Setting Sun)
2nd Unarmed Swordsage 2 +1 +0 +3 +3 Balance 5, Concentration 5, Craft(Stoneworking) 5, Escape Artist (2.5), Hide 1, Knowledge(Nature) 5, Move Silently 5, Tumble 5 AC Bonus
3rd Stoneblessed(Gnome) 1 +1 +2 +3 +3 Escape Artist (3), Hide 4 Mobility Stonebond (+2 bonus on Listen and Craft(Alchemy) checks
4th Stoneblessed(Gnome) 2 +2 +3 +3 +3 Escape Artist (3.5), Hide 5, Speak Language (Giant) Racial Battle Technique (+4 Dodge bonus to AC vs. Giants, +1 bonus on attack rolls vs. Kobolds and Goblinoids)
5th Stoneblessed(Gnome) 3 +3 +3 +4 +4 Escape Artist (4), Hide 6, Tumble (6) Stoneborn (+2 Con, Speak With Animals 1/day as a 1st level Druid)
6th Unarmed Swordsage 3 +4 +4 +4 +4 Concentration 7, Escape Artist (4.5), Knowledge(Nature) 6, Move Silently 6, Tumble 9 Spring Attack
7th Unarmed Swordsage 4 +5 +4 +5 +5 Concentration 10, Escape Artist (5), Hide, Knowledge(Nature) 7, Move Silently 8, Tumble 10 Discipline Focus (Insightful Strike - Setting Sun)
8th Gnome Giant Slayer 1 +6 +6 +5 +5 Escape Artist 7, Move Silently 9, Tumble 11 Favored Enemy (Giant) +2
9th Gnome Giant Slayer 2 +7 +7 +5 +5 Escape Artist 9, Move Silently 10, Tumble 12 Underfoot Combat Crafty Fighter
10th Gnome Giant Slayer 3 +8 +7 +6 +6 Escape Artist 11, Move Silently 11, Tumble 13 Slippery
11th Gnome Giant Slayer 4 +9 +8 +6 +6 Escape Artist 13, Move Silently 12, Tumble 14 Favored Enemy (Giant) +4
12th Gnome Giant Slayer 5 +10 +8 +6 +6 Escape Artist 15, Move Silently 13, Tumble 15 Combat Expertise Close Shot
13th Gnome Giant Slayer 6 +11 +9 +7 +7 Escape Artist 16, Hide 7, Move Silently 14, Tumble 16 Fast Movement
14th Gnome Giant Slayer 7 +12 +9 +7 +7 Escape Artist 17, Hide 8, Move Silently 15, Tumble 17 Favored Enemy (Giant) +6
15th Gnome Giant Slayer 8 +13 +10 +7 +7 Escape Artist 18, Hide 9, Move Silently 16, Tumble 18 Improved Trip Improved Mobility
16th Gnome Giant Slayer 9 +14 +10 +8 +8 Escape Artist 19, Hide 10, Move Silently 17, Tumble 19 Annoying Strike
17th Gnome Giant Slayer 10 +15 +11 +8 +8 Escape Artist 20, Hide 11, Move Silently 18, Tumble 20 Favored Enemy (Giant) +8, Defensive Roll
18th Unarmed Swordsage 5 +15 +11 +8 +8 Escape Artist (21), Hide 12, Knowledge(Nature) 8, Move Silently 19, Tumble 21, Quick Escape Skill Trick Pebble Underfoot Quick to Act +2
19th Unarmed Swordsage 6 +16 +12 +9 +9 Escape Artist (22), Hide 13, Knowledge(Nature) 9, Move Silently 20, Tumble 22, Easy Escape Skill Trick
20th Unarmed Swordsage 7 +17 +12 +9 +9 Escape Artist (23), Hide 14, Knowledge(Nature) 10, Move Silently 21, Tumble 23, Escape Attack Skill Trick Sense Magic

Racial Benefits:
Tiny Monstrous Humanoid - +2 Size Bonus to AC, +2 Size Bonus to Attack Rolls, +8 Size Bonus on Hide checks.
Speed - 20ft., Swim 20ft.
-6 Str, +6 Dex, -2 Wis, -2 Cha
+3 Natural Armor
Bite Attack (1d3)
Squirt (Ex): Up to 25 feet away, Reflex save or be blinded for 1 round. (DC 10 + Dex mod)
Weapon Finesse as a Bonus Feat
+8 Racial Bonus on Swim Checks, uses Dex instead of Strength for Swim checks, can always take 10 on a swim check, can run while swimming in a straight line.
Languages: Draconic
Bonus Languages from Intelligence: Gnome, Terran


Ability Scores
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Starting Ability Scores (including racial adjustments):
Str - 6
Dex - 22
Con - 14
Int - 14
Wis - 12
Cha - 6

Final Ability Scores:
Str - 6
Dex - 27 (4th, 8th, 12th, 16th, 20th)
Con - 16
Int - 14
Wis - 12
Cha - 6


Maneuvers/Stances Known
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Maneuvers/Stances Known:
Level Initiator Level Maneuvers Known: Stances Known: Maneuvers & Stances
1 1 6 1 Wolf Fang Strike, Moment of Perfect Mind, Counter Charge, Mighty Throw (retrained to Soaring Throw at 18th level), Shadow Blade Technique (retrained to Shadow Jaunt at 7th level), Stone Bones, Island of Blades Stance
2 2 7 2 Charging Minotaur, Hunter's Sense Stance
3 2 7 2
4 3 7 2
5 3 7 2
6 4 8 2 Mountain Hammer
7 5 9 2 Devastating Throw, (Retrain Shadow Blade Technique to Shadow Jaunt)
8 6 9 2
9 6 9 2
10 7 9 2
11 7 9 2
12 8 9 2
13 8 9 2
14 9 9 2
15 9 9 2
16 10 9 2
17 10 9 2
18 11 10 3 Ballista Throw, (Retrain Mighty Throw to Soaring Throw), Assassin's Stance
19 12 11 3 Scorpion Parry
20 13 12 3 Ancient Mountain Hammer


Breakpoints
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Level 5

At 5th level, Pebble is now effectively a Gnome (albeit a tiny one) due to his time in the Stoneblessed prestige class. He is pretty sneaky (with a great Hide modifier due to his size), has some mobility skills, and makes a great ally in combat with his Island of Blades stance. That stance lets him be a flanking buddy, because it only requires that he be adjacent to a foe, not threatening them. Mobility helps him get into his opponent's space with minimal difficulty. He's also got an array of useful maneuvers that give him a little defense (Moment of Perfect Mind, Stone Bones), battlefield control (Mighty Throw, Counter Charge), and utility (Hunter's Sense).

Level 10

3 levels into the SI, and Pebble is much more of a pain to deal with, particularly for Giants. Favored Enemy is a minor boost at this point for damage, but Crafty Fighter and Slippery are wonderful for him. Now he is not only difficult to hit or get ahold of for Giants, but anything Medium size or larger also has a rough time with him. Mountain Hammer Strike gives him a bit of surprise damage as we bobs and weaves through the legs of the big guys, and Devastating Throw adds to his battlefield control. Underfoot Combat gives him a big boost as well - he no longer suffers attacks of opportunity when entering the space of any creature Medium size or larger, and he gets a nice defensive bonus while he's in another creature's space (AC 29 before armor for Medium+ non-giants, AC 35 before armor vs. giants). Any foe who chooses to ignore him will expose themselves to flanking on all sides, a decent chunk of unavoidable damage, and likely wind up on the ground. He continues to be sneaky, and adds the Shadow Jaunt maneuver for a little extra mobility.

Level 15

This level isn't very exciting, but it is important. Favored Enemy boosts his maneuver damage by a good amount, and Improved Mobility helps keep his AC annoyingly high when closing on his target at top speed. Improved Trip is the important bit here, as it helps to ensure that his throws are competitive. He keeps his stealth capabilities high, and is all but impossible to keep hold of in a grapple.

Level 20, "Sweet Spot"

At the top of his game, Pebble is a real pain for Giants to face. His maneuvers are deadly, with Ancient Mountain Hammer providing a solid heavy damage hit, and Ballista Throw, Soaring Throw, and Devastating Throw providing battlefield control. Scorpion Parry can redirect a strike against Pebble into another foe, and when we're talking about Giants, that isn't a small chunk of damage. Defensive Roll really amps up Pebble's survival, and he's got a trio of skill tricks that really punish a foe that manages to grab him in a grapple. The final element that tops this off is the Pebble Underfoot feat, which makes his throwing capability nearly unmatched.


Sources
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Player's Handbook (Combat Expertise, Dodge, Improved Trip, Mobility, Spring Attack, Weapon Finesse)
Tome of Battle (Swordsage)
Races of Stone (Stoneblessed)
Races of the Wild (Underfoot Combat)
Complete Scoundrel (Skill Tricks)
Complete Warrior (Gnome Giant Slayer)
Dragon Compendium (Pebble Underfoot)
Unapproachable East (Muckdweller race)