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Thread: [3.x/PF] GitP Regulars as Spells!

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    EDIT: I, too grant permission. (I would guess something available for just about every character would be useful and fitting.)

    Quote Originally Posted by Jormengand View Post
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    Blackhawk's Tearing
    Transmutation [Cursed]
    Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
    Components: V, S
    Casting Time: 1 standard action
    Range: 10 ft.
    Target: One object of up to 1 lb whose possessor (and the object itself, if intelligent) is willing.
    Duration: Until discharged
    Saving Throw: Will negates (appears harmless, object)
    Spell Resistance: Yes (appears harmless, object)

    This spell appears to be the spell Mending to all scrutiny - which means that the spell becomes undetectable the moment its casting is complete, though someone might dispel it without noticing it even exists. In reality, it reverses any beneficial effect it had, and also causes 1d6 points of damage to the object in question, when that object is used or attacked.

    Storm Rage
    Evocation [Mind-Affecting, Cursed]
    Level: Brd 2, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One willing living creature per three levels, no two of which may be more than 30 ft. apart
    Duration: Concentration + 1 round/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    Storm Rage works much like Rage, and indeed appears to be the same spell for all intents and purposes. However, it deals 1d6/level electricity damage to each raging creature when the rage ends, and the subjects are fatigued as a barbarian at the end of the rage.

    Verdant Dream
    Illusion (Phantasm) [Cursed, Mind-Affecting]
    Level: Brd 5, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 minute
    Range: Unlimited
    Target: One living creature touched
    Duration: 6 hours
    Saving Throw: None
    Spell Resistance: Yes

    This spell tricks a creature into acting as a messenger for a Dream spell which is not actually being cast, but appears to be regardless of what means are used to investigate. The creature is instead trapped in a green forest, which appears to be part of the dream in question, and delivers their message, unaware that time is being slowed so much that they are actually taking six hours in reality to deliver the message, and that no-one will ever receive it. In this time, the would-be-messenger can be picked up, carried around, and even attacked without ever noticing it.

    Urashima's Balanced Strength
    Transmutation [Cursed]
    Level: Clr 2, Drd 2, Sor/Wiz 2
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 min./level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    This spell appears to be the spell Bull's Strength, until the target takes an action requiring their strength score, at which point the effect is reversed for the rest of the duration.

    Arcane Material Component
    A few hairs, or a pinch of dung, from a bull. The material component is not strictly necessary, but those in the know might notice its omission.

    Will work down the rest of the list eventually.
    Oh wow. These are all pretty clever! I like how they all have multiple parts to them, even if the downsides of their effects would make it reasonable for some of them to be of a lower level.

    Quote Originally Posted by ezkajii View Post
    I don't know how long one has to be a frequent lurker/poster to qualify as a 'regular' but I'd be interested to see a spell of me, and hereby give my permission!
    Ezkaji's Masterful Mind Mockeries
    Conjuration (summoning)
    Level: Sorcerer/Wizard 6
    Components: V, S, F
    Casting Time: 1 round
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Two or more summoned creatures
    Duration: 1 round/level (D)
    Saving Throw: None
    Spell Resistance: No

    This spell summons 1d3 creatures from the summon monster IV list or 1d4+1 creatures from the summon monster III or lower lists, except that they appear as mutated mockeries of their normal forms. The creatures are one size category smaller (to a minimum of Small) than normal and have -2 Strength and +2 Constitution. If a creature is killed, the killer is the target of a charm monster spell and must save or become charmed.
    Last edited by Morph Bark; 2015-04-18 at 05:48 AM.
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