The DMG defines Hard and Deadly as follows:20-50% chance of TPK sounds more like Deadly to me. A Hard encounter might have 20-50% chance of a hireling dying, not an adventurer. I think that, for experienced players, you should just bump everything down a difficulty level. Not sure how you'd calculate what the next threshold would be, but there's probably some way to figure it out.Originally Posted by DMG, p. 82
It probably doesn't exist (especially not with creatures from the MM, as that would just be C&D bait), but I could throw together something using the Basic DMG, if you'd like.