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    Titan in the Playground
    Join Date
    Jun 2011

    Default Re: [3.5/PF] GitP Regulars as Soulmelds/Veils!

    Loyal Paladin's Spear of Light
    Descriptors: Good
    Class: Vizier, Guru
    Slot: Hands
    Saving Throw: Reflex
    Holy light forms into a gleaming spear, ready to plunge into your foe’s evil heart.
    When this veil is shaped, the user gains a weapon of akashic energy, infused with the power of the upper planes. Treat this weapon as a shortspear, except that attacks made with it are melee touch attacks that deal 1d6 holy damage (1D4 if target is good, 1D8 if evil), but gains no benefit from power attack or strength bonus and is finessable. If the spear leaves your possession it dissipates at the end of your turn and can be reformed in your hand again as part of the swift action to invest essence.
    Essence: For each point of Essence invested in this ability the spears damage increases by 1d6. For every 2 essence invested in this veil, the spear’s reach increases by 5’.
    Chakra Bind (Hands): [G3, V2] Binding this Veil to your Hands slot you gain the ability to throw it as a line of 10’ long plus 10’ per point of essence dealing the spear’s damage. Creatures caught in the line receive a reflex save for half damage.

    Radiant Halo of the Loyal Paladin
    Descriptors: light, good
    Class: Daevic, Guru, Vizier
    Slot: head
    Saving Throw: reflex
    A ring of golden light floats above your brow, illuminating your path.
    When this veil is shaped, the user gains a halo that sheds light like a torch. Additionally, as a free action, the user may force all enemies within 20’ to make a reflex save or be dazzled for one round. Creatures with a [Good] alignment are immune to this effect. This veil counts as a [light] effect of spell level equal to half your veilweaver level for the purposes of interacting with darkness effects.
    Essence: For each point of essence invested in this veil, the radius of light shed increases by 10’. Additionally, the save DC increases by an additional +1 per two points of essence.
    Chakra Bind (Head):[G8, V6] You may choose a number of creatures within the illumination radius of this veil to instead be blinded for one round upon a failed save and dazzled on a successful save. Blind creatures are immune to this effect.

    I had these two ready to go, just had to wait for an appropriate person to apply them to.
    Last edited by stack; 2015-04-27 at 01:39 PM.