a quickee for da Orc fans!

CHOSEN OF DUKAGSH



"Keen thought advances the cause of our people more than keen blades."

Chosen of Dukagsh are specialist war priests who have dedicated themselves to ensuring the Scro remember history, and therefore do not repeat it, and continue to advance technologically and militarily. They seek eternal perfection that cannot be achieved.

BECOMING A CHOSEN OF DUKAGSH
A Scro Cleric with the right stuff will do.

ENTRY REQUIREMENTS
Race: Scro
Patron: Dukagsh
Domains: Must have access to the Orc and War Domains
Feats: Extend Spell, Persistent Spell
Skills: Concentration 6 ranks, Knowledge (Arcane) 6 ranks, must speak Elven


Class Skills
The Chosen's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), and Spellcraft (Int).
Skills Points at Each Level : 4 + int

Hit Dice: d8

Code:
   BAB  Fort    Ref    Will  Abilities
1. +1    +0     +0     +2    Expanded Spellcasting, +1 Level of existing Divine casting class
2. +2    +0     +0     +3    Expanded Spellcasting, +1 Level of existing Divine casting class
3. +3    +1     +1     +3    Expanded Spellcasting, +1 Level of existing Divine casting class
4. +4    +1     +1     +4    Expanded Spellcasting, +1 Level of existing Divine casting class
5. +5    +1     +1     +4    Expanded Spellcasting, +1 Level of existing Divine casting class
6. +6    +2     +2     +5    Expanded Spellcasting, +1 Level of existing Divine casting class
7. +7    +2     +2     +5    Expanded Spellcasting, +1 Level of existing Divine casting class
8. +8    +2     +2     +6    Expanded Spellcasting, +1 Level of existing Divine casting class
9. +9    +3     +3     +6    Expanded Spellcasting, +1 Level of existing Divine casting class
10.+10   +3     +3     +7   Expanded Spellcasting, +1 Level of existing Divine casting class
Weapon Proficiencies: A Chosen of Dukagsh gains proficiency with Martial Weapons, and gains Improved Unarmed Strike as a Bonus Feat if he does not already possess it.

Expanded Spellcasting: Upon attaining each new Level of Chosen, you may add two Arcane spells from the Wizard list to your Cleric spell list. They must be a spell of any Level you can cast (i.e. if you can cast 3rd Level Cleric spells they must be a Wizard spell of 3rd Level or less. You may now cast them as Cleric spells of the same Level.

PLAYING A CHOSEN OF DUKAGSH
Never rest, never surrender. Failure is just a minor setback, a test from Dukagsh. A test you must pass for your people to succeed. You can never ave enough knowledge, never be quick or strong enough, never be satisfied.
Combat: Combat is your second major preoccupation in life (the first being the ascendance of the Scro race). You continually experiment with new tactics and ideas, never letting your skills get rusty. You realize the Scro must be forever on the bleeding edge of military development to achieve your goals.
Advancement: Due to the experimentation, you have a great deal more leeway than most military clerics do in your development. Well, as long as you get results anyway..
Resources: If your mission is for the Church, the military, or of vital importance to your people you may well be showered with gifts if such are available.

CHOSEN OF DUKAGSH IN THE WORLD
"Sometimes I think he needs a break before he blows a blood vessel...but I'd never tell him that."
It is rare that you are seen off the battlefield, or in the fortifications of the Church. The common Scro hold you in awe, as you are indeed semi-mythical to them. You spend so much time at war the Elves are more likely to know your name than your own people.
Daily Life: You have no free time. If you are not performing your holy duties you are fighting. If you are not fighting you are training. If you are not training you are studying in the hopes of making a break through that will allow your species to succeed where others have failed.
Notables:
Organizations: The Chosen are formally members of both the Scro military and the Church of Dukagsh. Despite this they sometimes find the means and time to form various little cliques dedicated to some martial pursuit or study.

NPC Reaction
NPC's know your appearance is bad news, so they depart the vicinity. Your appearance means war is coming.

CHOSEN OF DUKAGSH IN THE GAME
This assumes that you are a religious fanatic, dedicated to the military service of your species. Which can be a problem in campaigns that aren't all Scro.
Adaptation: This is generally meant for serious Spelljammer campaigns, but can be adapted with a little work.
Encounters: PC's generally only meet Chosen when all hell is about to break loose. Either war is coming, or death is arriving in some fashion.

Sample Encounter
EL 12: The PC's are approached by a Scro priest who claims his squad has been wiped out by an ancient evil he has accidentally awakened, after failing to recognize certain warnings. He needs a new squad to help seal the thing back up again, and unfortunately you're all that's available within both his budget and time constraints.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
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AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
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Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
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Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions



EPIC CHOSEN OF DUKAGSH

Hit Die: d8
Skills Points at Each Level : 4 + int
Bonus Feats: The Epic Chosen of Dukagsh gains a Bonus Feat every 2 levels higher than 20th