Building on a Budget: Blood Angels

Blood Angels have been a fan favourite for a long time. No, really. A long time. Sanguinius was the 'best' Primarch, died soloing against Horus, and in his wake left an entire Chapter of Mary Sues who are supposedly a 'doomed' Chapter, yet keep managing to not be dead, despite nearly going extinct three times, all while gorgeous and having flowing blonde hair. They're pretty much the best - even better than Ultramarines! But, aside from that, the Blood Angels really do have some cool imagery going for them. Are you in? Of course you're in. Everyone loves space vampires - even though they're not vampires and have said so like a dozen times.

Let's recap our rules for BoaB.
Rule #1; The goal is to get to 1850 as cheaply as possible, while
Rule #2; Not being bad.

Spoiler
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(0.16) (W) Mephiston - 175 Points

Well, that was quick. Mephiston's greatest disadvantage is that he doesn't have an Invulnerable save. But, that's okay. Sanguinary, Divination and Pyromancy all have WC1 Powers that give you an Invulnerable save, you just have to be lucky enough to roll it. Biomancy is also strong, with Iron Arm and Endurance, but, again, you need to be praying to RNGesus if you want those Powers. Either way, Divination is generally pretty strong even if you don't roll the Invulnerable save. But, in the event that you don't get the Powers that you need, you'll need a retinue unit for Mephiston to go in, but, that's not unusual at all.

Deathstorm; It's probably worth just sticking with Captain Karlaen, his Warlord Trait is pretty strong. But Karlaen is only 160 Points, so you're going to have to make up those 15 Points, somewhere.

Troops, is a Tactical Squad. Since Scouts are coming in at 0.80, which is really bad. But, the question is, what kind of Tactical Squad? The Blood Angels' Tactical Squad box costs a little bit extra than the standard Space Marine kit, and for your efforts, the BA kit gives you a Heavy Flamer or Heavy Bolter. Heavy Bolters...Suck. Heavy Flamers are very nice, but, Drop Pods, being cheap Vehicles, are 1.57, and that's really bad if you're trying to save money - which you are. Then again, all of your Angels can move forwards because they have Furious Charge, and 3+ Armour, and both kits come with a Power Sword for your Sergeant. The biggest difference between the two kits, is, obviously, the shoulder pads, and, the vanilla kit comes with a Missile Launcher. Remembering that the BA kit costs a tiny bit extra.

(0.36) Tactical Squad (x10); Missile Launcher, Plasma Gun, Combi-Plasma - 180 Points
(0.40) Tactical Squad (x10); Heavy Flamer, Meltagun, Combi-Melta - 170 Points

What a difference $3 and 10 Points makes!? But, if you ask me, being Blood Angels, and then pretending to play Ultramarines is really, really lame. So, let's run face-first into our opponent and throw Power Swords and Inferno Pistols on our Sergeants.

(0.36) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points

That's better. Oh, it's also 1850. So we'll need four of those.

(0.36) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points
(0.36) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points
(0.36) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points


Deathstorm; With Karlaen, you have +15 Points. You can swap one of those Tactical Squads for Raphen's Death Company, which costs 210 Points, and that puts you at -5 Points.

Remembering that we still have a Mephiston, who isn't always going to have an Invulnerable save and doesn't know what to do with himself when bullets come flying his way.

(0.33) Terminator Assault Squad (x5); Thunder Hammers and Storm Shields - 225 Points

Now, if you actually clicked the above link that took you to the Ultramarines BoaB list, you might want to include a Land Raider, right about now. Unfortunately, you're not Ultramarines, you're Blood Angels, and you just don't have the same tools that they do. For starters, you don't get Stormtalons. So what're you going to use to shoot Fliers and FMCs? Devastators with Flakk Missiles? Please. What are you, the worst Blood Angels player ever?

Deathstorm; You have Squad Alphaeus instead, putting you back to +5 Points

(0.55) Stormraven Gunship; Twin-Linked Multi-Melta - 200 Points

(W) Mephiston - 175 Points

Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points
Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points
Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points
Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword - 190 Points

Terminator Assault Squad (x5); Thunder Hammers and Storm Shields - 225 Points
Stormraven Gunship; Twin-Linked Multi-Melta - 200 Points

Total: 1360 Points
For a core list, it's pretty strong, and gives you 500 Points to play with. The cheapest thing in your list (so far), are Termintators. So, if you wanted to run 10 more Terminators with Hammers and Storm Shields (450 Points), you probably could. But, Terminator boxes are kind of expensive, and you can save more money by taking better stuff. Besides, now you have two Star Units so your opponent is going to have to split their fire.

(0.13) Command Dante - 220 Points
(0.30) Sanguinary Guard (x5); Inferno Pistol, x2 Axes, Power Fist - 185 Points


1765. Getting close. Well, considering you've got a crap ton of Marines, Charging forwards, not being behind Cover, you're going to have to make that count.

(0.46) Sanguinary Priest; Melta Bombs - 65 Points

Now your Terminators - and Mephiston - get FNP on top of their Invulnerable save. 1830. Perfect. Four sets of Melta Bombs on your Tactical Sergeants.

Deathstorm; Put a Teleport Homer somewhere for 10 Points, and have Karlaen and Terminators land on it.


Spoiler: Blood Angels, CAD
Show
(0.46) Sanguinary Priest; Melta Bombs - 65 Points
(0.16) Mephiston - 175 Points

(0.35) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
(0.35) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
(0.35) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
(0.35) Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points

(0.30) Sanguinary Guard (x5); Inferno Pistol, x2 Axes, Power Fist - 185 Points
(0.33) Terminator Assault Squad (x5); Thunder Hammers and Storm Shields - 225 Points

(0.55) Stormraven Gunship; Twin-Linked Multi-Melta - 200 Points

(0.13) (W) Command Dante - 220 Points

Total: 1850 Points

Just remember your ABCs.
A. Always. B. Be. C. Charging.


$598 AUD. Cost-efficiency of 0.32. So, that's happening. Blood Angels is one of the best armies in the game for people on a budget, and has some of the best background of any Space Marines Chapter that there is. If you happened to grab Deathstorm while it was on the shelves, well, you got a bunch of dice and a rulebook. The list doesn't change that much, since the good units are still going to be good and prices of things not in Deathstorm don't change.

Spoiler: Deathstorm
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Sanguinary Priest; Melta Bombs, Teleport Homer - 75 Points
Captain Karlaen - 160 Points (Deathstorm)

Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
Tactical Squad (x10); Heavy Flamer, Meltagun, Inferno Pistol, Power Sword, Melta Bombs - 195 Points
Raphen's Death Company - 210 Points (Deathstorm)

Sanguinary Guard (x5); Inferno Pistol, x2 Axes, Power Fist - 185 Points
Squad Alphaeus - 215 Points (Deathstorm)

Stormraven Gunship; Twin-Linked Multi-Melta - 200 Points

(W) Command Dante - 220 Points

Total: 1850 Points

No idea what you're supposed to do with Cassor the Damned. He's a Dreadnought, so he flies in the back of the Stormraven very easily. To do that, drop one of the Tactical Squads...Then you have 50 Points to make up somewhere else. I mean, if you want to spend some coin, it is absolutely worth getting a Drop Pod in the Fast slot. Since it's not a Dedicated Transport, you decide what goes in it during Deployment. You want a Tactical Squad blowing Melta holes in something? Fine. You want your five Terminators threatening your opponent's DZ? Done. Hell, you could even put Cassor in the Drop Pod if you really wanted to.