Wood can be undead as well.
Quote Originally Posted by Malcanth Woodrue

[Image Source]


Malcanth Woodrue
NE Wood Elf Ranger 1/Ex-Druid 5/Blighter 10/Warshaper 4

Str 12, Dex 15, Con 12, Int 12, Wis 15, Cha 8
(All increases go to Wis)

Spoiler: Fluff
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Mal and his tribe lived in and protected the Holy Forest until the humans invaded. Smarter and better-organized than orcs, hardier and more numerous than goblins, the humans established a fort-city and began logging and hunting in the Holy Forest, with no regard for its sacredness. Much of Mal's tribe were killed or driven off, and the city-dwellers' poison and filth affected him too, with a strange throbbing pain and dark whispers in his mind. Finally, when he could no longer bear fighting the humans honorably (as if they had any honor!), he listened to the seductive, cancerous voice in his head, which burned through his connection to his forest to reveal new and destuctive powers.

The humans wanted his forest--his world--to die? Well, Mal was the embodiment of all the destruction the humans wrought, turned back upon themselves. He burned down the remains of the forest, blighted the human's crops, spread disease throughout the city...And, finally, he had his revenge, and the city was brought to waste. It wasn't enough. Having abandoned himself so utterly to the ruination of everything he once held dear, Mal found himself unsatisfied with simply destroying one city and despoiling the surrounding environment, so he moved on to wreak his havoc on the world at large.

Spoiler: Crunch
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Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
1st Ranger +1 +2 +2 +0 Concentration 4, Handle Animal 4, Knowledge (Nature) 4, Listen 4, Profession (Herbalist) 4, Spot 4, Survival 4 Combat Casting, Track (Bonus) Favored enemy (humans), wild empathy
2nd Druid +1 +4 +2 +2 Concentration 5, Listen 4, Profession (Herbalist) 5, Spot 4, Survival 4 Animal companion, nature sesne, wild empathy
3rd Druid +2 +5 +2 +3 Concentration 6, Listen 5, Profession (Herbalist) 6, Spot 5, Survival 5 Mother Cyst Woodland stride
4th Druid +3 +5 +3 +3 Concentration 7, Listen 6, Profession (Herbalist) 7, Spot 6, Survival 6 Trackless step
5th Druid +4 +6 +3 +4 Concentration 8, Listen 7, Profession (Herbalist) 8, Spot 7, Survival 7 Resist nature's lure
6th Druid +4 +6 +3 +4 Concentration 9, Listen 8, Profession (Herbalist) 9, Spot 8, Survival 8 Natural Spell Wild shape 1/day
7th Blighter +4 +8 +3 +6 Concentration 10, Listen 10, Spot 9, Survival 9 Deforestation
8th Blighter +5 +9 +3 +7 Concentration 11, Listen 11, Spot 11, Survival 10 Blightfire, sustenance
9th Blighter +6/+1 +9 +4 +7 Concentration 12, Listen 12, Spot 12, Survival 12 Multiattack Undead wild shape 1/day
10th Blighter +7/+2 +10 +4 +8 Concentration 13, Knowledge (Nature) 5, Listen 13, Spot 13, Survival 13 Speak with dead animal, undead wild shape 2/day
11th Blighter +7/+2 +10 +4 +8 Concentration 14, Knowledge (Nature) 6, Listen 14, Spot 14, Survival 14 Contagious touch 1/day, undead wild shape (large)
12th Blighter +8/+3 +11 +5 +9 Concentration 15, Knowledge (Nature) 7, Listen 15, Spot 15, Survival 15 Willing Deformity Animate dead animal, undead wild shape 3/day
13th Blighter +9/+4 +11 +5 +9 Concentration 16, Knowledge (Nature) 8, Listen 16, Spot 16, Survival 16 Contagious touch 2/day
14th Blighter +10/+5 +12 +5 +10 Concentration 17, Knowledge (Nature) 9, Listen 17, Spot 17, Survival 17 Unbond, undead wild shape 4/day
15th Blighter +10/+5 +12 +6 +10 Concentration 18, Knowledge (Nature) 10, Listen 18, Spot 18, Survival 18 Deformity (Parasite) Contagious touch 3/day, undead wild shape (Huge)
16th Blighter +11/+6/+1 +13 +6 +11 Concentration 19, Knowledge (Nature) 11, Listen 19, Spot 19, Survival 19 Plague, undead wild shape 5/day
17th Warshaper +11/+6/+1 +15 +6 +11 Concentration 20, Listen 20 Morphic immunities, morphic weapons
18th Warshaper +12/+7/+2 +16 +6 +11 Concentration 21, Spot 20 Abominable Form Morphic body
19th Warshaper +13/+8/+3 +16 +7 +12 Concentration 22, Listen 21 Morphic reach
20th Warshaper +14/+9/+4 +17 +7 +12 Concentration 23, Spot 21 Morphic healing

Spoiler: Spells
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Spells per Day
Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st - - - - - - - - - -
2nd 3 1 - - - - - - - -
3rd 4 2 - - - - - - - -
4th 4 2 1 - - - - - - -
5th 5 3 2 - - - - - - -
6th 5 3 2 1 - - - - - -
7th 4 2 - - - - - - - -
8th 5 3 0 - - - - - - -
9th 5 3 1 0 - - - - - -
10th 6 3 2 1 0 - - - - -
11th 6 3 3 2 1 0 - - - -
12th 6 3 3 3 2 1 0 - - -
13th 6 4 3 3 3 2 1 0 - -
14th 6 4 4 3 3 3 2 1 0 -
15th 6 5 4 4 4 4 3 2 1 0
16th 6 5 5 4 4 4 4 3 2 1
17th 6 5 5 4 4 4 4 3 2 1
18th 6 5 5 4 4 4 4 3 2 1
19th 6 5 5 4 4 4 4 3 2 1
20th 6 5 5 4 4 4 4 3 2 1
Druid spells are green
Blighter spells are red

Spoiler: Level Highlights
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Level 5: At level 5, Mal is crazy, but not necessarily evil, and certainly not on a BBEG scale. He's a druid who's been driven to the brink by people destroying his forest. The PCs may even want to help him, depending on the group, but even if they route the loggers and convince the whole city to pack up and move, someone else will come along and send Mal spiraling, since his forest is basically undefended. Also note that, in fluff terms, Mal's necrotic cyst is not something he chose or wanted. He shouldn't be using those spells yet.

Level 12 (Sweet Spot): So, the Blighter prestige class. It sucks, but is really interesting and flavorful, especially for an NPC. This is the sweet spot because it's where Mal catches back up to PC spellcasters and therefore becomes a credible personal threat, although if you play him smart, he should be okay a couple levels earlier. Mal's spell list is also sub-optimal (and I suggest adding appropriate spells from the Spell Compendium such as Acid Storm and Infestation of Maggots), but it's got undead creation spells (plus Unhallow) and decent blasting.

Other fun stuff he can do here includes a couple ways to ruin a forest (through deforestation or blightfire), Contagious Touch as an SLA (fun in conjunction with the Mother Cyst spells), and the ability to speak to dead animals. The best things, though, are Undead Wild Shape (which can be used for animals up to Large size now) and Animate Dead Animal. It's more restrictive than regular Animate Dead, but it also has no material component.

Level 20: Unbond, one of the two new abilities Blighters get in the back four, is very situational, but can really give the PCs that extra level of loathing for Mal. Use it either on someone with a tricked-out animal companion of a type that would otherwise be hostile (so it attacks the party) or, to be extra nasty, just do it to whichever player is the most attached to their animal companion/familiar. The other new ability, plague, is a more useful version of Contagious Touch. Since PCs will be able to cure disease pretty easily, only use this in places they won't visit right away, so they won't be able to save everyone.

Since Blighters can't increase their spellcasting past 10th level, Mal loses nothing by finishing up with Warshaper, which helps his undead wild shape be more potent. How does a skeleton bear grow horns? Dunno, but I bet it's creepy to watch! Between his Warshaper abilities, Mother Cyst, and his deformity feats, Mal should be twisted and gross at higher levels; less and less able to pass for normal. Play up how monstrous he looks and acts (especially since there frankly was not room in the build to make him undead) as you head into the final conflict.

Spoiler: Sources
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Core:Wood Elf, Ranger Druid, Track, Combat Casting, Natural Spell, Multiattack

Complete Divine: Blighter
Elder Evils: Abominable Form, Deformity (Parasite)
Heroes of Horror: Willing Deformity
Libris Mortis: Mother Cyst