Runes, the language of creation given written form. A runesaint studies these runes, learning them, instilling and inscribing the very purity of their souls into the mystic symbols.
BECOMING A RUNESAINT
To become a Runesaint one must couple extraordinary purity, with the divine blessing to channel the power of creation and the skill to craft the runes themselves.
Feats: 2 Exalted Feats
Skill: Craft (calligraphy) 8 ranks.
Spellcasting: Ability to cast 3rd level divine spells, at least 3 of which have the Good descriptor.
The Saintheart's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Religion) (Int), Knowledge (the Planes) (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skills Points at Each Level: 4 + int
Hit Dice: d6
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1st +0 +0 +0 +2 Bonus Exalted Feat, Scribe Soul Rune - 2nd +1 +0 +0 +3 Saintheart +1 level of existing divine class 3rd +1 +1 +1 +3 Bonus Exalted Feat +1 level existing divine class 4th +2 +1 +1 +4 Rune of Will +1 level existing divine class 5th +2 +1 +1 +4 Bonus Exalted Feat, Scribe Greater Soul Rune +1 level existing divine class
Weapon and Armor Proficiencies: A Runesaint gains no new weapon or armor proficiencies.
Bonus Exalted Feat: At 1st, 3rd, and 5th level a Runesaint gains 1 Exalted feat they meet the prerequisites for as a bonus feat.
Scribe Soul Rune (Su): Once per day a Runesaint may inscribe a rune representing themselves upon a number of piece of parchment or cloth equal to their Wisdom modifier (min 1). When a runesaint uses this ability they select one Exalted feat they possess other than Vow of Poverty. A creature may wear the inscribed cloth as a band wrapped around their arm, head, or leg. Any Good aligned creature wearing this rune gains the benefits of the Exalted feat as if they had it themselves (if they act in a way which would cause them to lose the feat such as breaking a vow or acting in an un-exalted manner) they lose the benefit of this ability as if they were not Good though another creature could wear the rune and gain it. These rune cloths retain their potency for 8 hours after which they lose all effects.
Saintheart (Ex): At 2nd level a Runesaint select a number of skills equal to the Exalted feats they possess. They gain a +2 perfection bonus to the selected skills. In addition 1/day they may re-roll a roll with each affected skill but doing so causes them to lose this bonus to that skill until the next day; alternatively they may use this re-roll as a free action usable outside of their turn to instead grant themselves a +2 perfection bonus to their next Will save, they may expend multiple re-rolls in this manner at once to increase this bonus by +2 for each additional re-roll used.
Rune of Will (Su): At 4th level a Runesaint gains the ability to inscribe a Rune of Will upon the forehead of one willing Good aligned creature. Whenever that creature would have to make a Will save the Runesaint makes it instead. If the Runesaint fails the save they both suffer the effects of failure, if they succeed the effect is negated for both creatures (as if with Mettle).
Scribe Greater Soul Rune (Su): Beginning at 5th level when a Runesaint uses their Scribe Soul Rune ability they may select 2 Exalted feats instead of one, and creatures bearing the runes gain the benefits of each feat.