Aw, I was too late. I wrote up a PrC for Red Fel a few days ago and wanted to be the first to post it. Well, here goes:
Alignment: Any Evil
Skills: Diplomacy 8 ranks, Intimidate 8 ranks, Bluff 4 ranks, Sense Motive 4 ranks
Special: Must have convinced an initially hostile character to aid them in a significant manner.
Special: Must be able to cast Charm Person as a spell or spell-like ability.
Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Int), Hide (Dex), Intimidate (Cha), Knowledge (Arcana), Knowledge (Local), Knowledge (Nobility), Knowledge (Planes), Knowledge (Religion), Listen (Wis), Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis)
The Fell Speaker
Level Base Attack Bonus Fort Ref Will Special Spellcasting 1 +0 +2 +0 +2 Beguiling Alignment +1 level of Spellcasting class 2 +1 +3 +0 +3 Fell Speech (Cadence of Darkness) +1 level of Spellcasting class 3 +1 +3 +1 +3 Words of Binding (Suggestion) +1 level of Spellcasting class 4 +2 +4 +1 +4 Fell Speech (Font of Sin) +1 level of Spellcasting class 5 +2 +4 +1 +4 Universal Appeal +1 level of Spellcasting class 6 +3 +5 +2 +5 Fell Speech (Words of Atrocity), Words of Binding (Geas) +1 level of Spellcasting class 7 +3 +5 +2 +5 Telepathy +1 level of Spellcasting class 8 +4 +6 +2 +6 Fell Speech (Insidious Whispers) Ė 9 +4 +6 +3 +6 Words of Binding (Soul Binding) +1 level of Spellcasting class 10 +5 +7 +3 +7 Darkest Bargain Ė
Beguiling Alignment (Ex): Whenever a creature attempts to discern your alignment, they must make a Spellcraft Check equal to 10 + the Fell Speakerís class level + the Fell Speakerís Diplomacy bonus. If they fail, the Fell Speaker may choose what alignment they wish to appear as.
Fell Speech (Ex): The Fell Speaker is able to twist words into clever traps and magical bindings. As their power grows, so too does their ability to manipulate their audience.
Cadence of Darkness: The Fell Speaker has mastered his use of tone and timing, and can use them to disguise his true messages. Good listeners take a penalty on Sense Motive and all opposed Charisma-based checks made against the Fell Speaker equal to his class level.
Font of Sin: The Fell Speakerís soothing voice is able to coax out the darkest and most vile desires of his listeners. As a full-round action, he may force a creature to confess its desire unless it makes a Will Save with a DC of 10 + the Fell Speakerís class level + the Fell Speakerís Charisma bonus.
Words of Atrocity: The Fell Speakerís voice appears to make everything it describes darker and more sinister, causing joy and laughter fade as the shadows seem to lengthen. As a standard action, the Fell Speaker may force Good listeners within 30 ft. to make a Will Save with a DC of 10 + the Fell Speakerís class level + the Fell Speakerís Charisma bonus or take a -4 morale penalty to attack rolls and saves.
Insidious Whispers: The Fell Speakerís speech blurs the lines between good and evil, drawing his listeners towards his own darker nature. Whenever the Fell Speaker uses his Diplomacy or Bluff skills against a creature, that creature must make a Will Save with a DC equal to 10 + the Fell Speakerís class level + the Fell Speakerís Charisma bonus or temporarily have their alignment fall one step towards Evil on the Good Ė Evil axis for the next 24 hours. Temporary changes of alignment caused by this ability do not cause a creature to be treated differently when qualifying for classes, feats, or when using magic items. A victimís alignment cannot be lowered more than one step in a given 24 hour period. Additionally, if the Fell Speaker succeeds in lowering a victimís alignment seven days in a row, the victim must make an additional Will Save or the alignment change becomes permanent. The Fell Speaker may then begin lowering the victimís alignment another step the next day, resetting the seven-day process. Due to the energy investment required, a Fell Speaker may only have one victim affected by this ability at a time.
Words of Binding (Su): The Fell Speaker can twist their words and conversation into magical bindings without their hapless victimís knowledge. Any time the Fell Speaker would successfully shift someoneís opinion as the result of a Diplomacy check, you may apply one of the following effects as a spell-like ability as a free action as noted below. If you do, the target must also make a Listen check with a DC equal to 10 + the Fell Speakerís class level + the Fell Speakerís Charisma bonus in order to notice that the effect has been placed on them. Other onlookers or listeners do not receive the opportunity to make this check, as the language the Fell Speaker uses is too complex and convoluted for any but the intended target to understand.
Suggestion: At second level, the Fell Speaker can affect targets as though by a Suggestion spell a number of times per day equal to their Charisma bonus.
Geas: At sixth level, the Fell Speaker can affect targets as though by a Geas spell a number of times per day equal to one half their Charisma bonus, rounded down.
Soul Binding: The Fell Speaker may now make willing deals in exchange for creatureís souls. Treat the effect of the contract as a Soul Bind spell-like ability with a caster level equal to the Fell Speakerís character level, with the exception that the target remains living, does not receive a saving throw, and the created gem manifests itself in the Fell Speakerís outstretched hand. The Fell Speaker is then under a Geas effect to complete their end of the contract.
Universal Appeal (Ex): A Fell Speaker of fifth level or higher may speak with any creature as though under the effect of a constant Tongues spell.
Telepathy (Su): A Fell Speaker of seventh level or higher gains Telepathy out to a range of 5 ft. per Fell Speaker class level.
Darkest Bargain (Su): The Fell Speaker speaks with all the powers of Baator and the wit of a Contract Demon. . Additionally, the Fell Speaker may offer to grant a creature a Wish as a spell-like ability once per day except that he may only use it on a creature that has failed a Will Save against Font of Sin within the last 24 hours. The Fell Speaker must attempt to use this Wish to either grant the desire or bring harm or doom down upon the wisher.