One more before bed.
Harrier Scout
Hit Die
d8
Requirements
Base Attack Bonus: +5
Feats: Blackhawk Companion
Skills: Handle Animal 5 Ranks, Spot 5 Ranks
Class Skills
The Harrier Scout's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at Each Additional Level
6 + Int modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save Class Features 1st +0 +0 +2 +0 Skirmish (+1d6), Sight Link 2nd +1 +0 +3 +0 Harry 3rd +2 +1 +3 +1 Skirmish (+1d6, +1AC), Bonus Favored Enemy 4th +3 +1 +4 +1 Baffle 5th +3 +1 +4 +1 Skirmish (+2d6, +1AC) 6th +4 +2 +5 +2 Falter, Bonus Favored Enemy 7th +5 +2 +5 +2 Skrimish (+2d6, +2 AC) 8th +6 +2 +6 +2 Pilfer 9th +6 +3 +6 +3 Skirmish (+3d6, +2 AC), Bonus Favored Enemy 10th +7 +3 +7 +3 Hide in Plain Sight
Class Features
All the following are Class Features of the Harrier Scout prestige class.
Weapon and Armor Proficiency
Harrier Scouts gain no proficiency with any weapon or armor.
Skirmish (Ex)
A Harrier Scout gains the Scout's skirmish ability and progression.
Sight Link
You gain the ability to see briefly through your hawk's eyes. Using this ability is a full-round action, and you can see through the hawk's eyes only for the round in which you perform this action. At the end of the round, you are fatigued. You can use this ability at will, although if you use it while you are already fatigued, you become exhausted. While seeing through your hawk's eyes, you cannot see through your own eyes. Your raven can be at any distance from you, but it must be on the same plane of existence as you are.
Harry
As a swift action, you can command your hawk harrier to distract a single opponent within 30 feet of you. The hawk enters that opponent's space. The target must then make a Will
save (DC 10 + 1/2 your class level + your Wis modifier). If the save fails, that opponent takes a -2 penalty to its AC for 1 round.
Bonus Favored Enemy
You may select an additional favored enemy from the ranger favored enemy list.
Baffle
You can command your hawk harrier to prevent an opponent from taking advantage of lapses in your defenses. If at the start of your opponent's turn the hawk is in its space, the opponent must make a Will save (DC 10 + 1/2 your class level + your Wis modifier). If the save fails, that opponent cannot make attacks of opportunity for 1 round.
Falter
You can command your hawk harrier to keep an opponent off balance against enemies. If your hawk occupies its space, that opponent provokes attacks of opportunity from threatening foes even when it takes a 5-foot step. Your hawk harrier automatically follows a target that makes a 5-foot step.
Pilfer
You can command your hawk harrier to snatch a belonging small enough that the hawk can carry from an enemy. Instead of rolling for the hawk's Slight of Hand, you roll your own Handle Animal check in it's place.
Hide In Plain Sight
While in any sort of natural terrain, you can use the Hide skill even while being observed.