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Is this you tired or ready for more?
but seriously we need some coverage for these other people. Maybe I should recruit more writers?
Oh wait, I mean:
Grand Imagination Fencer

Grand Imagination Fencers, also known as Names are Hard or GIFs, are skilled warriors fueled by sheer hot blooded passion or madness, drawing upon it to warp and rend the very sanity of foes.

BECOMING A GIF

Becoming a GIF requires a soul born of chaos, and pure skill of arms.

ENTRY REQUIREMENTS
BAB: +5
Alignment: Any Chaotic.
Feats: Any 2 Fighter bonus feats.


Class Skills
The following skills are class skills for the GIF and their key ability scores: Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim (Str), and Tumble (Str).
Skills Points at Each Level: 4 + int

Hit Dice: d10

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st
+1
+2
+0
+2
Conscience White as Snow, Hot Bloody Fury/Yandere Rage 1/day, Diehard
2nd
+2
+3
+0
+3
Smite Sanity 1/day, Uncanny Dodge
3rd
+3
+1
+3
+1
Hot Blooded Fury/Yandere Rage 2/day, Wings Black as Ebony
4th
+4
+1
+4
+1
Command Obedience, Greater Hot Blooded Fury/Yandere Rage, Smite Sanity 3/day
5th
+5
+4
+1
+4
Armor Red with Blood, Hot Blooded Fury/Yandere Rage 3/day

Weapon and Armor Proficiencies: A GIF gains no additional weapon or armor proficiencies.

Conscience White as Snow (Ex): Due to a quirk in their nature a GIF is able to kill a creature without a qualm of conscience, to torment the soul of a being and not feel at all guilty about the poor Iron Zealot. Even when dealing with magically induced guilt or a creature they have directly harmed they can face them without a twinge of remembrance of what they did. After all it was just Tuesday, or was it Wednesday? It's hard to remember. A GIF is immune to any guilt based effect (up to and including Sanctify the Wicked) and they gain a +2 to Bluff, Diplomacy, and Intimidate checks as they are able to dispassionately put on a sweet smile in any circumstance.

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Hot Blooded Fury/Yandere Rage (Ex): A GIF is able to tap into their own inner madness and fury. A Good aligned GIF gains the ability to channel this madness into a hot blooded rage in which they become an inspiration to their allies as they strike about dealing out justice with their blows gaining Hot Blooded Fury. An Evil aligned GIF gains the ability to release this madness in a murderous insanity, usually tied with a frightening protectiveness of their favorite pet/lover gaining Yandere Rage. A Neutral aligned GIF chooses either Hot Bloody Fury or Yandere Rage when they first gain levels in GIF. Either way a GIF can use this ability as a free action 1/day at 1st level, 2/day at 3rd, and 3/day at 5th, and these abilities improve at 4th level in GIF. In addition these abilities have certain similarities. Both Hot Blooded Fury and Yandere Rage last 3 + Con modifier rounds, grant +2 Strength and Constitution for the duration, and limit actions in the same was as a Barbarian's Rage. When either ability is used any fear effects affecting the GIF immediately ends, and they gain immunity to fear for the duration; if a GIF is frightened, panicked, or cowering at the beginning of their turn and they still have uses of this ability it automatically activates ending the fear effect and allowing the GIF to act normally. A GIF is fatigued at the end of a Hot Blooded Fury or Yandere Rage until the end of the current encounter, or if already fatigued exhausted instead; if already exhausted they are rendered unconscious until the end of the current encounter. When a GIF gains access to the greater version at 4th level the Strength and Constitution bonus from both increases to +4 in addition to more ability specific effects.

---Hot Blooded Fury: While in a Hot Blooded Fury a GIF deals additional damage to evil creature equal to twice their GIF level and gain Mettle. In addition allies (other than yourself) who can see you or hear your words are inspired by your hot blooded courage gaining a +2 morale bonus to attack, damage, and Will saves versus fear. Once a GIF gains Greater Hot Blooded Fury they gain immunity to charm and compulsion effects while under the effects Hot Blooded Fury and the bonus granted to allies increases by +1 per 5 effective character levels beyond 4th the GIF possesses (giving +5 at ECL 19). In addition the GIF, and all allies receiving this bonus, gain Fast Healing 3 as long as they receive this bonus and the GIF is alive.

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---Yandere Rage: While in a Yandere Rage a GIF suffers a -2 penalty to AC, but gains an additional attack each round as part of an attack action or a full-attack action at their highest attack bonus (this does not stack with Haste or other similar effects). During a Yandere Rage a GIF may score critical hits against creatures immune to critical hits and automatically confirm any critical threats against creatures not normally immune to critical hits. A GIF during a Yandere Rage also produces an aura of fear out to 5-ft and any enemy within this aura must make a Will save (DC 10 + GIF level + Cha modifier) or be shaken for the duration of their Yandere Rage; success or failure a creature needs only save against this fear aura once per Yandere Rage. Once a GIF gains Greater Yandere Rage they no longer suffer damage (including nonlethal or ability damage) during a Yandere Rage, but when their Yandere Rage ends they immediately take all damage they would have suffered. In addition during a Greater Yandere Rage the GIF's fear aura extends 5-ft per class level instead of 5-ft.

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Diehard (Ex): A GIF gains Diehard as a bonus feat even if they do not meet the prerequisites.

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Smite Sanity (Su): A GIF learns to rend the sanity of foes with a blow, filling their weapon with the power to tear at their minds and grasp on reality. Beginning at 2nd level a GIF may 1/day declare themselves to be Smiting Sanity as part of an attack. They add their Charisma modifier to damage with the smite and deal Wisdom damage in place of regular damage with the attack dealing 1 point of Wisdom damage per 6 points of damage the attack would have dealt. At 4th level a GIF may use Smite Sanity up to 3 times per day, but never more than once per round.

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Uncanny Dodge (Ex): A GIF has the reactions of a cat, or some such. Beginning at 2nd level a GIF gains Uncanny Dodge (as the rogue ability), or if they already have Uncanny Dodge they gain Improved Uncanny Dodge instead.

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Wings Black as Ebony (Su): In honor of their founder GIFs learn to sprout wings of chilling darkness from their back. Beginning at 3rd level a GIF may sprout a pair of feathery, black wings as a standard action, granting them a fly speed equal to their land speed with Good maneuverability. A GIF may dismiss these wings as a standard action, but otherwise they last indefinitely.

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Command Obedience (Sp): A GIF learns to sway the wills of others. A Good aligned GIF gains the ability to use Charm Person as a spell-like ability 3 times per day, and it is heightened to a level equal to 1/3rd the GIF's character level. An Evil aligned GIF gains the ability to use Command as a spell-like ability at-will,and it is heightened to a level equal to 1/3rd the GIF's character level. A Neutral GIF gains Charm Person if they have Hot Blooded Fury, and Command if they have Yandere's Rage.

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Armor Red with Blood (Ex): Good or Evil a GIF learns to draw power from the bloody death of others. Beginning at 5th level whenever a GIF kills a living creature they gain a +1 morale bonus to attack, damage,and saving throws for 1 minute equal to 1/6th the creature's hit dice; this bonus is increased by +2 if they kill a monk.

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