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Thread: [PEACH] Binder class (WIP)

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    Pixie in the Playground
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    I'd like to change saying 2 exclusives, in my reality these subclasses won't offer more than 4 vestiges between levels 2/3 and 9, and I myself am considering if they all need to be exclusive, or some are more easily obtained, of if I should take an Eldritch Blast-inspired route, and incentivize binding these certain vestiges (In which case only the stars Dantalion, Tenebrous and Zagan would have their respective pledges as a prerequisite/special requirement). The subclasses themselves will likely work around the levels you used, if those are the levels you need.
    Ooh, likening it to Eldritch Blast gives me an idea... If we do have subclasses based around particular vestiges, then they could offer vestige-specific pact augmentations just like how warlocks get invocations that are restricted to a particular pact or patron. So, while the other pact augmentations require you to have a vestige bound to make them work, these ones would need a specific vestige, not just any one.

    (On a related note, I've been thinking of having pact augmentations that require a vestige of a certain level, rather than any vestige. Thoughts?)

    Quote Originally Posted by Prince Zahn View Post
    I should mention, I agree that while the binder might start her path as mundane among mortal the binder should relinquish any right to the label "commoner" within the first 3 levels, with or without his vestiges. it's because of this I aim that my pledges/cults/??? Would give the binder abilities that would be handy in general, but better when bound to any of these vestiges, which is a lot easier to coordinate when you
    Build it all from scratch
    All I'm saying is that given what we have so far, what does a binder without vestiges have over a commoner? I guess their ability scores are above commoner level, and the HP they get at each level, and the base proficiencies they get at 1st level, but other than that... nothing. No vestiges means no pact augmentations, so not even those. Maybe some feats, if the DM is allowing feats (so easy to forget they're a variant rule in 5e, after feat-heavy 3.5). Thus, I want to give it some features that don't rely on vestiges at all.

    I'm so torn between the two options, I might end up just finishing the three I posted, then building your vestige-set idea, and presenting both for people to choose from. They're so different, I think there's totally room for both. In fact, I have ideas for two other things that use vestiges; at one point "binder" was going to be a subclass of something else, but really the other two subclasses from that idea could be full classes of their own. In time, vestiges could be a common feature of multiple classes, so that vestige/pact magic is an actual group just like arcane magic and divine magic, rather than just a thing that one class does... But that's something for another day
    Last edited by anaximander19; 2015-06-03 at 05:09 AM.