Akaris (The Binder, Lady of Chains)

Sex and Gender: Female
Race: It's complicated. Call her a mechangel for now.
Height: Somewhat difficult to say due to her armor being rather odd in the foot department and her usually floating a foot or two off the ground.
Age: Approximately mid twenties, physically. Technically probably more like four or five. Except that that was in a game so she's had a lot more experience in that time than most, and she has memories from before she actually existed, plus she's... Look, it's complicated, just call her somewhere around how she looks.
Alignment: Complicated. Neutral is probably closest.
Class/Profession: Mage/Warrior
Power Rating: In the C or C+ to B range, roughly.
Description: Akaris's 'settled' appearance is a pale-skinned woman with dark hair and pale skin, with what seem to be green and gold circuits implanted under the skin around her eyes, in such a way as to form stylized chains. Most people who see her, though, will also find that she has a pair of black metal-feathered wings, much like an angel's, and wears a suit of deep green metal armor that complete encases her body, the legs of which end in a steel spine where boots should be.
Personality: Again, complicated; that said, she's a fairly calm individual, usually, and generally fairly friendly. She also tends to enjoy her adventures a fair bit, and life in general too; she's of the opinion that if she survived, she deserves to celebrate, and that jokes - if not taken too far, which she admits is possible - make (most) situations better. Protective of her friends, as most people are, and has a tendency to hold grudges. To be expanded as I get more of a feel for her.
Equipment: To be written after everything gets an onscreen reveal.
Backstory: Short version is that Akaris was an avatar in a VR game, where people were in it constantly since they'd die otherwise. Think SAO/Log Horizon.
Miscellaneous:
Spoiler: Magic
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Penitent's Chains - Prevents or slows movement and deals additional damage to demonic/diabolical entities.
Blood Ties - Sucks the blood out of a number of allied/related beings and forces it into a central one, harming them all and potentially incapacitating them.
Suspended Judgement - Wraps a noose around the neck of the target, hoisting it into the air to strangle it.