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    Default Re: GitP Prestige Class Contest I - Entry Thread - Sensory Input

    Sensory Tracker

    Originally a result of a specialized school of hunters and trackers who trained their sensory perception to legendary levels, Sensory Trackers have found that their heightened awareness of the world around them can be used in other pursuits, although most Sensory Trackers can be found following their traditional callings.

    Hit Die
    d8

    Requirements

    To qualify to become a sensory tracker, a character must fulfill all the following criteria.

    Skills: Survival 8 ranks
    Feats: Track

    Class Skills

    The sensory tracker's class skills (and the key ability for each skill) are Craft (Int), Listen (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), and Use Rope (Dex)

    Skill Points at Each Level

    4 + Int modifier.

    Weapon and Armor Proficiency


    A sensory tracker gains no new proficiencies.

    SENSORY TRACKER
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +2
    |
    +0
    |Improved Sense
    2nd|
    +1
    |
    +0
    |
    +3
    |
    +0
    |Improved Sense
    3rd|
    +2
    |
    +1
    |
    +3
    |
    +1
    |Improved Sense
    4th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Improved Sense
    5th|
    +3
    |
    +1
    |
    +4
    |
    +1
    |Improved Sense[/table]

    Improved Sense (ex or su): At each class level, the Sensory Tracker may choose one of the following sensory improvements. Each improvement may only be chosen once, regardless of how many class levels the Sensory Tracker gains. Where multiple senses are improved and can each contribute to a given situation, benefits from all applicable senses stack.

    Improved Awareness (su): You have a superior set of instincts and awareness of the world around you. You gain a circumstance bonus equal to your class level to any skill requiring reflexive or instinctual actions, including but not limited to:
    • Handle Animal
    • Ride
    • Survival (for non-tracking purposes only)
    • Tumble
    You also gain a 10% chance per class level to ignore the effects of any spell or condition that would hinder a sense (other than this one) that has been improved by Improved Sense. Each sense must be checked each time it is used while under such effects.

    Improved Hearing (ex): Your ears can pick up the faintest sounds, including vocal inflections. You gain a circumstance bonus equal to your class level to any skill requiring the use of hearing, including but not limited to:
    • Listen
    • Sense Motive
    • Survival (for tracking purposes only), assuming that target can make noise and is not too distant, defined by DM's discretion; if target is too distant, then the Sensory Tracker will be told that no sounds can be heard
    Improved Scent and Taste (ex): No odor or taste is too difficult for you to place. You gain a circumstance bonus equal to your class level to any skill requiring the use of scent or taste, including but not limited to:
    • Craft (Alchemy)
    • Spellcraft, to identify potions
    • Survival (for tracking purposes only), assuming that target has an odor
    Improved Touch (ex): Not even the slightest variation in material can escape notice by your fingers. You gain a circumstance bonus equal to your class level to any skill requiring the use of touch, including but not limited to:
    • Disable Device
    • Open Lock
    • Slieght Of Hand
    • Use Rope
    Improved Vision (ex): Your eyesight sharpens to pick up on clues that others would miss. You gain a circumstance bonus equal to your class level to any skill requiring the use of sight, including but not limited to:
    • Search
    • Spot
    • Survival (for tracking purposes only), assuming that any tracks could be left (target was not flying, for example)
    Sample Character

    Karrie Thistletoe, Bounty Hunter
    Halfling Ranger 10 / Rogue 5 / Sensory Tracker 5
    Small Humanoid (Halfling)

    HD 10d8 + 5d6 + 5d8 + 23 (88 HP)
    Speed 20 ft. (4 squares)
    Initiative +6
    AC 17 (naked); Touch 17; Flat-footed 11 (naked) (+1 Size, +6 Dex)
    BAB +16; Grapple +13
    Space 5 ft.; Reach 5 ft.
    Special Attacks Sneak attack +3d6
    Special Qualities Trapfinding, Evasion, Uncanny Dodge, Trap Sense +1, Wild Empathy, Animal Companion, Favored Enemies (Humanoid (Human) +4, Humanoid (Dwarf) +4, Humanoid (Elf) +2), Woodland Stride, Swift Tracker, Improved Awareness, Improved Hearing, Improved Scent and Taste, Improved Touch, Improved Vision
    Spellcasting Ranger(2); prepared: Barkskin, Cat's Grace, Entangle, Jump, Pass Without Trace
    Saves
    Fort +11, Ref +22, Will +7
    Abilities Str 12, Dex 22, Con 12, Int 12, Wis 12, Cha 10 (28 pt. buy)
    Skills Climb +3, Disable Device +14, Hide +24, Jump +11, Listen +31, Move Silently +26, Open Lock +19, Search +29, Spot +29, Survival +16*, Use Rope +34 (*Improved Sense bonuses for Survival not added, as they are variable based on situation, typically at least an additional +5)
    Feats TrackB, EnduranceB, Two-Weapon FightingB, Improved Two-Weapon FightingB, Greater Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Dagger), Improved Critical (Dagger), Two-Weapon Defense, Toughness, Combat Reflexes
    Challenge Rating 20
    Alignment CN
    Advancement By class
    Level Adjustment +0
    Languages Spoken Common, Halfling, Elven

    "If they can be found, you're looking at the gal who can find 'em," says the plain, scruffy-looking halfling. "There ain't a single creature I can't track down if there's even a hint o' a trail to follow. Not too many places they can hide, neither; I can get me into just about anywhere. Dead or alive? I can do whichever -- dead 'uns don't complain much, but live 'uns make less of a mess on me clothes."
    Last edited by Duke of URL; 2007-02-12 at 10:14 PM. Reason: Typos


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