2015-06-08, 05:55 PM (ISO 8601)
Re: [3.5/PF] GitP Regulars as Alternate Class Features/Racial Class Features/Alternat
Mageknight Archetype (Spheres of Power)
Originally Posted by Keledrath
A Martial Magus gains knowledge (martial) as a class skill.
Maneuvers (Ex): The Martial Magus begins play with knowledge of 3 maneuvers from the following disciplines: Elemental Flux, Eternal Guardian, Riven Hourglass, and Veiled Moon. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by a Martial Magus is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Martial Magus levels is limited by the those listed in Table: Martial Magus Maneuvers; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat.
Upon reaching 4th level, and at every even numbered Martial Magus level after that, she can choose to learn a new maneuver in place of one she already knows. In effect, the Martial Magus loses the old maneuver in exchange for the new one. The Martial Magus need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Martial Magus can swap only a single maneuver at any given level. A Martial Magus's primary initiator attribute is the same as her casting ability modifier, and each Martial Magus level is counted as a full initiator level.
Maneuvers Readied (Ex): A Martial Magus can ready all three of her three starting maneuvers, but as she advances in level and learns more maneuvers, she must choose which maneuvers to ready. She readies her maneuvers by practicing weapon drills or communing with her ancestors for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this act and change them. Martial Maguss do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes in meditation, she can change her readied maneuvers. She begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since she chose them. When the Primal Disciple initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).
Martial Magi may recover their maneuvers in one of two ways. The Martial Magus focus on her arcane training and recover one maneuver as a standard action. Alternatively, whenever she spends a spell point for any purpose, she may recover her casting ability modifier (min 2) expended maneuvers as a free action even when it is not her turn.
Stances Known (Ex): Martial Magi begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Martial Magus selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Martial Magus cannot learn a new stance at higher levels in place of one she already knows.
This replaces all bonus combat feats, the two bonus talents gained at first level (if already gained from another class, instead reduce the mageknight’s talent progression by two), and the mystic combats gained at levels 6 and 14.
Last edited by stack; 2015-06-08 at 06:11 PM.