Originally Posted by Lord_Gareth
Maneuvers and Stances
Maneuvers Known (Ex): A Forbidden begins her career with knowledge of three martial maneuvers. At level 1 she can ready all three of her starting maneuvers, but as she advances in level she will have to choose which maneuvers she readies (see maneuvers readied). Forbiddenís can select maneuvers from the Black Seraph, Cursed Razor, and Primal Fury Disciplines. She adds Survival to her list of class skills. Once she knows a maneuver, she must ready it before she can use it (see Maneuvers Readied, below). A maneuver usable by the Forbidden is considered an extraordinary ability unless otherwise noted in its description. Her maneuvers are not affected by spell resistance, and she does not provoke attacks of opportunity when she initiates one. She learns additional maneuvers at higher levels, as shown in Table 1-1: Archetype Maneuver Progression. The maximum level of maneuvers gained through Knight Disiciple levels is limited by the those listed in Table 1-1: Archetype Maneuver Progression; this restriction does not apply to maneuvers gained through other methods, such as through other classes or the Advanced Study feat. The Forbidden must meet a maneuver's prerequisite to learn it. See Systems and Use chapter.
Upon reaching 4th level, and at every even numbered level thereafter, she can choose to learn a new maneuver in place of one she already knows. In effect, the Forbidden loses the old maneuver in exchange for the new one. The Forbidden need not replace the old maneuver with a maneuver of the same level. She can choose a new maneuver of any level she likes, as long as she observes her restriction on the highest-level maneuvers she knows. The Forbidden can swap only a single maneuver at any given level. A Forbidden's primary initiator attribute is Charisma, and each Forbidden level counts as a full initiator level.
Maneuvers Readied (Ex): A Forbidden may ready all three of her starting maneuvers, but as she advances in level and learns more maneuvers she must choose which maneuvers to ready. She readies her maneuvers by performing weapon drills or praying to her deity for 10 minutes. The maneuvers she chooses remain readied until she decides to repeat this again and change them. Any given maneuver may only be readied once. Forbiddens do not need to sleep or be well rested to ready their maneuvers; any time she spends 10 minutes practicing his disciplineís weapon drills allows her to ready new maneuvers. The Forbidden begins an encounter with all readied maneuvers unexpended, regardless of how many times she may have already used them since he chose them. When the Forbidden initiates a maneuver, she expends it for the current encounter, so each of her readied maneuvers can be used once per encounter (until they are recovered, see below).
In order for the Forbidden to recover her maneuvers she must perform one of two actions. The Forbidden may recover a single maneuver as a standard action. She may also spend a full round action to recover her initiating modifier in maneuvers (min 2). If she does so, she grants all enemies within 30 ft. a profane penalty to AC and Saves equal to her initiation modifier for 1 round (will save 10+initiator level/2+Cha mod negates).
Stances Known (Ex): Forbiddenís begin play with knowledge of one stance from any of their available disciplines. At the indicated levels (see class table), the Forbidden selects an additional new stance. Unlike maneuvers, stances are not expended and she does not have to ready them. All the stances she knows are available to her at all times, and she can change the stance she is currently using as a swift action. A stance is an extraordinary ability unless otherwise stated in the stance description. Unlike with maneuvers, the Forbidden cannot learn a new stance at higher levels in place of one he already knows.
Maneuvers and Stances replaces the Antipaladinís Spells.
Crusaderís Training: At 1st level, the Forbidden learns to augment their initiating and other abilities with effects similar to the spells of other antipaladins. The Forbidden chooses one ability at 1st level and every 3 levels thereafter.
Ghost Hunter (Su): Weapons and armor held and/or worn by the antipaladin gain the ghost touch property in addition to their other properties.
Know Thine Enemy (Ex): The Forbidden can make Knowledge checks to identify creatures untrained and receives a bonus to Knowledge checks made to identify good and/or lawful creatures equal to Ĺ her class level.
Interrogate (Su): The Forbidden can use discern lies as a spell like ability for a number of rounds per day equal to her class level. She treats her caster level as equal to his initiator level for this effect.
Angelbane (Su): The Forbidden can expend one use of her Guardianís Shield ability to enchant her weapon with unholy light that banishes good outsiders. The next attack the Forbidden makes against a creature of the Outsider (Good) type forces the creature to make a Will Save (DC 10+Ĺ class level+ Initiation modifier) or be banished back to its home plane.
Detect Alignment (Su): In addition to being able to use Detect Evil as a spell like ability at will, the Forbidden can use Detect Good, Detect Chaos, and Detect Law at will as spell like abilities.
Divine Rush (Su): Once per encounter the antipaladin can move up to her speed as an immediate action, provided she ends her movement in a square adjacent to an enemy.
Unrighteous Sanctuary (Su): Once per encounter, the Forbidden can spend an immediate action to grant a willing ally the ability to move up to its speed. This movement does not provoke attacks of opportunity, must be taken immediately, and the ally must end their movement next to the antipaladin.
Crusaderís Training replaces the antipaladinís Divine Bond.
Mark of Censure (Su): At 1st level, the Forbidden gains the ability to censure the actions of good creatures, protecting his allies from the harm they cause. The antipaladin can apply a mark of censure to any good creature he can see as a swift action. This mark lasts for 24 hours or until the creature is slain. While the mark of censure is in effect, the antipaladinís allies (other than himself) gain damage reduction equal to the antipaladinís initiation modifier against attacks made by the marked creature. At 11th level, the Damage Reduction granted by Mark of Censure becomes equal to double the antipaladinís initiation modifier. The Forbidden gains an additional use of Mark of Censure at 4th level and every three levels thereafter.
This replaces the antipaladinís Smite Evil and Aura Of Justice.
Spell Familiarity (Ex): Forbiddens can use spell completion and spell triggers items (such as wands and scrolls) as if she possessed the ability to cast antipaladin spells, using her initiator level as their caster level.
Unholy Disciple (Su): At 20th level, the Forbidden becomes a paragon of unholy martial fury. The Forbiddenís DR increases to 10/good. Whenever the Forbidden uses Mark of Censure, marked creatures that attack the Forbiddenís allies (not including herself) take Ĺ the damage it dealt to the Forbiddenís ally.
ANyone who has followed the PoW:E playtest should get the joke here. I was too lazy to fully rework the cruelties so just hacked some abilities off.
Gareth, please don't hurt me.