Requires: Dragon type, or dragonblood.
Levels: 1st, 3rd, 7th, 11th, 15th
Loses: Battle Clarity, Battle Ardor, Battle Cunning, Battle Skill, Battle Mastery.
Harden Scales (Ex): At 1st level a WhamBamBlade gains the ability to expend a readied maneuver as a swift action to gain an enhancement bonus to their natural armor equal to the level of the expended maneuver for a number of rounds equal to their Constitution modifier.
Fundamentalis Sublime (Su): At 3rd level a WhamBamBlade gains the ability to expend a readied maneuver as a swift action to reduce the number of rounds required for their breath weapon to recover by 3 rounds; this only affects breath weapons with a recovery time measured in rounds.
Sublime Breath (Su): At 7th level a WhamBamBlade gains the ability to combine a martial strike which functions off of a single melee attack with their breath weapon. By expending the strike as part of using their breath weapon they may select 1 target within the area of the breath weapon. That creature is considered to be struck by that strike unless the breath weapon allowed a save for none (or a save for half/partial which became none due to evasion/mettle) and they succeeded on their save. If the strike would normally make an attack ignore hardness and DR your breath weapon ignores energy resistance and immunity as well as hardness and DR against the selected target.
Warrior's Body (Su): At 11th level a WhamBamBlade gains the ability to channel the spiritual powers of the sublime way throughout their body to augment and improve it. A WhamBamBlade's Natural Weapons are considered magic for the purposes of overcoming damage reduction and gain an enhancement bonus to attack and damage equal to 1/2 the highest level maneuver they have readied (even if it is expended at the moment).
The Draconic Way (Ex): At 15th level a WhamBamBlade gains the ability to use Fundamentalis Sublime and Harden Scales as a free action (each limited to 1/turn) instead of a swift action.