Replaces: This ability replaces a maneuvers known you would have gained, at the 3rd level or higher in an initiating class.
Effect: You gain the ability to make a short-lived masterwork weapon as a swift action. This masterwork weapon lasts for a number of rounds equal to your Initiating Ability modifier (use Wis for Swordsage, Str for Warblade and Crusader), or your Constitution whichever is higher, and have hardness of 5 and 10 hp. Alternatively you may infuse a single unexpended and readied maneuver into the blade when you create it. The maneuver is expended and as long as the blade is formed you cannot recover that maneuver. While a maneuver is infused into the blade in this way it gains an enhancement bonus to attack and damage equal to 1/2 the maneuver's level (rounded up) and weapon enhancements equal to 1/2 the maneuver's level (rounded down) chosen when the maneuver was imbued, you may not choose Bane (or similar) weapon properties when imbuing a weapon. A weapon with a maneuver imbued into it gains +1 hardness and +3 hp per +1 enhancement bonus.