Quote Originally Posted by unseenmage View Post
I give my permission AND my 2 copper pieces.

Some Magic Items might be worth a thread of their own, Artifacts both Major and Minor, epic Magic Items, and Golems (as Constructs are Magic Items is one of the things I most preach on these boards. ).

Edit: It occurs that Intelligent Magic Items might be substantial enough to merit their own home too. Especially considering the 'personality' each is supposed to have. Legacy Weapons as well maybe.
Unseenmage's Copper Monkey
Price: 9,000 GP
Body Slot: -
Caster Level: 11th.
Aura: Moderate; DC 21 Transmutation.
Activation: Standard (command word)
Weight: -.

This figurine of wondrous power (see DMG page 256) becomes a small sized metallic jetpack monkey when animated. This copper monkey can be used once per day for 1 hour, though if destroyed while in its full-sized form it cannot be used again for 1 full week.

Spoiler: Copper Monkey stats
Copper Monkey
Small Construct
Hit Dice: 5d10+10 (37 hp)
Initiative: +3
Speed: 30-ft (6 squares), fly 100-ft (poor)
Armor Class: 21 (+1 size, +3 Dexterity, +7 natural), touch 14, flat-footed 18
Base Attack/Grapple: +3/+6
Attack: Claw +7 melee (1d4+4)
Full Attack: 2 claws +7 melee (1d4+4)
Space/Reach: 5 ft/5 ft
Special Attacks: Eye scoop
Special Qualities: Darkvision 60-ft, Construct Traits
Saves: Fort +1, Ref +4, Will +1
Abilities: Str 15, Dex 17, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Weapon FinesseB
Challenge Rating: 3
Alignment: Always True Neutral
Level Adjustment: -

Eye Scoop (Ex): On a critical hit a Copper Monkey rips out its target's eyes blinding them until their eyes are regenerated.

Prerequisites: Craft Wondrous Item, animate objects.
Cost to Create: 4,500 GP and 360 XP.